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authorwithmorten <morten.with@gmail.com>2020-12-14 23:30:07 +0100
committerwithmorten <morten.with@gmail.com>2020-12-15 00:05:02 +0100
commit7be7845db00f5ee933479b2716af66066f80d0dc (patch)
tree58420b85a324547cd415da01b997e6cba53754ab /src/render/WaterLevel.h
parentMerge pull request #882 from GTAmodding/ShFil119-patch-1 (diff)
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Diffstat (limited to 'src/render/WaterLevel.h')
-rw-r--r--src/render/WaterLevel.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 269d6091..cff1a995 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -4,6 +4,8 @@
#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
#define WATER_Z_OFFSET (1.5f)
+#define NO_WATER -128
+
#define MAX_SMALL_SECTORS 128
#define MAX_LARGE_SECTORS 64
#define MAX_HUGE_SECTORS 32
@@ -23,6 +25,7 @@
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
+#define SMALL_SECTOR_WIDTH (WATER_WIDTH/MAX_SMALL_SECTORS)
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
@@ -72,8 +75,8 @@ class CWaterLevel
static int32 ms_nNoOfWaterLevels;
static float ms_aWaterZs[48];
static CRect ms_aWaterRects[48];
- static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
- static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
+ static int8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE];
+ static int8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE];
static bool WavesCalculatedThisFrame;
static RpAtomic *ms_pWavyAtomic;
static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
@@ -84,6 +87,10 @@ public:
static void Shutdown();
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);