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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-15 17:19:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:04:26 +0200 |
commit | d0404cbdb77bd82abf578ce28093990db94743f2 (patch) | |
tree | 1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/renderer/Particle.cpp | |
parent | Merge pull request #1217 from Nopey/master (diff) | |
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Diffstat (limited to 'src/renderer/Particle.cpp')
-rw-r--r-- | src/renderer/Particle.cpp | 1902 |
1 files changed, 1902 insertions, 0 deletions
diff --git a/src/renderer/Particle.cpp b/src/renderer/Particle.cpp new file mode 100644 index 00000000..76ddde50 --- /dev/null +++ b/src/renderer/Particle.cpp @@ -0,0 +1,1902 @@ +#include "common.h" + +#include "main.h" +#include "General.h" +#include "Timer.h" +#include "TxdStore.h" +#include "Entity.h" +#include "Sprite.h" +#include "Camera.h" +#include "Collision.h" +#include "World.h" +#include "Shadows.h" +#include "AudioScriptObject.h" +#include "ParticleObject.h" +#include "Particle.h" +#include "soundlist.h" +#include "debugmenu.h" + + +#define MAX_PARTICLES_ON_SCREEN (1000) + + +//(5) +#define MAX_SMOKE_FILES ARRAY_SIZE(SmokeFiles) + +//(5) +#define MAX_SMOKE2_FILES ARRAY_SIZE(Smoke2Files) +//(5) +#define MAX_RUBBER_FILES ARRAY_SIZE(RubberFiles) +//(5) +#define MAX_RAINSPLASH_FILES ARRAY_SIZE(RainSplashFiles) +//(3) +#define MAX_WATERSPRAY_FILES ARRAY_SIZE(WatersprayFiles) +//(6) +#define MAX_EXPLOSIONMEDIUM_FILES ARRAY_SIZE(ExplosionMediumFiles) +//(4) +#define MAX_GUNFLASH_FILES ARRAY_SIZE(GunFlashFiles) +//(2) +#define MAX_RAINSPLASHUP_FILES ARRAY_SIZE(RainSplashupFiles) +//(4) +#define MAX_BIRDFRONT_FILES ARRAY_SIZE(BirdfrontFiles) +//(4) +#define MAX_CARDEBRIS_FILES ARRAY_SIZE(CardebrisFiles) +//(4) +#define MAX_CARSPLASH_FILES ARRAY_SIZE(CarsplashFiles) + +//(4) +#define MAX_RAINDROP_FILES ARRAY_SIZE(RaindropFiles) + + + +const char SmokeFiles[][6+1] = +{ + "smoke1", + "smoke2", + "smoke3", + "smoke4", + "smoke5" +}; + + +const char Smoke2Files[][9+1] = +{ + "smokeII_1", + "smokeII_2", + "smokeII_3", + "smokeII_4", + "smokeII_5" +}; + +const char RubberFiles[][7+1] = +{ + "rubber1", + "rubber2", + "rubber3", + "rubber4", + "rubber5" +}; + +const char RainSplashFiles[][7+1] = +{ + "splash1", + "splash2", + "splash3", + "splash4", + "splash5" +}; + +const char WatersprayFiles[][11+1] = +{ + "waterspray1", + "waterspray2", + "waterspray3" +}; + +const char ExplosionMediumFiles[][7+1] = +{ + "explo01", + "explo02", + "explo03", + "explo04", + "explo05", + "explo06" +}; + +const char GunFlashFiles[][9+1] = +{ + "gunflash1", + "gunflash2", + "gunflash3", + "gunflash4" +}; + +const char RaindropFiles[][9+1] = +{ + "raindrop1", + "raindrop2", + "raindrop3", + "raindrop4" +}; + +const