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author | nrb <email.com> | 2020-05-24 17:27:12 +0200 |
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committer | nrb <email.com> | 2020-05-24 17:27:12 +0200 |
commit | d59862eb5e9b56fe5b9fb0b2332e07b5266dcd22 (patch) | |
tree | cb26faa96123be56fe3bad98a6447ae5f476b11b /src/peds/PlayerPed.cpp | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 37a0b191..aafb80c7 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1252,7 +1252,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else CVector markPos; if (m_pPointGunAt->IsPed()) { - ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d)markPos, PED_MID); + ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } |