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author | majestic <majesticcoding@gmail.com> | 2020-10-09 04:22:50 +0200 |
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committer | majestic <majesticcoding@gmail.com> | 2020-10-09 04:28:31 +0200 |
commit | c091a5c11a826665f083ee7e73635f03aa4b550d (patch) | |
tree | 21f0d517e5210b1bc28d39ebfe67c2b0bcbb2772 /src/render/WaterCreatures.cpp | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
parent | Fix POSIX streaming (diff) | |
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Diffstat (limited to 'src/render/WaterCreatures.cpp')
-rw-r--r-- | src/render/WaterCreatures.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp index 906aba4a..51228073 100644 --- a/src/render/WaterCreatures.cpp +++ b/src/render/WaterCreatures.cpp @@ -160,16 +160,16 @@ void CWaterCreatures::CreateOne(CVector pos, int16 modelID) { && CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { if (modelID == -1 || modelID > 64) - modelID = CGeneral::GetRandomNumberInRange(0.0f, 64.0f); + modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; pos.z = fLevelNoWaves - creature->fLevel; - float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01); + float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f); float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos); CObject *fish = CreateSeaLifeForm(pos, modelID, angle); - if (!fish) - return; + if (!fish) return; + fish->SetRwObjectAlpha(255); CWaterCreature *wc = GetFishStructSlot(); wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED); |