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authoreray orçunus <erayorcunus@gmail.com>2020-06-08 23:56:01 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-09 00:29:55 +0200
commitdba2b052a64bc4f468e94fbf078eff7a0cb27ae4 (patch)
tree7cb2889a80594fb9a26184846475dbbdaf90306f /src/peds
parentbla (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/CopPed.cpp16
-rw-r--r--src/peds/CopPed.h8
-rw-r--r--src/peds/Ped.cpp881
-rw-r--r--src/peds/Ped.h11
4 files changed, 617 insertions, 299 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index ae1f6c61..d2daea42 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -74,20 +74,18 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
break;
}
m_bIsInPursuit = false;
- field_1350 = 1;
+ field_5FE = 1;
m_bIsDisabledCop = false;
- m_fAbseilPos = 0.0f;
m_attackTimer = 0;
- m_bBeatingSuspect = false;
m_bStopAndShootDisabledZone = false;
+ field_601 = false;
m_bZoneDisabled = false;
- field_1364 = -1;
+ field_628 = -1;
+ m_nRoadblockNode = -1; // TODO(Miami): this will be nil
+ field_5FF = 0;
+ m_fAbseilPos = 0.0f;
+ m_bBeatingSuspect = false;
m_pPointGunAt = nil;
-
- // VC also initializes in here, but as nil
-#ifdef FIX_BUGS
- m_nRoadblockNode = -1;
-#endif
}
CCopPed::~CCopPed()
diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h
index 945f78b8..e4ea072b 100644
--- a/src/peds/CopPed.h
+++ b/src/peds/CopPed.h
@@ -17,13 +17,15 @@ public:
float m_fDistanceToTarget;
bool m_bIsInPursuit;
bool m_bIsDisabledCop;
- int8 field_1350;
+ int8 field_5FE;
+ int8 field_5FF;
bool m_bBeatingSuspect;
bool m_bStopAndShootDisabledZone;
+ bool field_601; // set when police dragging player from car
bool m_bZoneDisabled;
- float m_fAbseilPos; // VC leftover, unused
+ float m_fAbseilPos;
eCopType m_nCopType;
- int8 field_1364;
+ int8 field_628;
CCopPed(eCopType, int32 modifier = 0);
~CCopPed();
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f940ca5d..1c5e5ce5 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -377,10 +377,11 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bDontFight = false;
bDoomAim = true;
bCanBeShotInVehicle = true;
+ b157_40 = false;
bIgnoreThreatsBehindObjects = false;
bNeverEverTargetThisPed = false;
-
+ b158_10 = false;
bBoughtIceCream = false;
if ((CGeneral::GetRandomNumber() & 3) == 0)
@@ -654,12 +655,16 @@ CPed::AddWeaponModel(int id)
}
}
+// --MIAMI: Done
void
CPed::AimGun(void)
{
RwV3d pos;
CVector vector;
+ if (IsPlayer() && bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
if (m_pSeekTarget) {
if (m_pSeekTarget->IsPed()) {
((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(pos, PED_MID);
@@ -667,11 +672,13 @@ CPed::AimGun(void)
} else {
vector = m_pSeekTarget->GetPosition();
}
- Say(SOUND_PED_ATTACK);
+
+ if (!IsPlayer())
+ Say(SOUND_PED_ATTACK);
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector);
if (m_pLookTarget != m_pSeekTarget) {
- SetLookFlag(m_pSeekTarget, true);
+ SetLookFlag(m_pSeekTarget, true, true);
}
} else {
@@ -786,10 +793,11 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
}
}
+// --MIAMI: Done
void
-CPed::SetLookFlag(CEntity *target, bool keepTryingToLook)
+CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
{
- if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) {
bIsLooking = true;
bIsRestoringLook = false;
m_pLookTarget = target;
@@ -797,23 +805,24 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook)
m_fLookDirection = 999999.0f;
m_lookTimer = 0;
bKeepTryingToLook = keepTryingToLook;
- if (m_nPedState != PED_DRIVING) {
+ if (CanUseTorsoWhenLooking()) {
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
}
+// --MIAMI: Done
void
-CPed::SetLookFlag(float direction, bool keepTryingToLook)
+CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
{
- if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) {
bIsLooking = true;
bIsRestoringLook = false;
- m_pLookTarget = nil;
m_fLookDirection = direction;
+ m_pLookTarget = nil;
m_lookTimer = 0;
bKeepTryingToLook = keepTryingToLook;
- if (m_nPedState != PED_DRIVING) {
+ if (CanUseTorsoWhenLooking()) {
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
@@ -828,8 +837,9 @@ CPed::SetLookTimer(int time)
}
}
+// --MIAMI: Done
bool
-CPed::OurPedCanSeeThisOne(CEntity *target)
+CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
{
CColPoint colpoint;
CEntity *ent;
@@ -845,11 +855,11 @@ CPed::OurPedCanSeeThisOne(CEntity *target)
return false;
// Check line of sight from head
- CVector headPos = this->GetPosition();
- headPos.z += 1.0f;
- return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false);
+ return !CWorld::ProcessLineOfSight(GetPosition() + CVector(0.f, 0.f, 1.f), target->GetPosition() + CVector(0.f, 0.f, 1.f),
+ colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock);
}
+// --MIAMI: Done
void
CPed::Avoid(void)
{
@@ -914,6 +924,7 @@ CPed::ClearAimFlag(void)
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
+// --MIAMI: Done
void
CPed::ClearLookFlag(void) {
if (bIsLooking) {
@@ -921,7 +932,9 @@ CPed::ClearLookFlag(void) {
bIsRestoringLook = true;
bShakeFist = false;
- m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+ if (CanUseTorsoWhenLooking())
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+
if (IsPlayer())
m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
else
@@ -1728,7 +1741,10 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle) {
- vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ if(vehicle->IsBike())
+ vehicle->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
+ else
+ vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@@ -2179,7 +2195,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
CMatrix vehDoorMat(veh->GetMatrix());
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
- // Cool huh? Entering from windscreen
if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
CMatrix correctionMat;
if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
@@ -2511,6 +2526,17 @@ CPed::SetPedStats(ePedStats pedStat)
}
// --MIAMI: Done
+bool
+CPed::CanUseTorsoWhenLooking(void)
+{
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ return true;
+ }
+ return false;
+}
+
+// --MIAMI: Done
void
CPed::SetModelIndex(uint32 mi)
{
@@ -2523,13 +2549,7 @@ CPed::SetModelIndex(uint32 mi)
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
- // TODO(Miami): This is inlined CanUseTorsoWhenLooking
- bool canUseMyBody = false;
- if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
- if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
- canUseMyBody = true;
- }
- if (!canUseMyBody)
+ if (!CanUseTorsoWhenLooking())
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
@@ -3275,6 +3295,7 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
}
}
+// --MIAMI: Done
void
CPed::QuitEnteringCar(void)
{
@@ -3295,18 +3316,18 @@ CPed::QuitEnteringCar(void)
if (veh->m_nNumGettingIn != 0)
veh->m_nNumGettingIn--;
-#ifdef VC_PED_PORTS
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
RestorePreviousObjective();
-#endif
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
+ if (veh->IsBike()) {
+ veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType);
+ ((CBike*)veh)->bIsBeingPickedUp = false;
+ } else
+ veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers);
}
bUsesCollision = true;
- ReplaceWeaponWhenExitingVehicle();
-
if (DyingOrDead()) {
animAssoc = m_pVehicleAnim;
if (animAssoc) {
@@ -3320,11 +3341,7 @@ CPed::QuitEnteringCar(void)
m_pVehicleAnim = nil;
if (veh) {
-#ifdef VC_PED_PORTS
if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE)
-#else
- if (veh->AutoPilot.m_nCruiseSpeed == 0)
-#endif
veh->AutoPilot.m_nCruiseSpeed = 17;
}
}
@@ -3393,6 +3410,8 @@ CPed::ReactToAttack(CEntity *attacker)
}
}
+
+// --MIAMI: Done
bool
CPed::TurnBody(void)
{
@@ -3775,20 +3794,17 @@ CPed::ClearAll(void)
m_pCollidingEntity = nil;
}
+// --MIAMI: Done
void
CPed::ClearAttack(void)
{
- if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
+ if (m_nPedState != PED_ATTACK || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
return;
-#ifdef VC_PED_PORTS
// VC uses CCamera::Using1stPersonWeaponMode
- if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER ||
- TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) {
+ if (FindPlayerPed() == this && TheCamera.Using1stPersonWeaponMode()) {
SetPointGunAt(nil);
- } else
-#endif
- if (bIsPointingGunAt) {
+ } else if (bIsPointingGunAt) {
if (m_pLookTarget)
SetPointGunAt(m_pLookTarget);
else
@@ -4533,6 +4549,7 @@ CPed::SetGetUp(void)
}
}
+// --MIAMI: Done
void
CPed::ClearInvestigateEvent(void)
{
@@ -4610,12 +4627,14 @@ CPed::ClearObjective(void)
}
}
+// --MIAMI: Done
void
CPed::ClearPause(void)
{
RestorePreviousState();
}
+// --MIAMI: Done
void
CPed::ClearSeek(void)
{
@@ -4761,6 +4780,7 @@ CPed::RestorePreviousState(void)
}
}
+// TODO(Miami): Clean up old references
void
CPed::SetAimFlag(CEntity *to)
{
@@ -4773,6 +4793,7 @@ CPed::SetAimFlag(CEntity *to)
m_lookTimer = 0;
}
+// --MIAMI: Done
void
CPed::SetAimFlag(float angle)
{
@@ -4782,6 +4803,10 @@ CPed::SetAimFlag(float angle)
m_lookTimer = 0;
m_pLookTarget = nil;
m_pSeekTarget = nil;
+
+ if (bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
@@ -4793,7 +4818,7 @@ void
CPed::SetPointGunAt(CEntity *to)
{
if (to) {
- SetLookFlag(to, true);
+ SetLookFlag(to, true, true);
SetAimFlag(to);
SetLookTimer(INT32_MAX);
}
@@ -5247,8 +5272,7 @@ CPed::SetAttack(CEntity *victim)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP)
SetWaitState(WAITSTATE_SURPRISE, nil);
- // TODO(Miami): New parameter
- SetLookFlag(victim, true); //true);
+ SetLookFlag(victim, true, true);
SetLookTimer(100);
}
@@ -6362,7 +6386,11 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
Say(SOUND_PED_CAR_JACKED);
SetRadioStation();
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+
+ if(veh->IsBike())
+ veh->m_nGettingOutFlags |= GetBikeDoorFlag(m_vehEnterType);
+ else
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
}
// --MIAMI: Done
@@ -6984,8 +7012,7 @@ CPed::ExitCar(void)
if (!m_pVehicleAnim) {
if (InVehicle()) {
if (m_pMyVehicle->IsBike()) {
- // TODO(Miami): What are those?
