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authoreray orçunus <erayorcunus@gmail.com>2020-02-18 00:56:13 +0100
committereray orçunus <erayorcunus@gmail.com>2020-02-19 19:14:17 +0100
commit090aef7de7672c2649570eeff5cc5b68a371e723 (patch)
tree5f03eb72c906e4251f7517a1b6a56b1fcaf1af21 /src/peds
parentMerge pull request #328 from erorcun/erorcun (diff)
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Diffstat (limited to 'src/peds')
-rw-r--r--src/peds/PedPlacement.cpp8
-rw-r--r--src/peds/PedPlacement.h1
-rw-r--r--src/peds/Population.cpp348
-rw-r--r--src/peds/Population.h11
4 files changed, 360 insertions, 8 deletions
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index 8a40e56f..42cabbc2 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos)
return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
}
+bool
+CPedPlacement::IsPositionClearForPed(CVector* pos)
+{
+ int16 count;
+ CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
+ return count == 0;
+}
+
STARTPATCHES
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h
index 1edb50b4..cbdf8013 100644
--- a/src/peds/PedPlacement.h
+++ b/src/peds/PedPlacement.h
@@ -7,4 +7,5 @@ class CPedPlacement {
public:
static void FindZCoorForPed(CVector* pos);
static CEntity* IsPositionClearOfCars(CVector*);
+ static bool IsPositionClearForPed(CVector*);
}; \ No newline at end of file
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index e9fbbde1..a168198b 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -8,7 +8,19 @@
#include "Gangs.h"
#include "ModelIndices.h"
#include "Zones.h"
-#include "Ped.h"
+#include "CivilianPed.h"
+#include "EmergencyPed.h"
+#include "Replay.h"
+#include "CutsceneMgr.h"
+#include "CarCtrl.h"
+#include "IniFile.h"
+#include "VisibilityPlugins.h"
+#include "PedPlacement.h"
+
+#define CREATION_DIST_MULT_TO_DIST 40.0f
+#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
+#define OFFSCREEN_CREATION_MULT 0.5f
+// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
// TO-DO: These are hard-coded, reverse them.
// More clearly they're transition areas between zones.
@@ -25,7 +37,7 @@ uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
-uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
+int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
@@ -43,9 +55,9 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
-WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
-WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
+WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
+WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
void
CPopulation::Initialise()
@@ -97,11 +109,11 @@ CPopulation::ChooseCivilianOccupation(int32 group)
return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
}
-int32
+eCopType
CPopulation::ChoosePolicePedOccupation()
{
CGeneral::GetRandomNumber();
- return 0;
+ return COP_STREET;
}
void
@@ -385,9 +397,333 @@ CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelNam
*safeZoneOut = closestSafeZone;
}
+void
+CPopulation::Update()
+{
+ if (!CReplay::IsPlayingBack()) {
+ ManagePopulation();
+ MoveCarsAndPedsOutOfAbandonedZones();
+ if (m_CountDownToPedsAtStart != 0) {
+ if (--m_CountDownToPedsAtStart == 0)
+ GeneratePedsAtStartOfGame();
+ } else {
+ ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
+ ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
+ + ms_nNumGang2 + ms_nNumGang1;
+ ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
+ if (!CCutsceneMgr::IsRunning()) {
+ float pcdm = PedCreationDistMultiplier();
+ AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
+ pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
+ pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
+ pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
+ }
+ }
+ }
+}
+
+void
+CPopulation::GeneratePedsAtStartOfGame()
+{
+ for (int i = 0; i < 50; i++) {
+ ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
+ ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
+ + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
+ + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
+ ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
+
+ // Min dist is 10.0f only for start of the game (naturally)
+ AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
+ 10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
+ }
+}
+
+bool
+CPopulation::IsPointInSafeZone(CVector *coors)
+{
+ for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
+ if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
+ if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
+ if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+// More speed = wider area to spawn peds
+float
+CPopulation::PedCreationDistMultiplier()
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if (!veh)
+ return 1.0f;
+
+ float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
+ return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
+}
+
+CPed*
+CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
+{
+ switch (pedType) {
+ case PEDTYPE_CIVMALE:
+ case PEDTYPE_CIVFEMALE:
+ {
+ CCivilianPed *ped = new CCivilianPed(pedType, mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ if (ms_bGivePedsWeapons) {
+ eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
+ if (weapon != WEAPONTYPE_UNARMED) {
+ ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
+ }
+ }
+ return ped;
+ }
+ case PEDTYPE_COP:
+ {
+ CCopPed *ped = new CCopPed((eCopType)mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ case PEDTYPE_GANG1:
+ case PEDTYPE_GANG2:
+ case PEDTYPE_GANG3:
+ case PEDTYPE_GANG4:
+ case PEDTYPE_GANG5:
+ case PEDTYPE_GANG6:
+ case PEDTYPE_GANG7:
+ case PEDTYPE_GANG8:
+ case PEDTYPE_GANG9:
+ {
+ CCivilianPed *ped = new CCivilianPed(pedType, mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+
+ uint32 weapon;
+ if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
+ weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
+ else
+ weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
+ ped->SetCurrentWeapon(weapon);
+ return ped;
+ }
+ case PEDTYPE_EMERGENCY:
+ {
+ CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ case PEDTYPE_FIREMAN:
+ {
+ CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ case PEDTYPE_CRIMINAL:
+ case PEDTYPE_PROSTITUTE:
+ {
+ CCivilianPed *ped = new CCivilianPed(pedType, mi);
+ ped->GetPosition() = coors;
+ ped->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(ped);
