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authoreray orçunus <erayorcunus@gmail.com>2020-05-24 01:59:30 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-24 02:05:48 +0200
commit4870d9a31be6302037eb7ddcf0b99ea25ebccabc (patch)
tree51090b47226f961387b2aa5969b133d23d9b4f5e /src/peds/PlayerPed.cpp
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r--src/peds/PlayerPed.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index bbdf57ed..37a0b191 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -680,7 +680,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
spentAmmoCheck:
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE
- /*&& (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN) */) {
+ && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) {
if (GetWeapon()->m_nAmmoTotal <= 0) {
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
@@ -1019,8 +1019,8 @@ CPlayerPed::ProcessAnimGroups(void)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETLEFT;
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/ )
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_CHAINSAWLEFT;
else
groupToSet = ASSOCGRP_PLAYERLEFT;
@@ -1028,8 +1028,8 @@ CPlayerPed::ProcessAnimGroups(void)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETRIGHT;
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_CHAINSAWRIGHT;
else
groupToSet = ASSOCGRP_PLAYERRIGHT;
@@ -1038,8 +1038,8 @@ CPlayerPed::ProcessAnimGroups(void)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETBACK;
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_CHAINSAWBACK;
else
groupToSet = ASSOCGRP_PLAYERBACK;
@@ -1052,16 +1052,15 @@ CPlayerPed::ProcessAnimGroups(void)
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE)
groupToSet = ASSOCGRP_PLAYERBBBAT;
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
- /* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
groupToSet = ASSOCGRP_PLAYERCHAINSAW;
else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI
- // I hope this was inlined...
- /*
- && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON*/ && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
+ // I hope this is a inlined function...
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA
- /* && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA */) {
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) {
if (!GetWeapon()->IsType2Handed()) {
groupToSet = ASSOCGRP_PLAYER;
} else {
@@ -1093,7 +1092,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M4 ||
GetWeapon()->m_eWeaponType == WEAPONTYPE_RUGER) {
- if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) {
+ if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) { // TODO(Miami): Cam
SetStoredState();
m_nPedState = PED_SNIPER_MODE;
#ifdef FREE_CAM
@@ -1240,7 +1239,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#else
else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
#endif
- if (padUsed->TargetJustDown())
+ if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) // TODO(Miami): Cam
FindWeaponLockOnTarget();
}
} else if (m_pPointGunAt) {