- if (m_vehEnterType == 18 || m_vehEnterType == 8) {
+ if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) {
((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
}
} else if (m_pMyVehicle->IsCar()) {
@@ -7520,6 +7547,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
return false;
}
+// --MIAMI: Done
void
CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -7540,6 +7568,7 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
+// --MIAMI: Done
void
CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -7556,6 +7585,7 @@ CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsLanding = false;
}
+// --MIAMI: Done
void
CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -8487,15 +8517,36 @@ CPed::GetFormationPosition(void)
return formationOffset + referencePed->GetPosition();
}
+// --MIAMI: Done
void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
CVector *enterOffset = nil;
- if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver
- || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0]
- || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1]
- || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2])
- {
+ if (veh->IsBike()) {
+ if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+
+ // If bike didn't fall to ground
+ if (Abs(veh->GetRight().z) < 0.1f) {
+ float angleDiff = (GetPosition() - veh->GetPosition()).Heading() - veh->GetForward().Heading();
+
+ if (angleDiff > PI)
+ angleDiff -= TWOPI;
+ else if (angleDiff < -PI)
+ angleDiff += TWOPI;
+
+ if (Abs(angleDiff) < DEGTORAD(30.f)
+ && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType ||
+ !IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN
+ && m_pedStats->m_temper > 65
+ && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) {
+ m_vehEnterType = CAR_WINDSCREEN;
+ CVector windscreenPos = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN);
+ posToOpen = windscreenPos;
+ return;
+ }
+ }
+ }
+ } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -8508,7 +8559,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
CPed *rfPassenger = veh->pPassengers[0];
- if (!rfPassenger
+ if (!rfPassenger || veh->IsBike()
|| rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
@@ -8607,6 +8658,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
return canEnter;
}
+// --MIAMI: Done
int
CPed::GetNextPointOnRoute(void)
{
@@ -8719,6 +8771,7 @@ CPed::InTheAir(void)
}
}
+// --MIAMI: Done
void
CPed::SetLanding(void)
{
@@ -9140,12 +9193,15 @@ CPed::IsPedDoingDriveByShooting(void)
return false;
}
+
+// --MIAMI: Done
bool
CPed::IsPedShootable(void)
{
return m_nPedState <= PED_STATES_NO_ST;
}
+// --MIAMI: Done
bool
CPed::IsRoomToBeCarJacked(void)
{
@@ -9153,7 +9209,9 @@ CPed::IsRoomToBeCarJacked(void)
return false;
CVector offset;
- if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) {
+ if (m_pMyVehicle->IsBike()) {
+ offset = vecPedStdBikeJumpRhsAnimOffset;
+ } else if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) {
offset = vecPedDraggedOutCarAnimOffset;
} else {
offset = vecPedQuickDraggedOutCarAnimOffset;
@@ -9167,6 +9225,7 @@ CPed::IsRoomToBeCarJacked(void)
return false;
}
+// --MIAMI: Done
void
CPed::KillPedWithCar(CVehicle *car, float impulse)
{
@@ -9177,8 +9236,8 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
eWeaponType killMethod;
if (m_nPedState == PED_FALL || m_nPedState == PED_DIE) {
- if (!this->m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER)
- this->m_pCollidingEntity = car;
+ if (!m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER)
+ m_pCollidingEntity = car;
return;
}
@@ -9186,7 +9245,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
return;
if (m_pCurSurface) {
- if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer()))
+ if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->IsBoat()|| IsPlayer()))
return;
}
@@ -9248,7 +9307,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
float carFrontAndDistDotProd = DotProduct(distVec, car->GetForward());
// carFrontAndDistDotProd <= 0.0 car looks to us
- if ((carFrontAndDistDotProd <= 0.1 || randVal == 1) && randVal != 0) {
+ if ((carFrontAndDistDotProd <= 0.1 || randVal <= 1) && randVal != 0) {
killMethod = WEAPONTYPE_RUNOVERBYCAR;
nodeToDamage = PED_HEAD;
m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed;
@@ -9293,7 +9352,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
// TODO: What are we doing down here?
float unknown = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * pedJumpSpeedToReachHighestZ;
- // After this point, distVec isn't distVec anymore.
+ // After this point distVec isn't really distVec.
