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authoraap <angelo.papenhoff@gmail.com>2020-12-16 12:38:08 +0100
committerGitHub <noreply@github.com>2020-12-16 12:38:08 +0100
commitc56bfe064a463032da06d73846b6de5bdfa06359 (patch)
treef7e928275c12d8bd3fc5f4428a314f70139e9e12 /src/render
parentMake free cam collision code readable by aap, fixes (diff)
parentsync WaterLevelInit with master, and other small fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/WaterLevel.cpp372
-rw-r--r--src/render/WaterLevel.h41
2 files changed, 363 insertions, 50 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 88c45c79..1ee610e8 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
#include "FileMgr.h"
+#include "FileLoader.h"
#include "TxdStore.h"
#include "Timer.h"
#include "Weather.h"
@@ -17,6 +18,7 @@
#include "ParticleMgr.h"
#include "RwHelper.h"
#include "Streaming.h"
+#include "ColStore.h"
#include "CdStream.h"
#include "Pad.h"
#include "RenderBuffer.h"
@@ -43,8 +45,8 @@ float _TEXTURE_WAKE_ADDV;
int32 CWaterLevel::ms_nNoOfWaterLevels;
float CWaterLevel::ms_aWaterZs[48];
CRect CWaterLevel::ms_aWaterRects[48];
-uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS];
-uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS];
+int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
bool CWaterLevel::WavesCalculatedThisFrame;
@@ -115,15 +117,19 @@ WaterLevelInitialise(Const char *pWaterDat)
{
CWaterLevel::ms_nNoOfWaterLevels = 0;
+#ifdef MASTER
int32 hFile;
-
+
do
{
hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
}
while ( hFile < 0 );
+#else
+ int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
+#endif
- if ( hFile > 0 )
+ if (hFile > 0)
{
CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
@@ -132,6 +138,146 @@ WaterLevelInitialise(Const char *pWaterDat)
CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
CFileMgr::CloseFile(hFile);
}
+#ifndef MASTER
+ else
+ {
+ printf("Init waterlevels\n");
+
+ // collision is streamed in VC
+ CColStore::LoadAllCollision();
+
+ CFileMgr::SetDir("");
+ hFile = CFileMgr::OpenFile(pWaterDat, "r");
+
+ char *line;
+
+ while ((line = CFileLoader::LoadLine(hFile)))
+ {
+ if (*line && *line != ';' && !strstr(line, "* ;end of file"))
+ {
+ float z, l, b, r, t;
+ sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
+ CWaterLevel::AddWaterLevel(l, b, r, t, z);
+ }
+ }
+
+ CFileMgr::CloseFile(hFile);
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+
+ // rasterize water rects read from file
+ for (int32 i = 0; i < CWaterLevel::ms_nNoOfWaterLevels; i++)
+ {
+ int32 l = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].left + WATER_X_OFFSET);
+ int32 r = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
+ int32 t = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].top);
+ int32 b = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].bottom) + 1.0f;
+
+#ifdef FIX_BUGS
+ // water.dat has rects that go out of bounds
+ // which causes memory corruption
+ l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+#endif
+
+ for (int32 x = l; x <= r; x++)
+ {
+ for (int32 y = t; y <= b; y++)
+ {
+ CWaterLevel::aWaterFineBlockList[x][y] = i;
+ }
+ }
+ }
+
+ // remove tiles that are obscured by land
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE - WATER_X_OFFSET;
+
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (CWaterLevel::aWaterFineBlockList[x][y] >= 0)
+ {
+ float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
+
+ int32 i;
+ for (i = 0; i <= 8; i++)
+ {
+ for (int32 j = 0; j <= 8; j++)
+ {
+ CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), CWaterLevel::ms_aWaterZs[CWaterLevel::aWaterFineBlockList[x][y]]);
+
+ if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
+ (!CWaterLevel::WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || CWaterLevel::TestVisibilityForFineWaterBlocks(worldPos)))
+ continue;
+
+ // at least one point in the tile wasn't blocked, so don't remove water
+ i = 1000;
+ break;
+ }
+ }
+
+ if (i < 1000)
+ CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ CWaterLevel::RemoveIsolatedWater();
+
+ // calculate coarse tiles from fine tiles
+ for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
+ {
+ if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2] >= 0)
+ {
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2];
+ }
+ else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
+ {
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2];
+ }
+ else if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
+ {
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1];
+ }
+ else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
+ {
+ CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
+ }
