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authoreray orçunus <erayorcunus@gmail.com>2019-08-16 18:25:02 +0200
committereray orçunus <erayorcunus@gmail.com>2019-08-16 18:25:02 +0200
commitcf8b27c453a039fdbd8ee0ebbd76a8eda38014c9 (patch)
treea1cccdd7386516fb8bb6daf7b9c491b1b12c5924 /src/peds
parentAnimViewer fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/peds/Ped.cpp269
-rw-r--r--src/peds/Ped.h8
2 files changed, 170 insertions, 107 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index d0ceedff..e2c63d9c 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -34,6 +34,10 @@
#include "Train.h"
#include "TrafficLights.h"
#include "PedRoutes.h"
+#include "Sprite.h"
+#include "RwHelper.h"
+#include "Font.h"
+#include "Text.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
@@ -81,64 +85,11 @@ CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054;
CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
-#ifndef FINAL
-bool CPed::bUnusedFightThingOnPlayer = false;
-#endif
-
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
-CPed::~CPed(void)
-{
- CWorld::Remove(this);
- CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
- if (bInVehicle && m_pMyVehicle){
- uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
- if (m_pMyVehicle->pDriver == this)
- m_pMyVehicle->pDriver = nil;
- else {
- for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
- if (m_pMyVehicle->pPassengers[i] == this)
- m_pMyVehicle->pPassengers[i] = nil;
- }
- }
- if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
- m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
- bInVehicle = false;
- m_pMyVehicle = nil;
- }else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
- QuitEnteringCar();
- }
- if (m_pFire)
- m_pFire->Extinguish();
- CPopulation::UpdatePedCount(m_nPedType, true);
- DMAudio.DestroyEntity(m_audioEntityId);
-}
-
-void
-CPed::FlagToDestroyWhenNextProcessed(void)
-{
- bRemoveFromWorld = true;
- if (!bInVehicle || !m_pMyVehicle)
- return;
- if (m_pMyVehicle->pDriver == this){
- m_pMyVehicle->pDriver = nil;
- if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
- m_pMyVehicle->m_status = STATUS_ABANDONED;
- }else{
- m_pMyVehicle->RemovePassenger(this);
- }
- bInVehicle = false;
- m_pMyVehicle = nil;
- if (CharCreatedBy == MISSION_CHAR)
- m_nPedState = PED_DEAD;
- else
- m_nPedState = PED_NONE;
- m_pVehicleAnim = nil;
-}
-
static char ObjectiveText[34][28] = {
"No Obj",
"Wait on Foot",
@@ -294,6 +245,107 @@ static char WaitStateText[21][16] = {
"Finish Flee",
};
+
+#ifndef MASTER
+int nDisplayDebugInfo = 0;
+bool CPed::bUnusedFightThingOnPlayer = false;
+
+void
+CPed::SwitchDebugDisplay(void)
+{
+ nDisplayDebugInfo = !nDisplayDebugInfo;
+}
+
+void
+CPed::DebugRenderOnePedText(void)
+{
+ if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < 900.0f) {
+ float width, height;
+ RwV3d screenCoords;
+ CVector bitAbove = GetPosition();
+ bitAbove.z += 2.0f;
+ if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
+
+ float lineHeight = SCREEN_SCALE_Y(min(height/100.0f, 0.7f) * 22.0f);
+
+ DefinedState();
+ CFont::SetPropOn();
+ CFont::SetBackgroundOn();
+
+ // Originally both of them were being divided by 60.0f.
+ float xScale = min(width / 190.0f, 0.7f);
+ float yScale = min(height / 80.0f, 0.7f);
+
+ CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(255, 255, 0, 255));
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetFontStyle(0);
+ AsciiToUnicode(StateText[m_nPedState], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
+ AsciiToUnicode(ObjectiveText[m_objective], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
+ AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
+ AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
+ DefinedState();
+ }
+ }
+}
+#endif
+
+CPed::~CPed(void)
+{
+ CWorld::Remove(this);
+ CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
+ if (bInVehicle && m_pMyVehicle){
+ uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
+ if (m_pMyVehicle->pDriver == this)
+ m_pMyVehicle->pDriver = nil;
+ else {
+ for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
+ if (m_pMyVehicle->pPassengers[i] == this)
+ m_pMyVehicle->pPassengers[i] = nil;
+ }
+ }
+ if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
+ m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
+ bInVehicle = false;
+ m_pMyVehicle = nil;
+ }else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
+ QuitEnteringCar();
+ }
+ if (m_pFire)
+ m_pFire->Extinguish();
+ CPopulation::UpdatePedCount(m_nPedType, true);
+ DMAudio.DestroyEntity(m_audioEntityId);
+}
+
+void
+CPed::FlagToDestroyWhenNextProcessed(void)
+{
+ bRemoveFromWorld = true;
+ if (!bInVehicle || !m_pMyVehicle)
+ return;
+ if (m_pMyVehicle->pDriver == this){
+ m_pMyVehicle->pDriver = nil;
+ if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
+ m_pMyVehicle->m_status = STATUS_ABANDONED;
+ }else{
+ m_pMyVehicle->RemovePassenger(this);
+ }
+ bInVehicle = false;
+ m_pMyVehicle = nil;
+ if (CharCreatedBy == MISSION_CHAR)
+ m_nPedState = PED_DEAD;
+ else
+ m_nPedState = PED_NONE;
+ m_pVehicleAnim = nil;
+}
+
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
m_type = ENTITY_TYPE_PED;
@@ -2095,6 +2147,12 @@ CPed::SetupLighting(void)
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
+#ifndef MASTER
+ // Originally this was being called through iteration of Sectors, but putting it here is better.