distVec = car->m_vecMoveSpeed;
distVec.Normalise();
distVec *= 0.2 * unknown;
@@ -9308,7 +9367,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
if (damageDir > 3)
damageDir = damageDir - 4;
- if (car->m_vehType == VEHICLE_TYPE_CAR) {
+ if (car->IsCar()) {
CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision();
if (bonnet) {
@@ -9361,9 +9420,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
distVec.Normalise();
-#ifdef VC_PED_PORTS
distVec *= Min(car->m_fMass / 1400.0f, 1.0f);
-#endif
car->ApplyMoveForce(distVec * -100.0f);
Say(SOUND_PED_DEFEND);
@@ -9394,15 +9451,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
}
m_vecMoveSpeed.z = 0.0f;
distVec.Normalise();
-#ifdef VC_PED_PORTS
distVec *= Min(car->m_fMass / 1400.0f, 1.0f);
-#endif
car->ApplyMoveForce(distVec * -60.0f);
Say(SOUND_PED_DEFEND);
}
-#ifdef VC_PED_PORTS
- // Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
if (IsGangMember()) {
CPed *driver = car->pDriver;
if (driver && driver->IsPlayer()
@@ -9413,7 +9466,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
RegisterThreatWithGangPeds(driver);
}
}
-#endif
}
void
@@ -9614,6 +9666,7 @@ CPed::LookForSexyCars(void)
}
}
+// --MIAMI: Done
void
CPed::LookForSexyPeds(void)
{
@@ -9849,6 +9902,7 @@ FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->RemoveWeaponModel(0);
}
+// --MIAMI: Done
void
CPed::Pause(void)
{
@@ -9857,6 +9911,7 @@ CPed::Pause(void)
ClearPause();
}
+// --MIAMI: Done
void
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9870,18 +9925,24 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
if (!ped->EnteringCar()) {
+ if (ped->m_nPedState != PED_DRIVING)
+ ped->QuitEnteringCar();
+
+ return;
+ }
+
+ if (!ped->m_vehEnterType) {
ped->QuitEnteringCar();
return;
}
+
if (ped->m_fHealth == 0.0f) {
ped->QuitEnteringCar();
return;
}
bool itsVan = !!veh->bIsVan;
bool itsBus = !!veh->bIsBus;
-#ifdef FIX_BUGS
bool itsLow = !!veh->bLowVehicle;
-#endif
eDoors enterDoor;
switch (ped->m_vehEnterType) {
@@ -9903,10 +9964,110 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
break;
}
+ if (veh->IsBike()) {
+ CPed *pedToDragOut = nil;
+ if (veh->GetStatus() == STATUS_ABANDONED) {
+ if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ } else if (veh->GetRight().z >= 0.5f || veh->GetRight().z <= -0.5f || veh->GetUp().z <= 0.0f) {
+ if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT) {
+ if (veh->GetRight().z > 0.0f)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_R);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_R);
+
+ } else {
+ if (veh->GetRight().z < 0.0f)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_L);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_L);
+ }
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
+
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType,
+ enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ }
+ } else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ pedToDragOut = veh->pDriver;
+ }
+ } else {
+ if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) {
+ if (veh->pDriver) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ ped->QuitEnteringCar();
+ ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ return;
+ }
+ if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
+ pedToDragOut = veh->pDriver;
+ }
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ }
+ } else {
+ if (veh->pPassengers[0]) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ ped->QuitEnteringCar();
+ ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ return;
+ }
+ if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD,
+ enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
+ pedToDragOut = veh->pPassengers[0];
+ }
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(),
+ ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ }
+ }
+ }
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ // TODO(Miami): This looks like something inlined
+ if (pedToDragOut) {
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ if (pedToDragOut->IsGangMember())
+ pedToDragOut->RegisterThreatWithGangPeds(ped);
+
+ if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike())
+ ((CCopPed*)ped)->field_601 = 1;
+
+ if (pedToDragOut == veh->pDriver) {
+ if (veh->pPassengers[0])
+ veh->pPassengers[0]->SetBeingDraggedFromCar(veh, CAR_DOOR_LR, false);
+ }
+ }
+ return;
+ }
+
if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) {
veh->AutoPilot.m_nCruiseSpeed = 0;
- if (ped->m_nPedState == PED_CARJACK) {
+ if (ped->m_nPedState == PED_CARJACK || veh->m_nNumMaxPassengers == 0 && veh->pDriver && enterDoor == DOOR_FRONT_RIGHT) {
ped->PedAnimDoorOpenCB(nil, ped);
return;
}
@@ -9915,10 +10076,8 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN);
} else if (itsBus) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R);
-#ifdef FIX_BUGS
} else if (itsLow) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
-#endif
} else {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
}
@@ -9926,10 +10085,8 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
} else if (itsBus) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
-#ifdef FIX_BUGS
} else if (itsLow) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
-#endif
} else {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
}
@@ -9960,13 +10117,29 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
- if (veh->pDriver->IsGangMember())
- veh->pDriver->RegisterThreatWithGangPeds(ped);
+ // TODO(Miami): This may be inlined
+ CPlayerPed *player = nil;
+ CCopPed *cop = nil;
+ veh->MakeNonDraggedPedsLeaveVehicle(veh->pDriver, ped, player, cop);
+ if (player && cop) {
+ cop->QuitEnteringCar();
+ cop->SetArrestPlayer(player);
+ }
+
+ if (player != veh->pDriver) {
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ if (veh->pDriver->IsGangMember())
+ veh->pDriver->RegisterThreatWithGangPeds(ped);
+ }
return;
}
}
+ if (veh->IsOpenTopCar() && !veh->pDriver && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_JUMPIN_LHS);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ return;
+ }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS);
}
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
@@ -11280,23 +11453,12 @@ CPed::SetInTheAir(void)
void
CPed::RestoreHeadPosition(void)
{
- // TODO(Miami): This is inlined CanUseTorsoWhenLooking
- bool canUseMyBody = false;
- if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
- if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
- canUseMyBody = true;
- }
- if (!canUseMyBody)
+ if(!CanUseTorsoWhenLooking())
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
if (m_pedIK.RestoreLookAt()) {
bIsRestoringLook = false;
- canUseMyBody = false;
- if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
- if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
- canUseMyBody = true;
- }
- if(canUseMyBody)
+ if(CanUseTorsoWhenLooking())
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
@@ -11426,6 +11588,7 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
}
+// --MIAMI: Done
void
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -11440,7 +11603,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
if (!ped->EnteringCar()) {
- ped->QuitEnteringCar();
+ if(ped->m_nPedState != PED_DRIVING)
+ ped->QuitEnteringCar();
+
return;
}
@@ -11485,7 +11650,8 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
}
- if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f ||
+ veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) {
ped->QuitEnteringCar();
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
@@ -11500,9 +11666,23 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
- if (isVan) {
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
+ if (veh->IsBike()) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
+ } else if (isVan) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
+ } else if (isBus) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
+ } else if (isLow) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+ }
+ } else {
+ if (veh->IsBike()) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L);
+ } else if (isVan) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN);
} else if (isBus) {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R);
@@ -11511,15 +11691,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
} else {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
}
- } else if (isVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
- } else if (isBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
- } else if (isLow) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
- } else {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+
+ if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar())
+ pedInSeat->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
}
+
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
@@ -11538,6 +11714,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
ped->QuitEnteringCar();
@@ -11554,68 +11731,75 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->QuitEnteringCar();
if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) {
veh->SetStatus(STATUS_PLAYER_DISABLED);
- ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
+
+ if (ped->m_pedInObjective->IsPlayer()) {
+ ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
+ } else {
+ ped->ClearObjective();
+ ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f));
+ }
+
} else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) {
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
}
} else {
- // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true.
