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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-25 07:59:32 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-25 08:03:13 +0100 |
commit | 6a2edcea4647e9a7f6e84c4270614ccf58794fcb (patch) | |
tree | f3bc8d6adfe517830eb5d7f9975628e29f8b389a /src/render/Weather.cpp | |
parent | Fix chainsaw sounds lol (diff) | |
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Diffstat (limited to 'src/render/Weather.cpp')
-rw-r--r-- | src/render/Weather.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 3f242362..52e93951 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -139,7 +139,7 @@ void CWeather::Init(void) ForcedWeatherType = WEATHER_RANDOM; SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1); if (SoundHandle >= 0) - DMAudio.SetEntityStatus(SoundHandle, 1); + DMAudio.SetEntityStatus(SoundHandle, true); } void CWeather::Update(void) |