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author | aap <aap@papnet.eu> | 2020-08-07 10:18:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-07 10:18:40 +0200 |
commit | 0d7fa6df3c0e8ef53f06e8aa98d73ebc58f8929b (patch) | |
tree | eccc96f08136cdc1d73c6b6e84a7669e42ef7a19 /src/render/Shadows.cpp | |
parent | Enable PS2 Alpha test Emu in debug menu on RW (diff) | |
parent | VU0 collision (diff) | |
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Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r-- | src/render/Shadows.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 9d6193b3..8c892be3 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -1027,7 +1027,9 @@ CShadows::CastShadowEntity(CEntity *pEntity, float fStartX, float fStartY, floa CColTrianglePlane *pColTriPlanes = pCol->trianglePlanes; ASSERT(pColTriPlanes != NULL); - if ( Abs(pColTriPlanes[i].normal.z) > 0.1f ) + CVector normal; + pColTriPlanes[i].GetNormal(normal); + if ( Abs(normal.z) > 0.1f ) { CColTriangle *pColTri = pCol->triangles; ASSERT(pColTri != NULL); |