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
}
- } else {
- if (pedToDragOut) {
- if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
+ } else if (pedToDragOut) {
- // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC.
- ped->QuitEnteringCar();
- pedToDragOut = nil;
- } else {
- if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
- else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
-
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
- }
+ if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ pedToDragOut = nil;
} else {
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
-
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
}
+ } else {
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
- if (pedToDragOut->IsGangMember())
- pedToDragOut->RegisterThreatWithGangPeds(ped);
- }
- }
+ CPlayerPed* player = nil;
+ CCopPed* cop = nil;
+ veh->MakeNonDraggedPedsLeaveVehicle(pedToDragOut, ped, player, cop);
+ if (player && cop) {
+ cop->QuitEnteringCar();
+ cop->SetArrestPlayer(player);
+ }
- if (veh->pDriver && ped) {
- veh->pDriver->SetLookFlag(ped, true);
- veh->pDriver->SetLookTimer(1000);
+ if (player != pedToDragOut) {
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ if (pedToDragOut->IsGangMember())
+ pedToDragOut->RegisterThreatWithGangPeds(ped);
+ }
+ }
}
return;
}
+// --MIAMI: Done
void
CPed::SetJump(void)
{
- if (!bInVehicle &&
-#ifdef VC_PED_PORTS
- m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
-#endif
+ if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+
SetStoredState();
- m_nPedState = PED_JUMP;
+ SetPedState(PED_JUMP);
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
m_fRotationDest = m_fRotationCur;
@@ -11635,6 +11819,7 @@ CPed::RemoveInCarAnims(void)
}
}
+// --MIAMI: Done
void
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -11648,17 +11833,16 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
if (!ped->EnteringCar()) {
-#ifdef VC_PED_PORTS
if(ped->m_nPedState != PED_DRIVING)
-#endif
ped->QuitEnteringCar();
return;
}
+ ped->RemoveWeaponWhenEnteringVehicle();
if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
PedSetInCarCB(nil, ped);
ped->m_nLastPedState = ped->m_nPedState;
- ped->m_nPedState = PED_ARRESTED;
+ ped->SetPedState(PED_ARRESTED);
ped->bGonnaKillTheCarJacker = false;
if (veh) {
veh->m_nNumGettingIn = 0;
@@ -11670,13 +11854,19 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
- && veh->IsCar()) {
+ && veh->IsCar() && !veh->pDriver) {
+
+ if (!animAssoc || animAssoc->animId != ANIM_CAR_JUMPIN_LHS)
if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
PedSetInCarCB(nil, ped);
return;
}
+ if (veh->IsBike()) {
+ ped->PedSetInCarCB(nil, ped);
+ return;
+ }
bool isVan = !!veh->bIsVan;
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
@@ -11699,10 +11889,15 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
default:
break;
}
- if (!veh->IsDoorMissing(enterDoor)) {
+ bool doorClosed = true;
+ if (veh->IsOpenTopCar() && enterDoor == DOOR_FRONT_LEFT && veh->IsDoorClosed(DOOR_FRONT_LEFT)) {
+ doorClosed = false;
+
+ } else if (!veh->IsDoorMissing(enterDoor)) {
if (veh->IsCar())
((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
}
+
CPed *driver = veh->pDriver;
if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (veh->bIsBus) {
@@ -11743,15 +11938,16 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
veh->pDriver->Say(SOUND_PED_CAR_JACKED);
-#ifdef VC_PED_PORTS
veh->pDriver->SetRadioStation();
-#endif
+ if (veh->m_nDoorLock == CARLOCK_UNLOCKED)
+ ped->Say(SOUND_PED_CAR_JACKING);
+
} else {
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
}
}
- if (veh->IsDoorMissing(enterDoor) || isBus) {
+ if (veh->IsDoorMissing(enterDoor) || !doorClosed || isBus) {
PedAnimDoorCloseCB(nil, ped);
} else {
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
@@ -12049,6 +12245,7 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->bGetUpAnimStarted = false;
}
+// --MIAMI: Done
void
CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -12152,6 +12349,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->SetGetUp();
}
+// --MIAMI: Done
void
CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -12163,7 +12361,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh)
return;
-#ifdef VC_PED_PORTS
// Situation of entering car as a driver while there is already a driver exiting atm.