+ else
+ {
+ CWaterLevel::aWaterBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
+
+ if (hFile > 0)
+ {
+ CFileMgr::Write(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
+ CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
+
+ CFileMgr::CloseFile(hFile);
+ }
+
+ // collision is streamed in VC
+ CColStore::RemoveAllCollision();
+ }
+#endif
CTxdStore::PushCurrentTxd();
@@ -397,6 +543,170 @@ CWaterLevel::DestroyWavyAtomic()
#undef _DELETE_ATOMIC
}
+#ifndef MASTER
+void
+CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
+{
+ ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
+ ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
+ ms_nNoOfWaterLevels++;
+}
+
+bool
+CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
+{
+ if (ms_nNoOfWaterLevels <= 0) return false;
+
+ for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
+ {
+ if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
+ && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
+ {
+ if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool
+CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
+{
+ static CVector2D tab[] =
+ {
+ { 50.0f, 50.0f },
+ { -50.0f, 50.0f },
+ { -50.0f, -50.0f },
+ { 50.0f, -50.0f },
+ { 50.0f, 0.0f },
+ { -50.0f, 0.0f },
+ { 0.0f, -50.0f },
+ { 0.0f, 50.0f },
+ };
+
+ CEntity *entity;
+ CColPoint col;
+ CVector lineStart, lineEnd;
+
+ lineStart = worldPos;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+
+ if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+
+ for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
+ {
+ lineStart = worldPos;
+ lineEnd = worldPos;
+
+ lineEnd.x += tab[i].x;
+ lineEnd.y += tab[i].y;
+ lineEnd.z += 100.0f;
+
+ if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
+ {
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ lineStart.x += 0.4f;
+ lineStart.y += 0.4f;
+ lineEnd.x += 0.4f;
+ lineEnd.y += 0.4f;
+
+ if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
+ {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+CWaterLevel::RemoveIsolatedWater()
+{
+ bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ isConnected[x][y] = false;
+ }
+ }
+
+ isConnected[0][0] = true;
+ bool keepGoing;
+
+ do
+ {
+ keepGoing = false;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
+ continue;
+
+ if (x > 0 && isConnected[x - 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y > 0 && isConnected[x][y - 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+
+ if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
+ {
+ isConnected[x][y] = true;
+ keepGoing = true;
+ }
+ }
+ }
+ }
+ while (keepGoing);
+
+ int32 numRemoved = 0;
+
+ for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
+ {
+ for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
+ {
+ if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 6.0f)
+ {
+ numRemoved++;
+ aWaterFineBlockList[x][y] = NO_WATER;
+ }
+ }
+ }
+
+ printf("Removed %d isolated patches of water\n", numRemoved);
+
+ delete[] isConnected;
+}
+#endif
+
bool
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
{
@@ -542,38 +852,38 @@ inline bool
_IsColideWithBlock(int32 x, int32 y, int32 &block)
{
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 0];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 1];
- if (!(block & 0x80))
+ if (block >= 0)
{
block = CWaterLevel::aWaterFineBlockList[x + 0][y + 2];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
}
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 0];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 1];
- if (!(block & 0x80))
+ if (block >= 0)
{
block = CWaterLevel::aWaterFineBlockList[x + 1][y + 2];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
}
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 0];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 1];
- if (!(block & 0x80))
+ if (block >= 0)
{
block = CWaterLevel::aWaterFineBlockList[x + 2][y + 2];
- if (!(block & 0x80))
+ if (block >= 0)
return true;
}
@@ -693,10 +1003,10 @@ CWaterLevel::RenderWater()
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0
+ || aWaterBlockList[2*x+1][2*y+0] >= 0
+ || aWaterBlockList[2*x+0][2*y+1] >= 0
+ || aWaterBlockList[2*x+1][2*y+1] >= 0 )
{
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
@@ -716,16 +1026,16 @@ CWaterLevel::RenderWater()
float fZ;
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
- if ( !(aWaterBlockList[2*x+1][2*y+0] & 0x80) )
+ if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
- if ( !(aWaterBlockList[2*x+0][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
- if ( !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) )
@@ -960,10 +1270,10 @@ CWaterLevel::RenderTransparentWater(void)