+ return ped;
+ }
+ default:
+ Error("Unknown ped type, AddPed, Population.cpp");
+ return nil;
+ }
+}
+
+void
+CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
+{
+ uint32 pedTypeToAdd;
+ int32 modelToAdd;
+ int pedAmount;
+
+ CZoneInfo zoneInfo;
+ CPed *gangLeader = nil;
+ bool addCop = false;
+ CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
+ CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
+ CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
+ CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
+ if (wantedInfo->m_nWantedLevel > 2) {
+ if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
+ && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
+ || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
+ || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
+ + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
+ addCop = true;
+ minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
+ maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
+ }
+ }
+ // Yeah, float
+ float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
+ maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
+
+ if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
+ int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
+ if (decisionThreshold < zoneInfo.copDensity || addCop) {
+ pedTypeToAdd = PEDTYPE_COP;
+ modelToAdd = ChoosePolicePedOccupation();
+ } else {
+ int16 density = zoneInfo.copDensity;
+ for (int i = 0; i < NUM_GANGS; i++) {
+ density += zoneInfo.gangDensity[i];
+ if (decisionThreshold < density) {
+ pedTypeToAdd = PEDTYPE_GANG1 + i;
+ break;
+ }
+
+ if (i == NUM_GANGS - 1) {
+ modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
+ if (modelToAdd == -1)
+ return;
+ pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
+ }
+
+ }
+ }
+ if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
+ pedTypeToAdd = m_AllRandomPedsThisType;
+
+ if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
+ int randVal = CGeneral::GetRandomNumber() % 100;
+ if (randVal < 50)
+ return;
+
+ if (randVal < 57) {
+ pedAmount = 1;
+ } else if (randVal >= 74) {
+ if (randVal >= 85)
+ pedAmount = 4;
+ else
+ pedAmount = 3;
+ } else {
+ pedAmount = 2;
+ }
+ } else
+ pedAmount = 1;
+
+ CVector generatedCoors;
+ int node1, node2;
+ float randomPos;
+ bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
+ &generatedCoors, &node1, &node2, &randomPos, nil);
+
+ if (!foundCoors)
+ return;
+
+ for (int i = 0; i < pedAmount; ++i) {
+ if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
+ modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
+
+ if (pedTypeToAdd == PEDTYPE_COP) {
+ // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
+ if (modelToAdd != COP_STREET) {
+ if (modelToAdd == COP_FBI) {
+ if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
+ return;
+
+ } else if (modelToAdd == COP_SWAT) {
+ if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
+ return;
+
+ } else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
+ return;
+ }
+ } else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
+ return;
+ }
+ } else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
+ return;
+ }
+ generatedCoors.z += 0.7f;
+
+ // What? How can this not be met?
+ if (i < pedAmount) {
+ //rand()
+ if (gangLeader) {
+ // Align gang members in formation. (btw i can't be 0 in here)
+ float offsetMin = i * 0.75f;
+ float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
+ float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
+ float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
+ if (CGeneral::GetRandomNumber() & 1)
+ xOffset = -xOffset;
+ if (CGeneral::GetRandomNumber() & 1)
+ yOffset = -yOffset;
+ generatedCoors.x = xOffset + gangLeader->GetPosition().x;
+ generatedCoors.y = yOffset + gangLeader->GetPosition().y;
+ }
+ }
+ if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
+ break;
+
+ // Why no love for last gang member?!
+ if (i + 1 < pedAmount) {
+ bool foundGround;
+ float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
+ if (!foundGround)
+ return;
+
+ generatedCoors.z = max(generatedCoors.z, groundZ);
+ }
+ bool farEnoughToAdd = true;
+ CMatrix mat(TheCamera.GetCameraMatrix());
+ if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
+ if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
+ farEnoughToAdd = false;
+ }
+ if (!farEnoughToAdd)
+ break;
+ CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
+ newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+
+ if (i != 0) {
+ // Gang member
+ newPed->SetLeader(gangLeader);
+ newPed->m_nPedState = PED_UNKNOWN;
+ gangLeader->m_nPedState = PED_UNKNOWN;
+ newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
+ gangLeader->GetPosition().x, gangLeader->GetPosition().y,
+ newPed->GetPosition().x, newPed->GetPosition().y);
+ newPed->m_fRotationDest = newPed->m_fRotationCur;
+ } else {
+ gangLeader = newPed;
+ }
+ CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
+ /*
+ // Pointless, this is already a for loop
+ if (i + 1 > pedAmount)
+ break;
+ if (pedAmount <= 1)
+ break; */
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
+ InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
+ InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Population.h b/src/peds/Population.h
index c8f6f985..d39fb209 100644
--- a/src/peds/Population.h
+++ b/src/peds/Population.h
@@ -2,6 +2,7 @@
#include "Game.h"
#include "PedType.h"
+#include "CopPed.h"
class CPed;
class CVehicle;
@@ -42,7 +43,7 @@ public:
static uint32 &ms_nNumCop;
static bool &bZoneChangeHasHappened;
static uint32 &ms_nNumEmergency;
- static uint32& m_CountDownToPedsAtStart;
+ static int8& m_CountDownToPedsAtStart;
static uint32& ms_nNumGang1;
static uint32& ms_nNumGang2;
static uint32& ms_nTotalPeds;
@@ -69,8 +70,14 @@ public:
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32);
- static int32 ChoosePolicePedOccupation();
+ static eCopType ChoosePolicePedOccupation();
static int32 ChooseGangOccupation(int);
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
+ static void GeneratePedsAtStartOfGame();
+ static float PedCreationDistMultiplier();
+ static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
+ static void AddToPopulation(float, float, float, float);
+ static void ManagePopulation(void);
+ static void MoveCarsAndPedsOutOfAbandonedZones(void);
};