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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-08 17:31:48 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-08 17:31:48 +0100 |
commit | 368d2f3279b474056e888dcccea234f32614b506 (patch) | |
tree | 6ab081b692b3a7e9185076049d4f0655565235e8 /src/render/Sprite.cpp | |
parent | upd (diff) | |
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Diffstat (limited to 'src/render/Sprite.cpp')
-rw-r--r-- | src/render/Sprite.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 390737f3..c31c75d2 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -37,13 +37,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, // this is used to scale correctly if you zoom in with sniper rifle float fovScale = fov / CDraw::GetFOV(); +#ifdef FIX_SPRITES + *outw = fovScale * recip * SCREEN_HEIGHT; +#else *outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH; - *outh = fovScale * recip * SCREEN_HEIGHT; - -#ifdef ASPECT_RATIO_SCALE - if ( CDraw::ms_bFixSprites ) - *outw = fovScale * recip * SCREEN_HEIGHT; #endif + *outh = fovScale * recip * SCREEN_HEIGHT; return true; } |