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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-15 17:13:05 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-15 17:13:05 +0100
commit8989b5ea39b06dea9d51e89085ff95d414f2a5c5 (patch)
tree923266843fb6648a13a0183b21b7925f853fd18a /src/render
parentMerge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs (diff)
parentMerge branch 'miami' into lcs (diff)
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Diffstat (limited to 'src/render')
-rw-r--r--src/render/Hud.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 350e8c45..f3181fa8 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -449,10 +449,10 @@ void CHud::Draw()
}
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
- uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
- uint32 AmmoInClip = weapon->m_nAmmoInClip;
- uint32 TotalAmmo = weapon->m_nAmmoTotal;
- uint32 Ammo, Clip;
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = weapon->m_nAmmoInClip;
+ int32 TotalAmmo = weapon->m_nAmmoTotal;
+ int32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);