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterBlockList[2*x+0][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+0] & 0x80)
- || !(aWaterBlockList[2*x+0][2*y+1] & 0x80)
- || !(aWaterBlockList[2*x+1][2*y+1] & 0x80) )
+ if ( aWaterBlockList[2*x+0][2*y+0] >= 0
+ || aWaterBlockList[2*x+1][2*y+0] >= 0
+ || aWaterBlockList[2*x+0][2*y+1] >= 0
+ || aWaterBlockList[2*x+1][2*y+1] >= 0 )
{
float fX = WATER_FROM_HUGE_SECTOR_X(x) - WATER_X_OFFSET;
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
@@ -991,7 +1301,7 @@ CWaterLevel::RenderTransparentWater(void)
{
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
{
- if ( !(aWaterBlockList[x2][y2] & 0x80) )
+ if ( aWaterBlockList[x2][y2] >= 0 )
{
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2) - WATER_X_OFFSET;
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
@@ -1025,7 +1335,7 @@ CWaterLevel::RenderTransparentWater(void)
float fZ;
// WS
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY;
@@ -1042,7 +1352,7 @@ CWaterLevel::RenderTransparentWater(void)
}
// SE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY;
@@ -1059,7 +1369,7 @@ CWaterLevel::RenderTransparentWater(void)
}
// WN
- if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
{
float fSmallX = fLargeX;
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -1076,7 +1386,7 @@ CWaterLevel::RenderTransparentWater(void)
}
//NE
- if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 0x80) )
+ if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
{
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
@@ -2588,7 +2898,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
{
for ( int32 y = nStartY; y <= nEndY; y++ )
{
- if ( !(aWaterFineBlockList[x][y] & 0x80) )
+ if ( aWaterFineBlockList[x][y] >= 0 )
{
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x) - WATER_X_OFFSET;
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h
index 0e682305..5a497ddf 100644
--- a/src/render/WaterLevel.h
+++ b/src/render/WaterLevel.h
@@ -2,10 +2,10 @@
#define WATER_X_OFFSET (400.0f)
-#define WATER_BLOCK_SECTORS MAX_LARGE_SECTORS
-#define WATER_FINEBLOCK_SECTORS MAX_SMALL_SECTORS
#define WATER_Z_OFFSET (0.5f)
+#define NO_WATER -128
+
#define MAX_SMALL_SECTORS 128
#define MAX_LARGE_SECTORS 64
#define MAX_HUGE_SECTORS 32
@@ -25,7 +25,6 @@
#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
-
#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
@@ -38,7 +37,7 @@
// 128x128 Small blocks 32x32 each
#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS )
#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS )
-
+
// 32
#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
@@ -104,31 +103,35 @@ public:
static int32 ms_nNoOfWaterLevels;
static float ms_aWaterZs[48];
static CRect ms_aWaterRects[48];
- static uint8 aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS]; // 64x64 Large blocks 64x64 each
- static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS]; // 128x128 Small blocks 32x32 each
+ static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each
+ static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each
static bool WavesCalculatedThisFrame;
-
+
static bool RequireWavySector;
static bool MaskCalculatedThisFrame;
static CVector PreCalculatedMaskPosn;
static bool m_bRenderSeaBed;
static int32 m_nRenderWaterLayers;
-
+
static RpAtomic *ms_pWavyAtomic;
static RpAtomic *ms_pMaskAtomic;
static void Shutdown();
-
+
static void CreateWavyAtomic();
static void DestroyWavyAtomic();
-
-
+
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
+
static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
static float GetWaterWavesOnly(short x, short y); // unused
static CVector GetWaterNormal(float fX, float fY);
-
+
static void RenderWater();
static void RenderTransparentWater(void);
// unused
@@ -151,11 +154,11 @@ public:
static bool PreCalcWavySector(RwRGBA const &color); //fucked up
static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
#endif
-
-
+
+
static void RenderBoatWakes(void);
static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ);
-
+
// unused
static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED
static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist);
@@ -163,18 +166,18 @@ public:
static void RenderAndEmptyRenderBuffer();
static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
-
+
// unused
static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset);
// unused
static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel);
-
+
static void RenderSeaBirds();
static void RenderShipsOnHorizon();
-
+
static void HandleSeaLifeForms();
-
+
static void HandleBeachToysStuff(void);
static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
};