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author | aap <aap@papnet.eu> | 2020-05-24 15:14:27 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 18:33:34 +0200 |
commit | 7bf833785411955c2bcf35ed55e9d206facbc575 (patch) | |
tree | a69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/render/Timecycle.cpp | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Timecycle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index c120c003..ab94f874 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -350,7 +350,7 @@ CTimeCycle::Update(void) m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); - CVector &sunPos = GetSunPosition(); + CVector &sunPos = GetSunDirection(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); |