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author | aap <aap@papnet.eu> | 2021-01-03 17:01:17 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-03 17:01:17 +0100 |
commit | 65796459343a01ddd17170104599ae340b90bb1d (patch) | |
tree | d16a5bc09e9cebd006085f30a27dfb3567927ee7 /src/peds/PlayerPed.cpp | |
parent | Merge pull request #921 from TheOfficialFloW/patch-2 (diff) | |
parent | Pad2 fix (diff) | |
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Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r-- | src/peds/PlayerPed.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index a3fc608e..4103d3f7 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -22,10 +22,14 @@ #include "Script.h" #include "Replay.h" #include "PedPlacement.h" +#include "VarConsole.h" #define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f bool CPlayerPed::bDontAllowWeaponChange; +#ifndef MASTER +bool CPlayerPed::bDebugPlayerInfo; +#endif const uint32 CPlayerPed::nSaveStructSize = #ifdef COMPATIBLE_SAVES @@ -182,6 +186,11 @@ CPlayerPed::SetupPlayerPed(int32 index) CWorld::Add(player); player->m_wepAccuracy = 100; + +#ifndef MASTER + VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true); + VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true); +#endif } // --MIAMI: Done |