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author | aap <aap@papnet.eu> | 2020-05-24 15:14:27 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 18:33:34 +0200 |
commit | 7bf833785411955c2bcf35ed55e9d206facbc575 (patch) | |
tree | a69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/render/Weather.cpp | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Weather.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index fc3e0d61..324c63ea 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -18,6 +18,7 @@ #include "Vehicle.h" #include "World.h" #include "ZoneCull.h" +#include "SpecialFX.h" int32 CWeather::SoundHandle = -1; @@ -271,9 +272,10 @@ void CWeather::Update(void) SunGlare += InterpolationValue; if (SunGlare > 0.0f) { - SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunPosition().z); + SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z); SunGlare = clamp(SunGlare, 0.0f, 1.0f); - // TODO(MIAMI): if (CSpecialFX::bSnapShotActive)... + if (!CSpecialFX::bSnapShotActive) + SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f); } Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; |