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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-06-29 08:37:53 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-29 08:37:53 +0200 |
commit | 860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch) | |
tree | 6a8f83b0d46e97b198f095b7624deecca75051e7 /src/render | |
parent | restore Text.cpp (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/2dEffect.h | 8 | ||||
-rw-r--r-- | src/render/Clouds.cpp | 5 | ||||
-rw-r--r-- | src/render/Coronas.cpp | 6 | ||||
-rw-r--r-- | src/render/Draw.cpp | 6 | ||||
-rw-r--r-- | src/render/Draw.h | 12 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 35 | ||||
-rw-r--r-- | src/render/Font.cpp | 2 | ||||
-rw-r--r-- | src/render/Glass.cpp | 11 | ||||
-rw-r--r-- | src/render/Hud.cpp | 74 | ||||
-rw-r--r-- | src/render/Particle.cpp | 5 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 8 | ||||
-rw-r--r-- | src/render/Skidmarks.h | 2 | ||||
-rw-r--r-- | src/render/Sprite.cpp | 4 | ||||
-rw-r--r-- | src/render/Timecycle.cpp | 2 | ||||
-rw-r--r-- | src/render/Timecycle.h | 4 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 7 | ||||
-rw-r--r-- | src/render/WaterLevel.h | 1 |
17 files changed, 118 insertions, 74 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h index 2a71a8d5..628d64c2 100644 --- a/src/render/2dEffect.h +++ b/src/render/2dEffect.h @@ -25,8 +25,8 @@ enum { }; enum { - ATTRACTORFLAG_ICECREAM, - ATTRACTORFLAG_STARE + ATTRACTORTYPE_ICECREAM, + ATTRACTORTYPE_STARE }; enum { @@ -44,7 +44,7 @@ public: float dist; float range; // of pointlight float size; - float shadowRange; + float shadowSize; uint8 lightType; // LIGHT_ uint8 roadReflection; uint8 flareType; @@ -60,7 +60,7 @@ public: }; struct Attractor { CVector dir; - uint8 flags; + int8 type; uint8 probability; }; diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 9c0fde0f..60450213 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -69,8 +69,13 @@ void CClouds::Update(void) { float s = Sin(TheCamera.Orientation - 0.85f); +#ifdef FIX_BUGS + CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix(); + IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f; +#else CloudRotation += CWeather::Wind*s*0.0025f; IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f; +#endif } void diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index de3b5c78..5bf89403 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -506,18 +506,18 @@ CCoronas::DoSunAndMoon(void) { // yeah, moon is done somewhere else.... - CVector sunCoors = CTimeCycle::GetSunPosition(); + CVector sunCoors = CTimeCycle::GetSunDirection(); sunCoors *= 150.0f; sunCoors += TheCamera.GetPosition(); - if(CTimeCycle::GetSunPosition().z > -0.2f){ + if(CTimeCycle::GetSunDirection().z > -0.2f){ float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize(); RegisterCorona(SUN_CORE, CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(), 255, sunCoors, size, 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); - if(CTimeCycle::GetSunPosition().z > 0.0f) + if(CTimeCycle::GetSunDirection().z > 0.0f) RegisterCorona(SUN_CORONA, CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp index b31cc624..bb37a3a3 100644 --- a/src/render/Draw.cpp +++ b/src/render/Draw.cpp @@ -6,6 +6,7 @@ #ifdef ASPECT_RATIO_SCALE float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; +float CDraw::ms_fScaledFOV = 45.0f; #endif float CDraw::ms_fNearClipZ; @@ -61,8 +62,7 @@ void CDraw::SetFOV(float fov) { #ifdef ASPECT_RATIO_SCALE - ms_fFOV = ConvertFOV(fov); -#else - ms_fFOV = fov; + ms_fScaledFOV = ConvertFOV(fov); #endif + ms_fFOV = fov; } diff --git a/src/render/Draw.h b/src/render/Draw.h index 55958a2a..5c4f95b1 100644 --- a/src/render/Draw.h +++ b/src/render/Draw.h @@ -16,14 +16,15 @@ private: static float ms_fNearClipZ; static float ms_fFarClipZ; static float ms_fFOV; -public: - static float ms_fLODDistance; // set but unused? - #ifdef ASPECT_RATIO_SCALE // we use this variable to scale a lot of 2D elements // so better cache it static float ms_fAspectRatio; + // similar thing for 3D rendering + static float ms_fScaledFOV; #endif +public: + static float ms_fLODDistance; // set but unused? static uint8 FadeValue; static uint8 FadeRed; @@ -37,6 +38,11 @@ public: static void SetFOV(float fov); static float GetFOV(void) { return ms_fFOV; } +#ifdef ASPECT_RATIO_SCALE + static float GetScaledFOV(void) { return ms_fScaledFOV; } +#else + static float GetScaledFOV(void) { return ms_fFOV; } +#endif static float FindAspectRatio(void); #ifdef ASPECT_RATIO_SCALE diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 1be53825..da29daec 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -142,11 +142,11 @@ void CMovingThings::Init() void CMovingThings::Shutdown() { int i; - for (i = 0; i < 11; ++i) + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) aScrollBars[i].SetVisibility(false); - for (i = 0; i < 2; ++i) + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) aTowerClocks[i].SetVisibility(false); - for (i = 0; i < 3; ++i) + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) aDigitalClocks[i].SetVisibility(false); } @@ -168,17 +168,17 @@ void CMovingThings::Update() aMovingThings[i].Update(); } - for (i = 0; i < 