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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-22 03:02:44 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-22 03:20:56 +0200 |
commit | f3ed6659c32ec61c2c4c806707655e0c58123e4c (patch) | |
tree | 1d71dd86ef08d87e4ed703302224d330cecf4ae2 /src/peds/PlayerPed.cpp | |
parent | killing peds increase chaos level (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 887ebc11..35689e4e 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1485,7 +1485,7 @@ CPlayerPed::ProcessControl(void) SetDead(); return; } - if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_VEHICLE) { + if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); if (!rollDoorAssoc) { |