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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-02 17:02:17 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-02 17:02:17 +0200 |
commit | f372ce156d76350ef4705ecbf488b43484878ca2 (patch) | |
tree | edf87ceceb886b0f8fa9e57a6b357d0f2d670aed /src/peds | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 42 | ||||
-rw-r--r-- | src/peds/Ped.h | 5 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 37 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 7 |
4 files changed, 91 insertions, 0 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f81ffb71..d2fa72c3 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat) // Not there in VC. CWaterLevel::FreeBoatWakeArray(); } + +#ifdef COMPATIBLE_SAVES +void +CPed::Save(uint8*& buf) +{ + SkipSaveBuf(buf, 52); + WriteSaveBuf<float>(buf, GetPosition().x); + WriteSaveBuf<float>(buf, GetPosition().y); + WriteSaveBuf<float>(buf, GetPosition().z); + SkipSaveBuf(buf, 288); + WriteSaveBuf<uint8>(buf, CharCreatedBy); + SkipSaveBuf(buf, 351); + WriteSaveBuf<float>(buf, m_fHealth); + WriteSaveBuf<float>(buf, m_fArmour); + SkipSaveBuf(buf, 148); + for (int i = 0; i < 13; i++) // has to be hardcoded + m_weapons[i].Save(buf); + SkipSaveBuf(buf, 5); + WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed); + SkipSaveBuf(buf, 162); +} + +void +CPed::Load(uint8*& buf) +{ + SkipSaveBuf(buf, 52); + GetPosition().x = ReadSaveBuf<float>(buf); + GetPosition().y = ReadSaveBuf<float>(buf); + GetPosition().z = ReadSaveBuf<float>(buf); + SkipSaveBuf(buf, 288); + CharCreatedBy = ReadSaveBuf<uint8>(buf); + SkipSaveBuf(buf, 351); + m_fHealth = ReadSaveBuf<float>(buf); + m_fArmour = ReadSaveBuf<float>(buf); + SkipSaveBuf(buf, 148); + for (int i = 0; i < 13; i++) // has to be hardcoded + m_weapons[i].Load(buf); + SkipSaveBuf(buf, 5); + m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf); + SkipSaveBuf(buf, 162); +} +#endif diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 91322151..9f105e7a 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -886,6 +886,11 @@ public: #ifdef PED_SKIN void renderLimb(int node); #endif + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif }; void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index dc44983d..6d0d394d 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -19,6 +19,13 @@ #define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f +const uint32 CPlayerPed::nSaveStructSize = +#ifdef COMPATIBLE_SAVES + 1520; +#else + sizeof(CPlayerPed); +#endif + CPlayerPed::~CPlayerPed() { delete m_pWanted; @@ -1504,3 +1511,33 @@ CPlayerPed::ProcessControl(void) UpdateRpHAnim(); #endif } + +#ifdef COMPATIBLE_SAVES +void +CPlayerPed::Save(uint8*& buf) +{ + CPed::Save(buf); + SkipSaveBuf(buf, 16); + WriteSaveBuf<float>(buf, m_fMaxStamina); + SkipSaveBuf(buf, 28); + WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]); + WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]); + WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]); + WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]); + SkipSaveBuf(buf, 116); +} + +void +CPlayerPed::Load(uint8*& buf) +{ + CPed::Load(buf); + SkipSaveBuf(buf, 16); + m_fMaxStamina = ReadSaveBuf<float>(buf); + SkipSaveBuf(buf, 28); + m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf); + m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf); + m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf); + m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf); + SkipSaveBuf(buf, 116); +} +#endif diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index b8bd57e4..61b70f89 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -75,6 +75,13 @@ public: static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); static void ReactivatePlayerPed(int32); + +#ifdef COMPATIBLE_SAVES + virtual void Save(uint8*& buf); + virtual void Load(uint8*& buf); +#endif + + static const uint32 nSaveStructSize; }; #ifndef PED_SKIN |