11; ++i) + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aScrollBars[i].Update(); } - for (i = 0; i < 2; ++i) + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) { if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aTowerClocks[i].Update(); } - for (i = 0; i < 3; ++i) + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) { if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aDigitalClocks[i].Update(); @@ -188,17 +188,17 @@ void CMovingThings::Update() void CMovingThings::Render() { int i; - for (i = 0; i < 11; ++i) + for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } - for (i = 0; i < 2; ++i) + for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) { if (aTowerClocks[i].IsVisible()) aTowerClocks[i].Render(); } - for (i = 0; i < 3; ++i) + for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) { if (aDigitalClocks[i].IsVisible()) aDigitalClocks[i].Render(); @@ -297,7 +297,8 @@ const char* FindDigitalClockMessage() } else { - int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f); + // they didn't use rad2deg here because of 3.14 + int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); String_DigitalClock[0] = '0' + temperature / 10; if (String_DigitalClock[0] == '0') String_DigitalClock[0] = ' '; @@ -312,7 +313,7 @@ const char* FindDigitalClockMessage() // ---------- CScrollBar ---------- void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) { - for (int i = 0; i < 40; ++i) + for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) m_MessageBar[i] = 0; m_pMessage = ". "; @@ -618,16 +619,16 @@ void CScrollBar::Update() } // Scroll - for (int i = 0; i < 39; i++) + for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++) m_MessageBar[i] = m_MessageBar[i + 1]; - m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; + m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; // Introduce some random displaying glitches; signs aren't supposed to be perfect :P switch (CGeneral::GetRandomNumber() & 0xFF) { - case 0x0D: m_MessageBar[39] = 0; break; - case 0xE3: m_MessageBar[39] = 0xE3; break; - case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break; + case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break; + case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break; + case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break; } } @@ -654,7 +655,7 @@ void CScrollBar::Render() CVector coronaCoord, screenCoord; float screenW, screenH; - for (int i = 1; i < 40; ++i) + for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) { for (int j = 0; j < 5; ++j) { diff --git a/src/render/Font.cpp b/src/render/Font.cpp index ef665fae..de7de81a 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -483,6 +483,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s) xstart; #ifdef MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); +#else + PrintString(xleft, y, start, s, spaceWidth); #endif // reset things lineLength = 0.0f; diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp index 6f17013c..ac892ddb 100644 --- a/src/render/Glass.cpp +++ b/src/render/Glass.cpp @@ -13,6 +13,7 @@ #include "Shadows.h" #include "ModelIndices.h" #include "main.h" +#include "soundlist.h" uint32 CGlass::NumGlassEntities; @@ -101,7 +102,7 @@ CFallingGlassPane::Update(void) pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ); - PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos); + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos); RwRGBA color = { 255, 255, 255, 255 }; @@ -627,7 +628,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, if ( amount > 300.0f ) { - PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition()); + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition()); GeneratePanesForWindow(0, CVector(minx, miny, minz), @@ -637,7 +638,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed, } else { - PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition()); + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition()); GeneratePanesForWindow(1, CVector(minx, miny, minz), @@ -659,7 +660,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount) if ( amount > 50.0f && !object->bGlassCracked ) { - PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition()); + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); object->bGlassCracked = true; } } @@ -675,7 +676,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point) { if ( !object->bGlassCracked ) { - PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition()); + PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition()); object->bGlassCracked = true; } else diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index a39408cd..1e536382 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -21,6 +21,26 @@ #include "User.h" #include "World.h" +// Game has colors inlined in code. +// For easier modification we collect them here: +CRGBA MONEY_COLOR(89, 115, 150, 255); +CRGBA AMMO_COLOR(0, 0, 0, 255); +CRGBA HEALTH_COLOR(186, 101, 50, 255); +CRGBA ARMOUR_COLOR(124, 140, 95, 255); +CRGBA WANTED_COLOR(193, 164, 120, 255); +CRGBA ZONE_COLOR(152, 154, 82, 255); +CRGBA VEHICLE_COLOR(194, 165, 120, 255); +CRGBA CLOCK_COLOR(194, 165, 120, 255); +CRGBA TIMER_COLOR(186, 101, 50, 255); +CRGBA COUNTER_COLOR(0, 