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author | aap <aap@papnet.eu> | 2020-07-21 11:11:58 +0200 |
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committer | aap <aap@papnet.eu> | 2020-07-21 11:12:10 +0200 |
commit | d4d6290403ffbbd0bf7321866cb532da23ef2847 (patch) | |
tree | 9d9d0965262ba03ac7a78056b6a878af972f4416 /src/render/Renderer.cpp | |
parent | a cute mistake (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Renderer.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 9ebbc1bb..d02ecec5 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -311,7 +311,11 @@ enum Visbility VIS_STREAMME }; +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else #define LOD_DISTANCE 300.0f +#endif #define FADE_DISTANCE 20.0f #define STREAM_DISTANCE 30.0f @@ -674,14 +678,7 @@ CRenderer::ScanWorld(void) poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); ScanSectorPoly(poly, 3, ScanSectorList_Subway); }else{ - if(f <= LOD_DISTANCE){ - poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); - poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); - poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); - poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); - poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); - poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); - }else{ + if(f > LOD_DISTANCE){ // priority poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); @@ -698,8 +695,16 @@ CRenderer::ScanWorld(void) poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y); poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); + }else{ + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); } - ScanSectorPoly(poly, 3, ScanSectorList); #ifdef NO_ISLAND_LOADING ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL)); ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL)); |