CPed *driver = veh->pDriver;
if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE
@@ -12189,7 +12386,16 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->pDriver = nil;
}
}
-#endif
+
+ if (ped->b157_40) {
+ ped->b157_40 = false;
+ ped->bRemoveFromWorld = true;
+ }
+ if (ped->b158_10) {
+ ped->b158_10 = false;
+ if (FindPlayerPed())
+ FindPlayerPed()->m_nPadUpPressedInMilliseconds += 5;
+ }
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
@@ -12205,11 +12411,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
-#ifdef VC_PED_PORTS
- || ped->m_nPedState == PED_CARJACK
-#endif
- )
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)
veh->bIsBeingCarJacked = false;
if (veh->m_nNumGettingIn)
@@ -12220,9 +12422,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBoat()) {
if (ped->IsPlayer()) {
-#if defined(FIX_BUGS) || defined(VC_PED_PORTS)
CCarCtrl::RegisterVehicleOfInterest(veh);
-#endif
if (veh->GetStatus() == STATUS_SIMPLE) {
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -12234,8 +12434,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh->bEngineOn)
veh->bEngineOn = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->StopNonPartialAnims();
+ ped->RemoveWeaponWhenEnteringVehicle();
return;
}
@@ -12247,7 +12448,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->m_nAlarmState = 15000;
if (ped->IsPlayer()) {
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || veh->IsBike()) {
if (veh->GetStatus() == STATUS_SIMPLE) {
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -12266,27 +12467,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
CPed *passenger = veh->pPassengers[i];
- if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
+ if (passenger && !passenger->bStayInCarOnJack && !passenger->b156_8 && (passenger->m_leader != ped || !ped->bIsLeader)) {
passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
-#ifdef VC_PED_PORTS
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
-#endif
}
}
}
- // This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below.
-#ifndef VC_PED_PORTS
- else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (ped->m_nPedState == PED_CARJACK) {
- veh->AddPassenger(ped, 0);
- ped->m_nPedState = PED_DRIVING;
- ped->RestorePreviousObjective();
- ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
- } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
- veh->AutoPilot.m_nCruiseSpeed = 17;
- }
- }
-#endif
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) {
veh->SetDriver(ped);
@@ -12329,8 +12515,17 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->RestorePreviousObjective();
}
- } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (veh->bIsBus) {
+ } else {
+
+ bool slowDown = false;
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
+ slowDown = true;
+
+ // VC also has a dead condition in here.
+
+ if (veh->IsBike()) {
+ veh->AddPassenger(ped, 0);
+ } else if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
switch (ped->m_vehEnterType) {
@@ -12348,19 +12543,27 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
break;
}
}
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
|| ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
ped->m_prevObjective = OBJECTIVE_NONE;
ped->RestorePreviousObjective();
-#ifdef VC_PED_PORTS
- if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
+
+ // VC has conditional OBJECTIVE_LEAVE_VEHICLE here, which runs if it entered the first dead condition.
+
+ if(slowDown)
veh->AutoPilot.m_nCruiseSpeed = 17;
-#endif
}
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ int8 doorFlag;
+ if (veh->IsBike()) {
+ doorFlag = GetBikeDoorFlag(ped->m_vehEnterType);
+ } else {
+ doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers);
+ }
+
+ veh->m_nGettingInFlags &= ~doorFlag;
if (veh->bIsBus && !veh->m_nGettingInFlags)
((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
@@ -12718,7 +12921,11 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ if (veh->IsBike())
+ veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
+ else
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+
if (veh->pDriver == ped) {
veh->RemoveDriver();
veh->SetStatus(STATUS_ABANDONED);
@@ -13182,11 +13389,14 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
+// --MIAMI: Done except comment
void
CPed::Render(void)
{
- if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
- bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
+ if (!bInVehicle || !m_pMyVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
+ bRenderPedInCar && (m_pMyVehicle->IsBike() || IsPlayer() ||
+ sq((m_pMyVehicle->IsBoat() ? 40.0f : 25.0f) * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr())) {
+
CEntity::Render();
if(m_pWeaponModel){
@@ -13197,6 +13407,30 @@ CPed::Render(void)
*RwFrameGetMatrix(frame) = *mat;
RwFrameUpdateObjects(frame);
RpAtomicRender(m_pWeaponModel);
+ if (IsPlayer()) {
+ CPlayerPed *player = (CPlayerPed*)this;
+ if (player->m_pMinigunTopAtomic) {
+ frame = RpAtomicGetFrame(player->m_pMinigunTopAtomic);
+ *RwFrameGetMatrix(frame) = *mat;
+
+ player->m_fGunSpinAngle = player->m_fGunSpinSpeed * CTimer::GetTimeStep() + player->m_fGunSpinAngle;
+ if (player->m_fGunSpinAngle > TWOPI)
+ player->m_fGunSpinAngle -= TWOPI;
+
+ CMatrix mgTopMat, localAdjMat;
+ mgTopMat.Attach(RwFrameGetMatrix(frame));
+ localAdjMat.SetRotateX(player->m_fGunSpinAngle);
+
+ // TODO(Miami): What are those numbers?!
+ // localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880);
+ localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
+ mgTopMat = mgTopMat * localAdjMat;
+ mgTopMat.UpdateRW();
+
+ RwFrameUpdateObjects(frame);
+ RpAtomicRender(player->m_pMinigunTopAtomic);
+ }
+ }
}
}
}
@@ -14441,7 +14675,7 @@ CPed::ProcessObjective(void)
SetPointGunAt(m_pedInObjective);
if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
- SetLookFlag(m_pedInObjective, false); // TODO(Miami): new parameter: false
+ SetLookFlag(m_pedInObjective, false);
TurnBody();
}
} else {
@@ -14685,6 +14919,7 @@ CPed::SetShootTimer(uint32 time)
}
}
+// --MIAMI: Done
void
CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
{
@@ -14701,7 +14936,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = doorNode;
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_CAR;
+ SetPedState(PED_SEEK_CAR);
}
@@ -15718,6 +15953,7 @@ CPed::SeekBoatPosition(void)
RestorePreviousState();
}
+// --MIAMI: Done
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
@@ -15727,26 +15963,62 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
} else {
uint8 doorFlag;
eDoors door;
- switch (m_vehEnterType) {
- case CAR_DOOR_RF:
- doorFlag = CAR_DOOR_FLAG_RF;
- door = DOOR_FRONT_RIGHT;
- break;
- case CAR_DOOR_RR:
- doorFlag = CAR_DOOR_FLAG_RR;
- door = DOOR_REAR_RIGHT;
- break;
- case CAR_DOOR_LF:
- doorFlag = CAR_DOOR_FLAG_LF;
- door = DOOR_FRONT_LEFT;
- break;
- case CAR_DOOR_LR:
- doorFlag = CAR_DOOR_FLAG_LR;
- door = DOOR_REAR_LEFT;
- break;
- default:
- doorFlag = CAR_DOOR_FLAG_UNKNOWN;
- break;
+ if (car->IsBike()) {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_WING_LF:
+ case CAR_WING_LR:
+ case CAR_BONNET:
+ case CAR_BOOT:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ case CAR_DOOR_LF:
+ case CAR_WINDSCREEN:
+ doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ break;
+ }
+ } else {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ if(car->m_nNumMaxPassengers != 0)
+ doorFlag = CAR_DOOR_FLAG_LF;
+ else
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ if (car->m_nNumMaxPassengers != 0)
+ doorFlag = CAR_DOOR_FLAG_LR;
+ else
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+
+ door = DOOR_REAR_LEFT;
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
}
if (!IsPedInControl() || m_fHealth <= 0.0f
|| doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
@@ -16312,12 +16584,11 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
SetMoveState(PEDMOVE_STILL);
}
- ReplaceWeaponWhenExitingVehicle();
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = optedDoorNode;
- m_nPedState = PED_EXIT_CAR;
+ SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
SetMoveState(PEDMOVE_NONE);
@@ -16407,22 +16678,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
}
if (!bBusJacked) {
- switch (m_vehEnterType) {
- case CAR_DOOR_RF:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
- break;
- case CAR_DOOR_RR:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
- break;
- case CAR_DOOR_LF:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
- break;
- case CAR_DOOR_LR:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
- break;
- default:
- break;
- }
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
}
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else {
@@ -16772,6 +17028,7 @@ CPed::ScanForThreats(void)
}
}
+// --MIAMI: Done
void
CPed::SeekCar(void)
{
@@ -16783,7 +17040,7 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
} else if (m_nPedType == PEDTYPE_COP) {
@@ -16854,14 +17111,10 @@ CPed::SeekCar(void)
bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
m_vecSeekPos = dest;
float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
-#ifndef VC_PED_PORTS
- if (bIsRunning)
- SetMoveState(PEDMOVE_RUN);
-#else
+
if (bIsRunning ||
vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
SetMoveState(PEDMOVE_RUN);
-#endif
else if (distToDestSqr < sq(2.0f))
SetMoveState(PEDMOVE_WALK);
@@ -16878,7 +17131,7 @@ CPed::SeekCar(void)
// Arrived to the car
if (Seek()) {
if (!foundBetterPosToSeek) {
- if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
+ if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
#ifdef GTA_TRAIN
if (vehToSeek->IsTrain()) {
SetEnterTrain(vehToSeek, m_vehEnterType);
@@ -16900,7 +17153,15 @@ CPed::SeekCar(void)
case STATUS_SIMPLE:
case STATUS_PHYSICS:
case STATUS_PLAYER_DISABLED:
- if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
+ if (vehToSeek->IsBike()) {
+ if ((!m_leader || m_leader != vehToSeek->pDriver) &&
+ ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver ||
+ (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
+ SetCarJack(vehToSeek);
+ } else {
+ SetEnterCar(vehToSeek, m_vehEnterType);
+ }
+ } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
@@ -16910,7 +17171,18 @@ CPed::SeekCar(void)
}
break;
case STATUS_ABANDONED:
- if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ if (vehToSeek->IsBike()) {
+ if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
+ if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
+ if (IsPlayer())
+ CPed::SetEnterCar(vehToSeek, m_vehEnterType);
+ } else {
+ SetCarJack(vehToSeek);
+ }
+ } else {
+ SetEnterCar(vehToSeek, m_vehEnterType);
+ }
+ } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
@@ -17960,11 +18232,12 @@ CPed::SetMoveAnim(void)
}
}
+
+// --MIAMI: Done
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
float zDiff = 0.0f;
- RemoveWeaponWhenEnteringVehicle();
car->m_nGettingInFlags |= doorFlag;
bVehEnterDoorIsBlocked = false;
