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authorerorcun <erayorcunus@gmail.com>2020-05-11 23:33:13 +0200
committerGitHub <noreply@github.com>2020-05-11 23:33:13 +0200
commit5f40f06bf024e3806e0fe5a92ca14ee6b22a9933 (patch)
tree3008c5a5977736453221f00daa1f34f9d292906b /src/peds/PlayerPed.cpp
parentRenderPedCB from VC (diff)
parentFix appveyor (hopefully) (diff)
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Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r--src/peds/PlayerPed.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index c6c4824b..92e3d358 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
SetLookFlag(limitedCam, true);
SetAimFlag(limitedCam);
#ifdef VC_PED_PORTS
- SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
+ SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs.
#endif
} else {
m_fRotationDest = limitedCam;