106, 164, 255); +CRGBA PAGER_COLOR(32, 162, 66, 205); +CRGBA RADARDISC_COLOR(0, 0, 0, 255); +CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); +CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255); +CRGBA ODDJOB_COLOR(89, 115, 150, 255); +CRGBA ODDJOB2_COLOR(156, 91, 40, 255); +CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); + wchar CHud::m_HelpMessage[256]; wchar CHud::m_LastHelpMessage[256]; uint32 CHud::m_HelpMessageState; @@ -111,16 +131,16 @@ void CHud::Draw() return; if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { - bool DrawCrossHair = 0; - bool DrawCrossHairPC = 0; + bool DrawCrossHair = false; + bool DrawCrossHairPC = false; int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON) - DrawCrossHair = 1; + DrawCrossHair = true; if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) - DrawCrossHairPC = 1; + DrawCrossHairPC = true; /* Draw Crosshairs @@ -129,7 +149,7 @@ void CHud::Draw() (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) - DrawCrossHairPC = 1; + DrawCrossHairPC = true; } } @@ -252,7 +272,7 @@ void CHud::Draw() CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint); - CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::SetColor(MONEY_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint); /* @@ -312,7 +332,7 @@ void CHud::Draw() CFont::SetFontStyle(FONT_BANK); if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) { - CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(AMMO_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint); } @@ -349,7 +369,7 @@ void CHud::Draw() if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon); } - CFont::SetColor(CRGBA(186, 101, 50, 255)); + CFont::SetColor(HEALTH_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); @@ -380,7 +400,7 @@ void CHud::Draw() CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon); } - CFont::SetColor(CRGBA(124, 140, 95, 255)); + CFont::SetColor(ARMOUR_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); @@ -410,7 +430,7 @@ void CHud::Draw() && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange + 2000 || CTimer::GetFrameCounter() & 4)) { - CFont::SetColor(CRGBA(193, 164, 120, 255)); + CFont::SetColor(WANTED_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon); } } @@ -504,7 +524,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); - CFont::SetColor(CRGBA(152, 154, 82, fZoneAlpha)); + CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint); } } @@ -598,7 +618,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); - CFont::SetColor(CRGBA(194, 165, 120, fVehicleAlpha)); + CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint); } } @@ -630,7 +650,7 @@ void CHud::Draw() CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint); - CFont::SetColor(CRGBA(194, 165, 120, 255)); + CFont::SetColor(CLOCK_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); /* @@ -674,7 +694,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); - CFont::SetColor(CRGBA(186, 101, 50, 255)); + CFont::SetColor(TIMER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { @@ -683,7 +703,7 @@ void CHud::Draw() CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); - CFont::SetColor(CRGBA(186, 101, 50, 255)); + CFont::SetColor(TIMER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); } } @@ -718,7 +738,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer); - CFont::SetColor(CRGBA(0, 106, 164, 255)); + CFont::SetColor(COUNTER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); } else { int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); @@ -735,7 +755,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); - CFont::SetColor(CRGBA(0, 106, 164, 255)); + CFont::SetColor(COUNTER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); } } @@ -782,7 +802,7 @@ void CHud::Draw() CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f)); - CFont::SetColor(CRGBA(32, 162, 66, 205)); + CFont::SetColor(PAGER_COLOR); CFont::SetRightJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreOff(); @@ -804,7 +824,7 @@ void CHud::Draw() rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #endif rect.Grow(4.0f); - Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); CRadar::DrawBlips(); } } @@ -959,7 +979,7 @@ void CHud::Draw() CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]); #endif - CFont::SetColor(CRGBA(85, 119, 133, BigMessageAlpha[0])); + CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0])); CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]); } else { @@ -994,7 +1014,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]); - CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2])); + CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]); } else { @@ -1024,7 +1044,7 @@ void CHud::DrawAfterFade() m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) - DMAudio.PlayFrontEndSound(SOUND_A0, 0); + DMAudio.PlayFrontEndSound(SOUND_HUD, 0); break; case 1: case 2: @@ -1186,7 +1206,7 @@ void CHud::DrawAfterFade() CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]); - CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::SetColor(ODDJOB_COLOR); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]); } @@ -1202,7 +1222,7 @@ void