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authorSergeanur <s.anureev@yandex.ua>2020-05-05 17:04:43 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 17:04:43 +0200
commitc2b9ddc5b8935dcd8de593c918f50886e0400319 (patch)
tree99f4d7dec983e7ad6f4071cc259c8c0de2eda2e2 /src/render
parentRemove Miami stuff (diff)
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Diffstat (limited to 'src/render')
-rw-r--r--src/render/Renderer.cpp291
1 files changed, 291 insertions, 0 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 107a4235..03bc175a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -194,6 +194,7 @@ CRenderer::RenderRoads(void)
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
if(t->IsBuilding() && t->GetIsATreadable()){
#ifndef MASTER
+#ifndef MIAMI
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
int ind = 0;
if(gbShowCarRoadGroups)
@@ -203,6 +204,7 @@ CRenderer::RenderRoads(void)
SetAmbientColoursToIndicateRoadGroup(ind);
}
#endif
+#endif
RenderOneRoad(t);
#ifndef MASTER
if(gbShowCarRoadGroups || gbShowPedRoadGroups)
@@ -326,6 +328,7 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
+#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -471,11 +474,164 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
+#else
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CTimeModelInfo *ti;
+ int32 other;
+ float dist;
+
+ bool request = true;
+ if(mi->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)mi;
+ other = ti->GetOtherTimeModel();
+ if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
+ // don't fade in, or between time objects
+ if(CANTIMECULL)
+ ti->m_alpha = 255;
+ }else{
+ // Hide if possible
+ if(CANTIMECULL)
+ return VIS_INVISIBLE;
+ // can't cull, so we'll try to draw this one, but don't request
+ // it since what we really want is the other one.
+ request = false;
+ }
+ }else{
+// TODO(MIAMI): weapon
+ if(mi->GetModelType() != MITYPE_SIMPLE){
+ if(FindPlayerVehicle() == ent &&
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ // Player's vehicle in first person mode
+ if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
+ ent->GetModelIndex() == MI_RHINO ||
+ ent->GetModelIndex() == MI_COACH ||
+ TheCamera.m_bInATunnelAndABigVehicle){
+ ent->bNoBrightHeadLights = true;
+ }else{
+ m_pFirstPersonVehicle = (CVehicle*)ent;
+ ent->bNoBrightHeadLights = false;
+ }
+ return VIS_OFFSCREEN;
+ }else{
+ // All sorts of Clumps
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+// TODO(MIAMI): occlusion
+ if(!ent->GetIsOnScreen())
+ return VIS_OFFSCREEN;
+ if(ent->bDrawLast){
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }else
+ return VIS_VISIBLE;
+ }
+ return VIS_INVISIBLE;
+ }
+// TODO(MIAMI): this is different
+ if(ent->IsObject() &&
+ ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+ return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
+ }
+ }
+
+ // Simple ModelInfo
+
+// TODO(MIAMI): area
+
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+
+ if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
+ dist += mi->GetLargestLodDistance() - 300.0f;
+
+ if(ent->IsObject() && ent->bRenderDamaged)
+ mi->m_isDamaged = true;
+
+ RpAtomic *a = mi->GetAtomicFromDistance(dist);
+ if(a){
+ mi->m_isDamaged = false;
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+ // Make sure our atomic uses the right geometry and not
+ // that of an atomic for another draw distance.
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+
+ if(!ent->GetIsOnScreen()){
+ mi->m_alpha = 255;
+ return VIS_OFFSCREEN;
+ }
+
+ if(mi->m_alpha != 255){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_INVISIBLE;
+ }
+
+ if(mi->m_drawLast || ent->bDrawLast){
+ if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
+ }
+ return VIS_VISIBLE;
+ }
+
+ // Object is not loaded, figure out what to do
+
+ if(mi->m_noFade){
+ mi->m_isDamaged = false;
+ // request model
+ if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
+ return VIS_STREAMME;
+ return VIS_INVISIBLE;
+ }
+
+ // We might be fading
+
+ a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
+ mi->m_isDamaged = false;
+ if(a == nil){
+ // request model
+ if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
+ return VIS_STREAMME;
+ return VIS_INVISIBLE;
+ }
+
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+
+// TODO(MIAMI): occlusion
+ if(!ent->GetIsOnScreen()){
+ mi->m_alpha = 255;
+ return VIS_OFFSCREEN;
+ }else{
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_OFFSCREEN; // Why this?
+ }
+#endif
}
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
+#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
CTimeModelInfo *ti;
int32 other;
@@ -557,6 +713,121 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(ent->IsVisibleComplex())
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
return VIS_INVISIBLE;
+#else
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CTimeModelInfo *ti;
+ int32 other;
+
+// TODO(MIAMI): area
+
+ bool request = true;
+ if(mi->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)mi;
+ other = ti->GetOtherTimeModel();
+ if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
+ // don't fade in, or between time objects
+ if(CANTIMECULL)
+ ti->m_alpha = 255;
+ }else{
+ // Hide if possible
+ if(CANTIMECULL){
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
+ // can't cull, so we'll try to draw this one, but don't request
+ // it since what we really want is the other one.
+ request = false;
+ }
+ }else if(mi->GetModelType() == MITYPE_VEHICLE)
+ return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
+
+ float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
+ CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
+
+ // Find out whether to draw below near distance.
+ // This is only the case if there is a non-LOD which is either not
+ // loaded or not completely faded in yet.
+ if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
+ // No non-LOD or non-LOD is completely visible.
+ if(nonLOD == nil ||
+ nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
+ return VIS_INVISIBLE;
+
+ // But if it is a time object, we'd rather draw the wrong
+ // non-LOD than the right LOD.
+ if(nonLOD->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)nonLOD;
+ other = ti->GetOtherTimeModel();
+ if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
+ return VIS_INVISIBLE;
+ }
+ }
+
+ RpAtomic *a = mi->GetFirstAtomicFromDistance(dist);
+ if(a){
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+
+ // Make sure our atomic uses the right geometry and not
+ // that of an atomic for another draw distance.
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+// TODO(MIAMI): occlusion
+ if(!ent->IsVisibleComplex()){
+ mi->m_alpha = 255;
+ return VIS_INVISIBLE;
+ }
+
+ if(mi->m_alpha != 255){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_INVISIBLE;
+ }
+
+ if(mi->m_drawLast){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
+ return VIS_VISIBLE;
+ }
+
+ if(mi->m_noFade){
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
+
+
+ // get faded atomic
+ a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
+ if(a == nil){
+ if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
+ return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
+ }else{
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
+ }
+
+ // Fade...
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+// TODO(MIAMI): occlusion
+ if(ent->IsVisibleComplex()){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ }else
+ mi->m_alpha = 255;
+ return VIS_INVISIBLE;
+#endif
}
void
@@ -703,7 +974,11 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
+#ifndef MIAMI
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
+#else
+ ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
+#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@@ -948,11 +1223,27 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CPtrNode *node;
CEntity *ent;
+#ifndef MIAMI
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
+#else
+ // TODO(MIAMI): some flags and such
+ for(node = list.first; node; node = node->next){
+ ent = (CEntity*)node->item;
+ switch(SetupBigBuildingVisibility(ent)){
+ case VIS_VISIBLE:
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ break;
+ case VIS_STREAMME:
+ if(!CStreaming::ms_disableStreaming)
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ break;
+ }
+ }
+#endif
}
void