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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-17 07:54:14 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-17 07:54:14 +0200 |
commit | a4922d5cb77e31657768d5da4b286a2e67ee0e6f (patch) | |
tree | c54c73ac29fbde0233614c60423f662318d2a167 /src/render/Weather.cpp | |
parent | Merge pull request #455 from erorcun/erorcun (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Weather.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 7aa2778f..1aa6be82 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -18,35 +18,35 @@ #include "World.h" #include "ZoneCull.h" -int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4; +int32 CWeather::SoundHandle = -1; -int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C; -int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC; -int16 &CWeather::NewWeatherType = *(int16*)0x95CC70; -int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80; +int32 CWeather::WeatherTypeInList; +int16 CWeather::OldWeatherType; +int16 CWeather::NewWeatherType; +int16 CWeather::ForcedWeatherType; -bool &CWeather::LightningFlash = *(bool*)0x95CDA3; -bool &CWeather::LightningBurst = *(bool*)0x95CDAC; -uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84; -uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C; -uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4; -uint32 &CWeather::LightningDuration = *(uint32*)0x940578; +bool CWeather::LightningFlash; +bool CWeather::LightningBurst; +uint32 CWeather::LightningStart; +uint32 CWeather::LightningFlashLastChange; +uint32 CWeather::WhenToPlayLightningSound; +uint32 CWeather::LightningDuration; -float &CWeather::Foggyness = *(float*)0x885AF4; -float &CWeather::CloudCoverage = *(float*)0x8E2818; -float &CWeather::Wind = *(float*)0x8E2BF8; -float &CWeather::Rain = *(float*)0x8E2BFC; -float &CWeather::InterpolationValue = *(float*)0x8F2520; -float &CWeather::WetRoads = *(float*)0x8F5FF8; -float &CWeather::Rainbow = *(float*)0x940598; +float CWeather::Foggyness; +float CWeather::CloudCoverage; +float CWeather::Wind; +float CWeather::Rain; +float CWeather::InterpolationValue; +float CWeather::WetRoads; +float CWeather::Rainbow; -bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D; -bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1; +bool CWeather::bScriptsForceRain; +bool CWeather::Stored_StateStored; -float &CWeather::Stored_InterpolationValue = *(float*)0x942F54; -int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68; -int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE; -float &CWeather::Stored_Rain = *(float*)0x885B4C; +float CWeather::Stored_InterpolationValue; +int16 CWeather::Stored_OldWeatherType; +int16 CWeather::Stored_NewWeatherType; +float CWeather::Stored_Rain; tRainStreak Streaks[NUM_RAIN_STREAKS]; |