if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
@@ -17973,8 +18246,8 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
m_vehEnterType = doorNode;
- m_nPedState = PED_ENTER_CAR;
- if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
+ SetPedState(PED_ENTER_CAR);
+ if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
car->bIsBeingCarJacked = true;
}
@@ -17990,17 +18263,20 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
+
if (car->IsBoat()) {
- if(car->pHandling->Flags & HANDLING_SIT_IN_BOAT)
+ if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
PedSetInCarCB(nil, this);
bVehExitWillBeInstant = true;
- // TODO(Miami):
- //if (IsPlayer())
- // CWaterLevel::AllocateBoatWakeArray();
+
+ } else if (car->IsBike()) {
+ PedAnimAlignCB(0, this);
+ car->AutoPilot.m_nCruiseSpeed = 0;
+
} else {
if (zDiff > 4.4f) {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
@@ -18015,7 +18291,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
}
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
- car->AutoPilot.m_nCruiseSpeed = 0;
}
}
@@ -18196,47 +18471,59 @@ CPed::WarpPedToNearLeaderOffScreen(void)
return teleported;
}
+// --MIAMI: Done
void
-CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
+CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
{
- RemoveWeaponWhenEnteringVehicle();
if (m_nPedState != PED_SEEK_CAR)
SetStoredState();
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
- m_nPedState = PED_CARJACK;
+ SetPedState(PED_CARJACK);
car->bIsBeingCarJacked = true;
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
- Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING);
+ if (m_nPedType == PEDTYPE_COP)
+ Say(SOUND_PED_ARREST_COP);
+ else if (car->m_nDoorLock == CARLOCK_UNLOCKED)
+ Say(SOUND_PED_CAR_JACKING);
+
CVector carEnterPos;
carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
- float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
- bUsesCollision = false;
-
- if (zDiff > 4.4f) {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
+ if(car->IsBike()){
+ bUsesCollision = false;
+ PedAnimAlignCB(nil, this);
} else {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
- }
+ float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
+ bUsesCollision = false;
+
+ if (zDiff > 4.4f) {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
- m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
+ }
+ else {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
+ }
+
+ m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
+ }
}
+// --MIAMI: Done
void
CPed::SetCarJack(CVehicle* car)
{
@@ -18247,34 +18534,64 @@ CPed::SetCarJack(CVehicle* car)
if (car->IsBoat())
return;
- switch (m_vehEnterType) {
- case CAR_DOOR_RF:
- doorFlag = CAR_DOOR_FLAG_RF;
- door = DOOR_FRONT_RIGHT;
- if (car->pPassengers[0]) {
+ if (car->IsBike()) {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ pedInSeat = car->pDriver;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
pedInSeat = car->pPassengers[0];
- } else if (m_nPedType == PEDTYPE_COP) {
+ break;
+ case CAR_DOOR_LF:
+ case CAR_WINDSCREEN:
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_LEFT;
pedInSeat = car->pDriver;
- }
- break;
- case CAR_DOOR_RR:
- doorFlag = CAR_DOOR_FLAG_RR;
- door = DOOR_REAR_RIGHT;
- pedInSeat = car->pPassengers[2];
- break;
- case CAR_DOOR_LF:
- doorFlag = CAR_DOOR_FLAG_LF;
- door = DOOR_FRONT_LEFT;
- pedInSeat = car->pDriver;
- break;
- case CAR_DOOR_LR:
- doorFlag = CAR_DOOR_FLAG_LR;
- door = DOOR_REAR_LEFT;
- pedInSeat = car->pPassengers[1];
- break;
- default:
- doorFlag = CAR_DOOR_FLAG_UNKNOWN;
- break;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_LEFT;
+ pedInSeat = car->pPassengers[0];
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
+ } else {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ if (car->pPassengers[0]) {
+ pedInSeat = car->pPassengers[0];
+ }
+ else if (m_nPedType == PEDTYPE_COP) {
+ pedInSeat = car->pDriver;
+ }
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ pedInSeat = car->pPassengers[2];
+ break;
+ case CAR_DOOR_LF:
+ doorFlag = CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ pedInSeat = car->pDriver;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ pedInSeat = car->pPassengers[1];
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
}
if(car->bIsBus)
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 681fc033..6338b889 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -469,14 +469,14 @@ public:
//uint32 b157_8
//uint32 b157_10
//uint32 b157_20
- //uint32 b157_40
+ uint32 b157_40 : 1;
uint32 bIgnoreThreatsBehindObjects : 1;
uint32 bNeverEverTargetThisPed : 1;
uint32 bCrouchWhenScared : 1;
uint32 bKnockedOffBike : 1;
//uint32 b158_8
- //uint32 b158_10
+ uint32 b158_10 : 1;
uint32 bBoughtIceCream : 1;
//uint32 b158_40
//uint32 b158_80
@@ -654,14 +654,14 @@ public:
void AimGun(void);
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
- void SetLookFlag(CEntity *target, bool keepTryingToLook);
- void SetLookFlag(float direction, bool keepTryingToLook);
+ void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
+ void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookTimer(int time);
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);
- bool OurPedCanSeeThisOne(CEntity *target);
+ bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false);
void Avoid(void);
void Attack(void);
void ClearAimFlag(void);
@@ -842,6 +842,7 @@ public:
void PedShuffle();
void DriveVehicle();
void PositionAttachedPed();
+ bool CanUseTorsoWhenLooking();
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);