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author | aap <aap@papnet.eu> | 2020-05-25 20:36:18 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 20:36:23 +0200 |
commit | 3c3b1aadc0bfd3b8d58cc9dcc269d83f6a003235 (patch) | |
tree | d1e86b5e9fe98616c3bb83554381e681330b6b6e /src/render | |
parent | Even more audio cleanups (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Coronas.cpp | 6 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 8 | ||||
-rw-r--r-- | src/render/Timecycle.cpp | 2 | ||||
-rw-r--r-- | src/render/Timecycle.h | 2 |
4 files changed, 9 insertions, 9 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index de3b5c78..5bf89403 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -506,18 +506,18 @@ CCoronas::DoSunAndMoon(void) { // yeah, moon is done somewhere else.... - CVector sunCoors = CTimeCycle::GetSunPosition(); + CVector sunCoors = CTimeCycle::GetSunDirection(); sunCoors *= 150.0f; sunCoors += TheCamera.GetPosition(); - if(CTimeCycle::GetSunPosition().z > -0.2f){ + if(CTimeCycle::GetSunDirection().z > -0.2f){ float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize(); RegisterCorona(SUN_CORE, CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(), 255, sunCoors, size, 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); - if(CTimeCycle::GetSunPosition().z > 0.0f) + if(CTimeCycle::GetSunDirection().z > 0.0f) RegisterCorona(SUN_CORONA, CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 69f9dce0..d07c302a 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -642,12 +642,12 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y; PolePos.z += fOffsetZ; - PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2); - PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2); + PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2); + PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2); StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos, - -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2), - -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2), CTimeCycle::GetShadowSideX() * fPoleWidth, CTimeCycle::GetShadowSideY() * fPoleWidth, 2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3, diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index cf3426d7..1989db5c 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -298,7 +298,7 @@ CTimeCycle::Update(void) m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); - CVector &sunPos = GetSunPosition(); + CVector &sunPos = GetSunDirection(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 9af4df49..0cb02b67 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -142,7 +142,7 @@ public: static void Initialise(void); static void Update(void); - static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; } + static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } |