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authorNikolay Korolev <nickvnuk@gmail.com>2020-02-22 13:36:22 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-02-22 13:36:22 +0100
commita312e1ff81df0f00f528f237d4014bd5b24dae12 (patch)
tree910dc04b4158a47cdd3b8f6512db84a17cd010f9 /src/peds
parentfixes (diff)
parentMerge pull request #329 from erorcun/erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/CivilianPed.cpp4
-rw-r--r--src/peds/CivilianPed.h2
-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/Ped.h2
-rw-r--r--src/peds/PedPlacement.cpp8
-rw-r--r--src/peds/PedPlacement.h1
-rw-r--r--src/peds/PedType.cpp2
-rw-r--r--src/peds/PedType.h4
-rw-r--r--src/peds/Population.cpp729
-rw-r--r--src/peds/Population.h83
10 files changed, 830 insertions, 9 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 9eeeeccd..e0950688 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -8,7 +8,7 @@
#include "Vehicle.h"
#include "SurfaceTable.h"
-CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
+CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
@@ -380,7 +380,7 @@ CCivilianPed::ProcessControl(void)
class CCivilianPed_ : public CCivilianPed
{
public:
- CCivilianPed *ctor(int pedtype, int mi) { return ::new (this) CCivilianPed(pedtype, mi); };
+ CCivilianPed *ctor(ePedType pedtype, uint32 mi) { return ::new (this) CCivilianPed(pedtype, mi); };
void dtor(void) { CCivilianPed::~CCivilianPed(); }
void ProcessControl_(void) { CCivilianPed::ProcessControl(); }
};
diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h
index 80845e62..6082c6ab 100644
--- a/src/peds/CivilianPed.h
+++ b/src/peds/CivilianPed.h
@@ -5,7 +5,7 @@
class CCivilianPed : public CPed
{
public:
- CCivilianPed(int, int);
+ CCivilianPed(ePedType, uint32);
~CCivilianPed(void) { }
void CivilianAI(void);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 44aaae5b..1ea13cc2 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -353,7 +353,7 @@ CPed::~CPed(void)
}
if (m_pFire)
m_pFire->Extinguish();
- CPopulation::UpdatePedCount(m_nPedType, true);
+ CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
}
@@ -594,7 +594,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_collPoly.valid = false;
m_fCollisionSpeed = 0.0f;
m_wepModelID = -1;
- CPopulation::UpdatePedCount(m_nPedType, false);
+ CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
}
uint32
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index b18b23fc..0c974330 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -450,7 +450,7 @@ public:
eCrimeType m_crimeToReportOnPhone;
uint32 m_phoneTalkTimer;
CAccident *m_lastAccident;
- int32 m_nPedType;
+ uint32 m_nPedType;
CPedStats *m_pedStats;
float m_fleeFromPosX;
float m_fleeFromPosY;
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index 8a40e56f..42cabbc2 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos)
return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
}
+bool
+CPedPlacement::IsPositionClearForPed(CVector* pos)
+{
+ int16 count;
+ CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
+ return count == 0;
+}
+
STARTPATCHES
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h
index 1edb50b4..cbdf8013 100644
--- a/src/peds/PedPlacement.h
+++ b/src/peds/PedPlacement.h
@@ -7,4 +7,5 @@ class CPedPlacement {
public:
static void FindZCoorForPed(CVector* pos);
static CEntity* IsPositionClearOfCars(CVector*);
+ static bool IsPositionClearForPed(CVector*);
}; \ No newline at end of file
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index a8e052c7..3b95109d 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -120,7 +120,7 @@ CPedType::LoadPedData(void)
delete[] buf;
}
-int32
+ePedType
CPedType::FindPedType(char *type)
{
if(strcmp(type, "PLAYER1") == 0) return PEDTYPE_PLAYER1;
diff --git a/src/peds/PedType.h b/src/peds/PedType.h
index 797344ab..1f3ecb59 100644
--- a/src/peds/PedType.h
+++ b/src/peds/PedType.h
@@ -1,7 +1,7 @@
#pragma once
// Index into the PedType array
-enum
+enum ePedType
{
PEDTYPE_PLAYER1,
PEDTYPE_PLAYER2,
@@ -77,7 +77,7 @@ public:
static void Initialise(void);
static void Shutdown(void);
static void LoadPedData(void);
- static int32 FindPedType(char *type);
+ static ePedType FindPedType(char *type);
static uint32 FindPedFlag(char *type);
static void Save(uint8 *buf, uint32 *size);
static void Load(uint8 *buf, uint32 size);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
new file mode 100644
index 00000000..a168198b
--- /dev/null
+++ b/src/peds/Population.cpp
@@ -0,0 +1,729 @@
+#include "common.h"
+#include "patcher.h"
+#include "Game.h"
+#include "General.h"
+#include "World.h"
+#include "Population.h"
+#include "FileMgr.h"
+#include "Gangs.h"
+#include "ModelIndices.h"
+#include "Zones.h"
+#include "CivilianPed.h"
+#include "EmergencyPed.h"
+#include "Replay.h"
+#include "CutsceneMgr.h"
+#include "CarCtrl.h"
+#include "IniFile.h"
+#include "VisibilityPlugins.h"
+#include "PedPlacement.h"
+
+#define CREATION_DIST_MULT_TO_DIST 40.0f
+#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
+#define OFFSCREEN_CREATION_MULT 0.5f
+// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
+
+// TO-DO: These are hard-coded, reverse them.
+// More clearly they're transition areas between zones.
+RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
+
+PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
+bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
+int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
+float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
+uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
+int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
+uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
+uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
+uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
+bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
+uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
+int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
+uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
+uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
+uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
+uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
+uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
+uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
+uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
+uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
+uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
+uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
+uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
+uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
+uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
+CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
+CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
+CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
+
+WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
+WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
+WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
+
+void
+CPopulation::Initialise()
+{
+ debug("Initialising CPopulation...\n");
+
+ ms_nNumCivMale = 0;
+ ms_nNumCivFemale = 0;
+ ms_nNumCop = 0;
+ ms_nNumEmergency = 0;
+ ms_nNumGang1 = 0;
+ ms_nNumGang2 = 0;
+ ms_nNumGang3 = 0;
+ ms_nNumGang4 = 0;
+ ms_nNumGang5 = 0;
+ ms_nNumGang6 = 0;
+ ms_nNumGang7 = 0;
+ ms_nNumGang8 = 0;
+ ms_nNumGang9 = 0;
+ ms_nNumDummy = 0;
+
+ m_AllRandomPedsThisType = -1;
+ PedDensityMultiplier = 1.0;
+ bZoneChangeHasHappened = false;
+ m_CountDownToPedsAtStart = 2;
+
+ ms_nTotalMissionPeds = 0;
+ ms_nTotalPeds = 0;
+ ms_nTotalGangPeds = 0;
+ ms_nTotalCivPeds = 0;
+
+ LoadPedGroups();
+ DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
+
+ debug("CPopulation ready\n");
+}
+
+void
+CPopulation::RemovePed(CPed *ent)
+{
+ // CPed dtor already does that
+ // CWorld::Remove((CEntity*)ent);
+ delete ent;
+}
+
+int32
+CPopulation::ChooseCivilianOccupation(int32 group)
+{
+ return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
+}
+
+eCopType
+CPopulation::ChoosePolicePedOccupation()
+{
+ CGeneral::GetRandomNumber();
+ return COP_STREET;
+}
+
+void
+CPopulation::LoadPedGroups()
+{
+ int fd;
+ char line[1024];
+ int nextPedGroup = 0;
+ // char unused[16]; // non-existence of that in mobile kinda verifies that
+ char modelName[256];
+
+ CFileMgr::ChangeDir("\\DATA\\");
+ fd = CFileMgr::OpenFile("PEDGRP.DAT", "r");
+ CFileMgr::ChangeDir("\\");
+ while (CFileMgr::ReadLine(fd, line, sizeof(line))) {
+ int end;
+ // find end of line
+ for (end = 0; ; end++) {
+ if (line[end] == '\n')
+ break;
+ if (line[end] == ',' || line[end] == '\r')
+ line[end] = ' ';
+ }
+ line[end] = '\0';
+ int cursor = 0;
+ int i;
+ for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
+ while (line[cursor] <= ' ' && line[cursor] != '\0')
+ ++cursor;
+
+ if (line[cursor] == '#')
+ break;
+
+ // find next whitespace
+ int nextWhitespace;
+ for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace)
+ ;
+
+ if (cursor == nextWhitespace)
+ break;
+
+ // read until next whitespace
+ strncpy(modelName, &line[cursor], nextWhitespace - cursor);
+ modelName[nextWhitespace - cursor] = '\0';
+ CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]);
+ cursor = nextWhitespace;
+ }
+ if (i == NUMMODELSPERPEDGROUP)
+ nextPedGroup++;
+ }
+ CFileMgr::CloseFile(fd);
+}
+
+void
+CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
+{
+ if (decrease) {
+ switch (pedType) {
+ case PEDTYPE_PLAYER1:
+ case PEDTYPE_PLAYER2:
+ case PEDTYPE_PLAYER3:
+ case PEDTYPE_PLAYER4:
+ case PEDTYPE_UNUSED1:
+ case PEDTYPE_SPECIAL:
+ return;
+ case PEDTYPE_CIVMALE:
+ --ms_nNumCivMale;
+ break;
+ case PEDTYPE_CIVFEMALE:
+ --ms_nNumCivFemale;
+ break;
+ case PEDTYPE_COP:
+ --ms_nNumCop;
+ break;
+ case PEDTYPE_GANG1:
+ --ms_nNumGang1;
+ break;
+ case PEDTYPE_GANG2:
+ --ms_nNumGang2;
+ break;
+ case PEDTYPE_GANG3:
+ --ms_nNumGang3;
+ break;
+ case PEDTYPE_GANG4:
+ --ms_nNumGang4;
+ break;
+ case PEDTYPE_GANG5:
+ --ms_nNumGang5;
+ break;
+ case PEDTYPE_GANG6:
+ --ms_nNumGang6;
+ break;
+ case PEDTYPE_GANG7:
+ --ms_nNumGang7;
+ break;
+ case PEDTYPE_GANG8:
+ --ms_nNumGang8;
+ break;
+ case PEDTYPE_GANG9:
+ --ms_nNumGang9;
+ break;
+ case PEDTYPE_EMERGENCY:
+ case PEDTYPE_FIREMAN:
+ --ms_nNumEmergency;
+ break;
+ case PEDTYPE_CRIMINAL:
+ --ms_nNumCivMale;
+ break;
+ case PEDTYPE_PROSTITUTE:
+ --ms_nNumCivFemale;
+ break;
+ case PEDTYPE_UNUSED2:
+ --ms_nNumDummy;
+ break;
+ default:
+ Error("Unknown ped type, UpdatePedCount, Population.cpp");
+ break;
+ }
+ } else {
+ switch (pedType) {
+ case PEDTYPE_PLAYER1:
+ case PEDTYPE_PLAYER2:
+ case PEDTYPE_PLAYER3:
+ case PEDTYPE_PLAYER4:
+ case PEDTYPE_UNUSED1:
+ case PEDTYPE_SPECIAL:
+ return;
+ case PEDTYPE_CIVMALE:
+ ++ms_nNumCivMale;
+ break;
+ case PEDTYPE_CIVFEMALE:
+ ++ms_nNumCivFemale;
+ break;
+ case PEDTYPE_COP:
+ ++ms_nNumCop;
+ break;
+ case PEDTYPE_GANG1:
+ ++ms_nNumGang1;
+ break;
+ case PEDTYPE_GANG2:
+ ++ms_nNumGang2;
+ break;
+ case PEDTYPE_GANG3:
+ ++ms_nNumGang3;
+ break;
+ case PEDTYPE_GANG4:
+ ++ms_nNumGang4;
+ break;
+ case PEDTYPE_GANG5:
+ ++ms_nNumGang5;
+ break;
+ case PEDTYPE_GANG6:
+ ++ms_nNumGang6;
+ break;
+ case PEDTYPE_GANG7:
+ ++ms_nNumGang7;
+ break;
+ case PEDTYPE_GANG8:
+ ++ms_nNumGang8;
+ break;
+ case PEDTYPE_GANG9:
+ ++ms_nNumGang9;
+ break;
+ case PEDTYPE_EMERGENCY:
+ case PEDTYPE_FIREMAN:
+ ++ms_nNumEmergency;
+ break;
+ case PEDTYPE_CRIMINAL:
+ ++ms_nNumCivMale;
+ break;
+ case PEDTYPE_PROSTITUTE:
+ ++ms_nNumCivFemale;
+ break;
+ case PEDTYPE_UNUSED2:
+ ++ms_nNumDummy;
+ break;
+ default:
+ Error("Unknown ped type, UpdatePedCount, Population.cpp");
+ break;
+ }
+ }
+}
+
+int
+CPopulation::ChooseGangOccupation(int gangId)
+{
+ int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
+
+ // All gangs have 2 models
+ int firstGangModel = 2 * gangId + MI_GANG01;
+
+ // GetRandomNumberInRange never returns max. value
+ if (modelOverride == -1)
+ return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
+
+ if (modelOverride != 0)
+ return firstGangModel + 1;
+ else
+ return firstGangModel;
+}
+
+void
+CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
+{
+ bZoneChangeHasHappened = true;
+
+ CVector findSafeZoneAround;
+ int safeZone;
+
+ if (forceIndustrialZone) {
+ // Commercial to industrial transition area on Callahan Bridge
+ findSafeZoneAround.x = 690.0f;
+ findSafeZoneAround.y = -920.0f;
+ findSafeZoneAround.z = 42.0f;
+ } else {
+ findSafeZoneAround = FindPlayerCoors();
+ }
+ eLevelName level;
+ FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level);
+
+ // We aren't in a "safe zone", find closest one
+ if (safeZone < 0)
+ FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel);
+
+ // No, there should be one!
+ if (safeZone < 0) {
+ if (newLevel == LEVEL_INDUSTRIAL) {
+ safeZone = 0;
+ } else if (newLevel == LEVEL_SUBURBAN) {
+ safeZone = 4;
+ }
+ }
+
+ if (aSafeZones[safeZone].srcLevel == newLevel) {
+ CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
+ CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
+ CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
+ RegenerationForward.Normalise();
+ } else if (aSafeZones[safeZone].destLevel == newLevel) {
+ CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
+ CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
+ CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
+ RegenerationForward.Normalise();
+ }
+}
+
+void
+CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut)
+{
+ *safeZoneOut = -1;
+ for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
+ if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
+ if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
+ if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
+ *safeZoneOut = i;
+ }
+ }
+ }
+ // Then it's transition area
+ if (*safeZoneOut >= 0)
+ *levelOut = LEVEL_NONE;
+ else
+ *levelOut = CTheZones::GetLevelFromPosition(*coors);
+}
+
+void
+CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2)
+{
+ float minDist = 10000000.0f;
+ int closestSafeZone = -1;
+ for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
+ if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) {
+ CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f);
+ float safeZoneDist = safeZoneDistVec.Magnitude();
+ if (safeZoneDist < minDist) {
+ minDist = safeZoneDist;
+ closestSafeZone = i;
+ }
+ }
+ }
+ *safeZoneOut = closestSafeZone;
+}
+
+void
+CPopulation::Update()
+{
+ if (!CReplay::IsPlayingBack()) {
+ ManagePopulation();
+ MoveCarsAndPedsOutOfAbandonedZones();
+ if (m_CountDownToPedsAtStart != 0) {
+ if (--m_CountDownToPedsAtStart == 0)
+ GeneratePedsAtStartOfGame();
+ } else {
+ ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
+ ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
+ + ms_nNumGang2 + ms_nNumGang1;
+ ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
+ if (!CCutsceneMgr::IsRunning()) {
+ float pcdm = PedCreationDistMultiplier();
+ AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
+ pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
+ pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
+ pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
+ }
+ }
+ }
+}
+
+void
+CPopulation::GeneratePedsAtStartOfGame()
+{
+ for (int i = 0; i < 50; i++) {
+ ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
+ ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
+ + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
+ ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
+
+ // Min dist is 10.0f only for start of the game (naturally)
+ AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
+ 10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
+ }
+}
+
+bool
+CPopulation::IsPointInSafeZone(CVector *coors)
+{
+ for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
+ if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
+ if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
+ if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+// More speed = wider area to spawn peds
+float
+CPopulation::PedCreationDistMultiplier()
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if (!veh)
+ return 1.0f;
+
+ float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
+ return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
+}
+
+CPed*
+CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
+{
+ switch (pedType) {
+ case PEDTYPE_CIVMALE:
+ case PEDTYPE_CIVFEMALE:
+ {
+ CCivilianPed *ped = new CCivilianPed(pedType, mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ if (ms_bGivePedsWeapons) {
+ eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
+ if (weapon != WEAPONTYPE_UNARMED) {
+ ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
+ }
+ }
+ return ped;
+ }
+ case PEDTYPE_COP:
+ {
+ CCopPed *ped = new CCopPed((eCopType)mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ case PEDTYPE_GANG1:
+ case PEDTYPE_GANG2:
+ case PEDTYPE_GANG3:
+ case PEDTYPE_GANG4:
+ case PEDTYPE_GANG5:
+ case PEDTYPE_GANG6:
+ case PEDTYPE_GANG7:
+ case PEDTYPE_GANG8:
+ case PEDTYPE_GANG9:
+ {
+ CCivilianPed *ped = new CCivilianPed(pedType, mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+
+ uint32 weapon;
+ if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
+ weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
+ else
+ weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
+ ped->SetCurrentWeapon(weapon);
+ return ped;
+ }
+ case PEDTYPE_EMERGENCY:
+ {
+ CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ case PEDTYPE_FIREMAN:
+ {
+ CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ case PEDTYPE_CRIMINAL:
+ case PEDTYPE_PROSTITUTE:
+ {
+ CCivilianPed *ped = new CCivilianPed(pedType, mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ default:
+ Error("Unknown ped type, AddPed, Population.cpp");
+ return nil;
+ }
+}
+
+void
+CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
+{
+ uint32 pedTypeToAdd;
+ int32 modelToAdd;
+ int pedAmount;
+
+ CZoneInfo zoneInfo;
+ CPed *gangLeader = nil;
+ bool addCop = false;
+ CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+ CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
+ CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
+ CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
+ if (wantedInfo->m_nWantedLevel > 2) {
+ if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
+ && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
+ || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
+ || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
+ + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
+ addCop = true;
+ minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
+ maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
+ }
+ }
+ // Yeah, float
+ float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
+ maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
+
+ if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
+ int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
+ if (decisionThreshold < zoneInfo.copDensity || addCop) {
+ pedTypeToAdd = PEDTYPE_COP;
+ modelToAdd = ChoosePolicePedOccupation();
+ } else {
+ int16 density = zoneInfo.copDensity;
+ for (int i = 0; i < NUM_GANGS; i++) {
+ density += zoneInfo.gangDensity[i];
+ if (decisionThreshold < density) {
+ pedTypeToAdd = PEDTYPE_GANG1 + i;
+ break;
+ }
+
+ if (i == NUM_GANGS - 1) {
+ modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
+ if (modelToAdd == -1)
+ return;
+ pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
+ }
+
+ }
+ }
+ if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
+ pedTypeToAdd = m_AllRandomPedsThisType;
+
+ if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
+ int randVal = CGeneral::GetRandomNumber() % 100;
+ if (randVal < 50)
+ return;
+
+ if (randVal < 57) {
+ pedAmount = 1;
+ } else if (randVal >= 74) {
+ if (randVal >= 85)
+ pedAmount = 4;
+ else
+ pedAmount = 3;
+ } else {
+ pedAmount = 2;
+ }
+ } else
+ pedAmount = 1;
+
+ CVector generatedCoors;
+ int node1, node2;
+ float randomPos;
+ bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
+ &generatedCoors, &node1, &node2, &randomPos, nil);
+
+ if (!foundCoors)
+ return;
+
+ for (int i = 0; i < pedAmount; ++i) {
+ if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
+ modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
+
+ if (pedTypeToAdd == PEDTYPE_COP) {
+ // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
+ if (modelToAdd != COP_STREET) {
+ if (modelToAdd == COP_FBI) {
+ if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
+ return;
+
+ } else if (modelToAdd == COP_SWAT) {
+ if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
+ return;
+
+ } else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
+ return;
+ }
+ } else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
+ return;
+ }
+ } else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
+ return;
+ }
+ generatedCoors.z += 0.7f;
+
+ // What? How can this not be met?
+ if (i < pedAmount) {
+ //rand()
+ if (gangLeader) {
+ // Align gang members in formation. (btw i can't be 0 in here)
+ float offsetMin = i * 0.75f;
+ float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
+ float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
+ float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
+ if (CGeneral::GetRandomNumber() & 1)
+ xOffset = -xOffset;
+ if (CGeneral::GetRandomNumber() & 1)
+ yOffset = -yOffset;
+ generatedCoors.x = xOffset + gangLeader->GetPosition().x;
+ generatedCoors.y = yOffset + gangLeader->GetPosition().y;
+ }
+ }
+ if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
+ break;
+
+ // Why no love for last gang member?!
+ if (i + 1 < pedAmount) {
+ bool foundGround;
+ float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
+ if (!foundGround)
+ return;
+
+ generatedCoors.z = max(generatedCoors.z, groundZ);
+ }
+ bool farEnoughToAdd = true;
+ CMatrix mat(TheCamera.GetCameraMatrix());
+ if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
+ if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
+ farEnoughToAdd = false;
+ }
+ if (!farEnoughToAdd)
+ break;
+ CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
+ newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+
+ if (i != 0) {
+ // Gang member
+ newPed->SetLeader(gangLeader);
+ newPed->m_nPedState = PED_UNKNOWN;
+ gangLeader->m_nPedState = PED_UNKNOWN;
+ newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
+ gangLeader->GetPosition().x, gangLeader->GetPosition().y,
+ newPed->GetPosition().x, newPed->GetPosition().y);
+ newPed->m_fRotationDest = newPed->m_fRotationCur;
+ } else {
+ gangLeader = newPed;
+ }
+ CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
+ /*
+ // Pointless, this is already a for loop
+ if (i + 1 > pedAmount)
+ break;
+ if (pedAmount <= 1)
+ break; */
+ }
+ }
+}
+
+STARTPATCHES
+ InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
+ InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
+ InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
+ InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
+ InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
+ InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Population.h b/src/peds/Population.h
new file mode 100644
index 00000000..d39fb209
--- /dev/null
+++ b/src/peds/Population.h
@@ -0,0 +1,83 @@
+#pragma once
+
+#include "Game.h"
+#include "PedType.h"
+#include "CopPed.h"
+
+class CPed;
+class CVehicle;
+
+struct PedGroup
+{
+ int32 models[NUMMODELSPERPEDGROUP];
+};
+
+// Don't know the original name
+struct RegenerationPoint
+{
+ eLevelName srcLevel; // this and below one may need to be exchanged
+ eLevelName destLevel;
+ float x1;
+ float x2;
+ float y1;
+ float y2;
+ float z1;
+ float z2;
+ CVector destPosA;
+ CVector destPosB;
+ CVector srcPosA;
+ CVector srcPosB;
+};
+
+class CPopulation
+{
+public:
+ static PedGroup (&ms_pPedGroups)[NUMPEDGROUPS];
+ static bool &ms_bGivePedsWeapons;
+ static int32 &m_AllRandomPedsThisType;
+ static float &PedDensityMultiplier;
+ static uint32 &ms_nTotalMissionPeds;
+ static int32 &MaxNumberOfPedsInUse;
+ static uint32& ms_nNumCivMale;
+ static uint32 &ms_nNumCivFemale;
+ static uint32 &ms_nNumCop;
+ static bool &bZoneChangeHasHappened;
+ static uint32 &ms_nNumEmergency;
+ static int8& m_CountDownToPedsAtStart;
+ static uint32& ms_nNumGang1;
+ static uint32& ms_nNumGang2;
+ static uint32& ms_nTotalPeds;
+ static uint32& ms_nNumGang3;
+ static uint32& ms_nTotalGangPeds;
+ static uint32& ms_nNumGang4;
+ static uint32& ms_nTotalCivPeds;
+ static uint32& ms_nNumGang5;
+ static uint32& ms_nNumDummy;
+ static uint32& ms_nNumGang6;
+ static uint32& ms_nNumGang9;
+ static uint32& ms_nNumGang7;
+ static uint32& ms_nNumGang8;
+ static CVector& RegenerationPoint_a;
+ static CVector& RegenerationPoint_b;
+ static CVector& RegenerationForward;
+
+ static void Initialise();
+ static void Update(void);
+ static void LoadPedGroups();
+ static void UpdatePedCount(ePedType, bool);
+ static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
+ static CPed *AddPedInCar(CVehicle *vehicle);
+ static bool IsPointInSafeZone(CVector *coors);
+ static void RemovePed(CPed *ent);
+ static int32 ChooseCivilianOccupation(int32);
+ static eCopType ChoosePolicePedOccupation();
+ static int32 ChooseGangOccupation(int);
+ static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
+ static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
+ static void GeneratePedsAtStartOfGame();
+ static float PedCreationDistMultiplier();
+ static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
+ static void AddToPopulation(float, float, float, float);
+ static void ManagePopulation(void);
+ static void MoveCarsAndPedsOutOfAbandonedZones(void);
+};