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author | withmorten <morten.with@gmail.com> | 2021-06-28 13:31:35 +0200 |
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committer | withmorten <morten.with@gmail.com> | 2021-06-28 13:31:35 +0200 |
commit | cb3b3855b844c14c0e943c1a7614fc29820cf666 (patch) | |
tree | 8e9a6ae74e9c98515b813f412476058274d3fde4 /src/render/Coronas.cpp | |
parent | Less invasive red tint on Delete Game page (diff) | |
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Diffstat (limited to 'src/render/Coronas.cpp')
-rw-r--r-- | src/render/Coronas.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 68e57b16..e9f9e662 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -481,7 +481,7 @@ CCoronas::RenderReflections(void) if(spriteCoors.z < drawDist){ float fadeDistance = drawDist / 2.0f; float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance; - distanceFade = clamp(distanceFade, 0.0f, 1.0f); + distanceFade = Clamp(distanceFade, 0.0f, 1.0f); float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera); float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f; int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads; |