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author | erorcun <erayorcunus@gmail.com> | 2020-01-07 15:23:09 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-07 15:23:09 +0100 |
commit | f9316d9cc3cfb748366758c41cf02634b6df9a08 (patch) | |
tree | cb7dafc76cb2966ac86d908fd5d99c3b7c164cf0 /src/render/Font.cpp | |
parent | Merge pull request #285 from Nick007J/script_dev (diff) | |
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Diffstat (limited to 'src/render/Font.cpp')
-rw-r--r-- | src/render/Font.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 54243069..2d059516 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -123,15 +123,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, uint16 c) { - if(x <= 0.0f || x >= SCREEN_WIDTH || - y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again + if(x <= 0.0f || x > SCREEN_WIDTH || + y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; float xoff = c & 0xF; float yoff = c >> 4; - if(Details.style == 0 || Details.style == 2){ + if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), |