diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-01-30 19:46:37 +0100 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-01-30 19:46:37 +0100 |
commit | c193ade58b8956d3a72ef91507c8ca23a043828d (patch) | |
tree | 558f293f37ce4a2f1b4371e58c802752c0839ab2 /src/render/Font.cpp | |
parent | fix (diff) | |
download | re3-c193ade58b8956d3a72ef91507c8ca23a043828d.tar re3-c193ade58b8956d3a72ef91507c8ca23a043828d.tar.gz re3-c193ade58b8956d3a72ef91507c8ca23a043828d.tar.bz2 re3-c193ade58b8956d3a72ef91507c8ca23a043828d.tar.lz re3-c193ade58b8956d3a72ef91507c8ca23a043828d.tar.xz re3-c193ade58b8956d3a72ef91507c8ca23a043828d.tar.zst re3-c193ade58b8956d3a72ef91507c8ca23a043828d.zip |
Diffstat (limited to '')
-rw-r--r-- | src/render/Font.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index de1ee8b4..0f5930ee 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -406,16 +406,19 @@ CFont::DrawButton(float x, float y) if (PS2Symbol != BUTTON_NONE) { CRect rect; rect.left = x; - rect.top = Details.scaleY + Details.scaleY + y; - rect.right = Details.scaleY * 17.0f + x; - rect.bottom = Details.scaleY * 19.0f + y; + rect.top = RenderState.scaleY + RenderState.scaleY + y; + rect.right = RenderState.scaleY * 17.0f + x; + rect.bottom = RenderState.scaleY * 19.0f + y; int vertexAlphaState; void *raster; RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); - ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); + if (RenderState.bIsShadow) + ButtonSprite[PS2Symbol].Draw(rect, RenderState.color); + else + ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a)); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); } @@ -585,7 +588,7 @@ CFont::RenderFontBuffer() #ifdef BUTTON_ICONS if(PS2Symbol != BUTTON_NONE) { DrawButton(textPosX, textPosY); - textPosX += Details.scaleY * 17.0f; + textPosX += RenderState.scaleY * 17.0f; PS2Symbol = BUTTON_NONE; } #endif |