CHud::DrawAfterFade() CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]); - CFont::SetColor(CRGBA(89, 115, 150, 255)); + CFont::SetColor(ODDJOB_COLOR); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]); } @@ -1260,12 +1280,12 @@ void CHud::DrawAfterFade() #ifdef BETA_SLIDING_TEXT CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); - CFont::SetColor(CRGBA(156, 91, 40, 255)); + CFont::SetColor(ODDJOB2_COLOR); CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); #else CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]); - CFont::SetColor(CRGBA(156, 91, 40, 255)); + CFont::SetColor(ODDJOB2_COLOR); CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); #endif } @@ -1310,7 +1330,7 @@ void CHud::DrawAfterFade() CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]); - CFont::SetColor(CRGBA(220, 172, 2, BigMessageAlpha[1])); + CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); } else { diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 4223ac10..a867ae13 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -11,6 +11,7 @@ #include "AudioScriptObject.h" #include "ParticleObject.h" #include "Particle.h" +#include "soundlist.h" #define MAX_PARTICLES_ON_SCREEN (1000) @@ -1268,7 +1269,7 @@ void CParticle::Update() nil, particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); - PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition); + PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition); } break; @@ -1287,7 +1288,7 @@ void CParticle::Update() nil, particle->m_fSize, color, 0, 0, 0, 0); - PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition); + PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition); } break; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 69f9dce0..d07c302a 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -642,12 +642,12 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y; PolePos.z += fOffsetZ; - PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2); - PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2); + PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2); + PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2); StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos, - -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2), - -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2), CTimeCycle::GetShadowSideX() * fPoleWidth, CTimeCycle::GetShadowSideY() * fPoleWidth, 2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3, diff --git a/src/render/Skidmarks.h b/src/render/Skidmarks.h index 085b4c6d..c061782d 100644 --- a/src/render/Skidmarks.h +++ b/src/render/Skidmarks.h @@ -11,7 +11,7 @@ public: bool m_isMuddy; uintptr m_id; int16 m_last; - uint32 m_lastUpdate;; + uint32 m_lastUpdate; uint32 m_fadeStart; uint32 m_fadeEnd; CVector m_pos[SKIDMARK_LENGTH]; diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 1dd1aaab..0789769a 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void) bool CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip) { - CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)∈ - *out = *(RwV3d*)&viewvec; + CVector viewvec = TheCamera.m_viewMatrix * in; + *out = viewvec; if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false; if(out->z >= CDraw::GetFarClipZ() && farclip) return false; float recip = 1.0f/out->z; diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index 84b6f2fe..162983dd 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -298,7 +298,7 @@ CTimeCycle::Update(void) m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); - CVector &sunPos = GetSunPosition(); + CVector &sunPos = GetSunDirection(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 28a0b7dd..0cb02b67 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -122,7 +122,7 @@ public: static float GetSpriteSize(void) { return m_fCurrentSpriteSize; } static int GetShadowStrength(void) { return m_nCurrentShadowStrength; } static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; } - static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } + static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; } static float GetFarClip(void) { return m_fCurrentFarClip; } static float GetFogStart(void) { return m_fCurrentFogStart; } @@ -142,7 +142,7 @@ public: static void Initialise(void); static void Update(void); - static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; } + static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 1a28ce83..6133b1d7 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -35,6 +35,8 @@ bool CWaterLevel::WavesCalculatedThisFrame; RpAtomic *CWaterLevel::ms_pWavyAtomic; RpGeometry *CWaterLevel::apGeomArray[8]; int16 CWaterLevel::nGeomUsed; +//"Custom" Donīt Render Water Toggle +bool gbDontRenderWater; //RwTexture *gpWaterTex; //RwRaster *gpWaterRaster; @@ -332,6 +334,11 @@ SectorRadius(float fSize) void CWaterLevel::RenderWater() { +//"Custom" Donīt Render Water Toggle +#ifndef MASTER + if (gbDontRenderWater) + return; +#endif bool bUseCamEndX = false; bool bUseCamStartY = false; diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 985c9744..269d6091 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -65,6 +65,7 @@ #define MAX_BOAT_WAKES 8 extern RwRaster* gpWaterRaster; +extern bool gbDontRenderWater; class CWaterLevel { |