+ if (nDisplayDebugInfo && !IsPlayer())
+ DebugRenderOnePedText();
+#endif
+
if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
} else {
@@ -4472,7 +4530,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightUnk2 = 0;
m_takeAStepAfterAttack = false;
-#ifndef FINAL
+#ifndef MASTER
m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer;
#endif
@@ -4567,7 +4625,7 @@ CPed::LoadFightData(void)
// Actually GetLocalDirectionTo(Turn/Look)
int
-CPed::GetLocalDirection(CVector2D &posOffset)
+CPed::GetLocalDirection(CVector2D const &posOffset)
{
float direction;
@@ -4804,7 +4862,7 @@ CPed::SetFlee(CEntity* fleeFrom, int time)
}
void
-CPed::SetFlee(CVector2D &from, int time)
+CPed::SetFlee(CVector2D const &from, int time)
{
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
return;
@@ -5186,7 +5244,8 @@ CPed::CollideWithPed(CPed *collideWith)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
if (!heIsMissionChar) {
- int direction = collideWith->GetLocalDirection(CVector2D(posDiff.x, posDiff.y));
+ CVector2D posDiff2D(posDiff);
+ int direction = collideWith->GetLocalDirection(posDiff2D);
collideWith->StartFightDefend(direction, 4, 5);
}
}
@@ -7273,61 +7332,63 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
- if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) {
+ switch (veh->m_modelIndex) {
+ case MI_BUS:
+ m_vehEnterType = CAR_DOOR_RF;
+ posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
+ return true;
+ case MI_RHINO:
+ default:
+ break;
+ }
- CVector2D rfPosDist(999.0f, 999.0f);
- CVector2D lrPosDist(999.0f, 999.0f);
- CVector2D rrPosDist(999.0f, 999.0f);
+ CVector2D rfPosDist(999.0f, 999.0f);
+ CVector2D lrPosDist(999.0f, 999.0f);
+ CVector2D rrPosDist(999.0f, 999.0f);
- if (!veh->pPassengers[0]
- && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
- && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
+ if (!veh->pPassengers[0]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
- rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
+ rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
+ canEnter = true;
+ rfPosDist = rfPos - GetPosition();
+ }
+ if (vehModel->m_numDoors == 4) {
+ if (!veh->pPassengers[1]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
+ lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
canEnter = true;
- rfPosDist = rfPos - GetPosition();
- }
- if (vehModel->m_numDoors == 4) {
- if (!veh->pPassengers[1]
- && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
- && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
- lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
- canEnter = true;
- lrPosDist = lrPos - GetPosition();
- }
- if (!veh->pPassengers[2]
- && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
- && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
- rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
- canEnter = true;
- rrPosDist = rrPos - GetPosition();
- }
-
- // When the door we should enter is blocked by some object.
- if (!canEnter)
- veh->ShufflePassengersToMakeSpace();
+ lrPosDist = lrPos - GetPosition();
}
-
- CVector2D nextToCompare = rfPosDist;
- posToOpen = rfPos;
- m_vehEnterType = CAR_DOOR_RF;
- if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_LR;
- posToOpen = lrPos;
- nextToCompare = lrPosDist;
+ if (!veh->pPassengers[2]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
+ rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
+ canEnter = true;
+ rrPosDist = rrPos - GetPosition();
}
- if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
- m_vehEnterType = CAR_DOOR_RR;
- posToOpen = rrPos;
- }
- return canEnter;
+ // When the door we should enter is blocked by some object.
+ if (!canEnter)
+ veh->ShufflePassengersToMakeSpace();
+ }
- } else {
- m_vehEnterType = CAR_DOOR_RF;
- posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
- return true;
+ CVector2D nextToCompare = rfPosDist;
+ posToOpen = rfPos;
+ m_vehEnterType = CAR_DOOR_RF;
+ if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
+ m_vehEnterType = CAR_DOOR_LR;
+ posToOpen = lrPos;
+ nextToCompare = lrPosDist;
+ }
+
+ if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
+ m_vehEnterType = CAR_DOOR_RR;
+ posToOpen = rrPos;
}
+ return canEnter;
}
int
@@ -7795,7 +7856,7 @@ STARTPATCHES
InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP);
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
- InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP);
+ InjectHook(0x4D1C40, (void (CPed::*)(CVector2D const &, int)) &CPed::SetFlee, PATCH_JUMP);
InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP);
InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP);
InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP);
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 264a67a8..459d0601 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -574,12 +574,12 @@ public:
void StartFightAttack(uint8);
void SetWaitState(eWaitState, void*);
bool FightStrike(CVector&);
- int GetLocalDirection(CVector2D&);
+ int GetLocalDirection(CVector2D const &);
void StartFightDefend(uint8, uint8, uint8);
void PlayHitSound(CPed*);
void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int);
- void SetFlee(CVector2D&, int);
+ void SetFlee(CVector2D const &, int);
void RemoveInCarAnims(void);
void CollideWithPed(CPed*);
void SetDirectionToWalkAroundObject(CEntity*);
@@ -698,7 +698,9 @@ public:
static CVector2D &ms_vec2DFleePosition;
static CPedAudioData (&CommentWaitTime)[38];
-#ifndef FINAL
+#ifndef MASTER
+ static void SwitchDebugDisplay(void);
+ void DebugRenderOnePedText(void);
static bool bUnusedFightThingOnPlayer;
#endif
};