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authoraap <aap@papnet.eu>2019-05-30 21:24:47 +0200
committeraap <aap@papnet.eu>2019-05-30 21:24:47 +0200
commit188aab4196c1d9de0c1bf33be1114e7a0e11fd19 (patch)
treeff0c0a98ced0ba0bbabf34f5f6b1c0e152dcb194 /src/render/Sprite2d.cpp
parentfixed ped states (diff)
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Diffstat (limited to 'src/render/Sprite2d.cpp')
-rw-r--r--src/render/Sprite2d.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index ff6cd0db..3c699650 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -174,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
// | / |
// 3---2
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
- RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
+ RwIm2DVertexSetScreenY(&maVertices[0], r.top);
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
RwIm2DVertexSetCameraZ(&maVertices[0], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
@@ -183,7 +183,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz);
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
- RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
+ RwIm2DVertexSetScreenY(&maVertices[1], r.top);
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
RwIm2DVertexSetCameraZ(&maVertices[1], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
@@ -192,7 +192,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz);
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
- RwIm2DVertexSetScreenY(&maVertices[2], r.top);
+ RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
RwIm2DVertexSetCameraZ(&maVertices[2], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
@@ -201,7 +201,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz);
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
- RwIm2DVertexSetScreenY(&maVertices[3], r.top);
+ RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
RwIm2DVertexSetCameraZ(&maVertices[3], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
@@ -225,7 +225,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
// | / |
// 3---2
RwIm2DVertexSetScreenX(&maVertices[0], r.left);
- RwIm2DVertexSetScreenY(&maVertices[0], r.bottom);
+ RwIm2DVertexSetScreenY(&maVertices[0], r.top);
RwIm2DVertexSetScreenZ(&maVertices[0], screenz);
RwIm2DVertexSetCameraZ(&maVertices[0], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz);
@@ -234,7 +234,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwIm2DVertexSetV(&maVertices[0], v0, recipz);
RwIm2DVertexSetScreenX(&maVertices[1], r.right);
- RwIm2DVertexSetScreenY(&maVertices[1], r.bottom);
+ RwIm2DVertexSetScreenY(&maVertices[1], r.top);
RwIm2DVertexSetScreenZ(&maVertices[1], screenz);
RwIm2DVertexSetCameraZ(&maVertices[1], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz);
@@ -243,7 +243,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwIm2DVertexSetV(&maVertices[1], v1, recipz);
RwIm2DVertexSetScreenX(&maVertices[2], r.right);
- RwIm2DVertexSetScreenY(&maVertices[2], r.top);
+ RwIm2DVertexSetScreenY(&maVertices[2], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[2], screenz);
RwIm2DVertexSetCameraZ(&maVertices[2], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz);
@@ -252,7 +252,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
RwIm2DVertexSetV(&maVertices[2], v2, recipz);
RwIm2DVertexSetScreenX(&maVertices[3], r.left);
- RwIm2DVertexSetScreenY(&maVertices[3], r.top);
+ RwIm2DVertexSetScreenY(&maVertices[3], r.bottom);
RwIm2DVertexSetScreenZ(&maVertices[3], screenz);
RwIm2DVertexSetCameraZ(&maVertices[3], z);
RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz);
@@ -358,7 +358,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
recipz = RecipNearClip;
RwIm2DVertexSetScreenX(&verts[0], r.left);
- RwIm2DVertexSetScreenY(&verts[0], r.bottom);
+ RwIm2DVertexSetScreenY(&verts[0], r.top);
RwIm2DVertexSetScreenZ(&verts[0], screenz);
RwIm2DVertexSetCameraZ(&verts[0], z);
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
@@ -367,7 +367,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetV(&verts[0], v0, recipz);
RwIm2DVertexSetScreenX(&verts[1], r.left);
- RwIm2DVertexSetScreenY(&verts[1], r.top);
+ RwIm2DVertexSetScreenY(&verts[1], r.bottom);
RwIm2DVertexSetScreenZ(&verts[1], screenz);
RwIm2DVertexSetCameraZ(&verts[1], z);
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
@@ -376,7 +376,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetV(&verts[1], v2, recipz);
RwIm2DVertexSetScreenX(&verts[2], r.right);
- RwIm2DVertexSetScreenY(&verts[2], r.top);
+ RwIm2DVertexSetScreenY(&verts[2], r.bottom);
RwIm2DVertexSetScreenZ(&verts[2], screenz);
RwIm2DVertexSetCameraZ(&verts[2], z);
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
@@ -385,7 +385,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetV(&verts[2], v3, recipz);
RwIm2DVertexSetScreenX(&verts[3], r.left);
- RwIm2DVertexSetScreenY(&verts[3], r.bottom);
+ RwIm2DVertexSetScreenY(&verts[3], r.top);
RwIm2DVertexSetScreenZ(&verts[3], screenz);
RwIm2DVertexSetCameraZ(&verts[3], z);
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
@@ -394,7 +394,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetV(&verts[3], v0, recipz);
RwIm2DVertexSetScreenX(&verts[4], r.right);
- RwIm2DVertexSetScreenY(&verts[4], r.top);
+ RwIm2DVertexSetScreenY(&verts[4], r.bottom);
RwIm2DVertexSetScreenZ(&verts[4], screenz);
RwIm2DVertexSetCameraZ(&verts[4], z);
RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
@@ -403,7 +403,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetV(&verts[4], v3, recipz);
RwIm2DVertexSetScreenX(&verts[5], r.right);
- RwIm2DVertexSetScreenY(&verts[5], r.bottom);
+ RwIm2DVertexSetScreenY(&verts[5], r.top);
RwIm2DVertexSetScreenZ(&verts[5], screenz);
RwIm2DVertexSetCameraZ(&verts[5], z);
RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);