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author | aap <aap@papnet.eu> | 2020-11-16 09:45:47 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-16 09:45:47 +0100 |
commit | 8a8f2d4e5bcb765471442f165ffe1b597e903e50 (patch) | |
tree | 6cde2086c123c3690dbfc4f04cc0f606ce9905c4 /src/peds/PlayerPed.cpp | |
parent | Make collision code placement more like original (+ small fixes) (diff) | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/peds/PlayerPed.cpp')
-rw-r--r-- | src/peds/PlayerPed.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 24718b19..76599777 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -268,8 +268,7 @@ CPlayerPed::SetInitialState(void) CTimer::SetTimeScale(1.0f); m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); - m_fleeFromPosX = 0.0f; - m_fleeFromPosY = 0.0f; + m_fleeFromPos = CVector2D(0.0f, 0.0f); m_fleeFrom = nil; m_fleeTimer = 0; m_objective = OBJECTIVE_NONE; |