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author | withmorten <morten.with@gmail.com> | 2021-01-21 03:20:31 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-21 03:20:31 +0100 |
commit | f2596b3759e11098e27f440b129293adab1f4c07 (patch) | |
tree | 9157c19ae9a5c7c7fbfd3ec43ce6663297d050a1 /src/render/Sprite2d.cpp | |
parent | make building with Codewarrior 7 possible (diff) | |
parent | fixed saving (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Sprite2d.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 98bb6eb2..59622516 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions) RwIm2DVertexSetScreenZ(&maVertices[i], screenz); RwIm2DVertexSetCameraZ(&maVertices[i], z); RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz); - RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); +#else + RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); +#endif } } |