char RainSplashupFiles[][10+1] = +{ + "splash_up1", + "splash_up2" +}; + +const char BirdfrontFiles[][8+1] = +{ + "birdf_01", + "birdf_02", + "birdf_03", + "birdf_04" +}; + +const char CardebrisFiles[][12+1] = +{ + "cardebris_01", + "cardebris_02", + "cardebris_03", + "cardebris_04" +}; + +const char CarsplashFiles[][12+1] = +{ + "carsplash_01", + "carsplash_02", + "carsplash_03", + "carsplash_04" +}; + +CParticle gParticleArray[MAX_PARTICLES_ON_SCREEN]; + +RwTexture *gpSmokeTex[MAX_SMOKE_FILES]; +RwTexture *gpSmoke2Tex[MAX_SMOKE2_FILES]; +RwTexture *gpRubberTex[MAX_RUBBER_FILES]; +RwTexture *gpRainSplashTex[MAX_RAINSPLASH_FILES]; +RwTexture *gpWatersprayTex[MAX_WATERSPRAY_FILES]; +RwTexture *gpExplosionMediumTex[MAX_EXPLOSIONMEDIUM_FILES]; +RwTexture *gpGunFlashTex[MAX_GUNFLASH_FILES]; +RwTexture *gpRainSplashupTex[MAX_RAINSPLASHUP_FILES]; +RwTexture *gpBirdfrontTex[MAX_BIRDFRONT_FILES]; +RwTexture *gpCarDebrisTex[MAX_CARDEBRIS_FILES]; +RwTexture *gpCarSplashTex[MAX_CARSPLASH_FILES]; + +RwTexture *gpFlame1Tex; +RwTexture *gpFlame5Tex; +RwTexture *gpRainDropSmallTex; +RwTexture *gpBloodTex; +RwTexture *gpLeafTex; +RwTexture *gpCloudTex1; // unused +RwTexture *gpCloudTex4; +RwTexture *gpBloodSmallTex; +RwTexture *gpGungeTex; +RwTexture *gpCollisionSmokeTex; +RwTexture *gpBulletHitTex; +RwTexture *gpGunShellTex; +RwTexture *gpWakeOldTex; +RwTexture *gpPointlightTex; + +RwRaster *gpSmokeRaster[MAX_SMOKE_FILES]; +RwRaster *gpSmoke2Raster[MAX_SMOKE2_FILES]; +RwRaster *gpRubberRaster[MAX_RUBBER_FILES]; +RwRaster *gpRainSplashRaster[MAX_RAINSPLASH_FILES]; +RwRaster *gpWatersprayRaster[MAX_WATERSPRAY_FILES]; +RwRaster *gpExplosionMediumRaster[MAX_EXPLOSIONMEDIUM_FILES]; +RwRaster *gpGunFlashRaster[MAX_GUNFLASH_FILES]; +RwRaster *gpRainSplashupRaster[MAX_RAINSPLASHUP_FILES]; +RwRaster *gpBirdfrontRaster[MAX_BIRDFRONT_FILES]; +RwRaster *gpCarDebrisRaster[MAX_CARDEBRIS_FILES]; +RwRaster *gpCarSplashRaster[MAX_CARSPLASH_FILES]; + +RwRaster *gpFlame1Raster; +RwRaster *gpFlame5Raster; +RwRaster *gpRainDropSmallRaster; +RwRaster *gpBloodRaster; +RwRaster *gpLeafRaster; +RwRaster *gpCloudRaster1; // unused +RwRaster *gpCloudRaster4; +RwRaster *gpBloodSmallRaster; +RwRaster *gpGungeRaster; +RwRaster *gpCollisionSmokeRaster; +RwRaster *gpBulletHitRaster; +RwRaster *gpGunShellRaster; +RwRaster *gpWakeOldRaster; + + +RwRaster *gpPointlightRaster; // CPointLights::RenderFogEffect + +RwTexture *gpRainDropTex[MAX_RAINDROP_FILES]; // CWeather::RenderRainStreaks + + +RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; + +float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; + + +CParticle *CParticle::m_pUnusedListHead; + + +float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; +float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; + +int32 Randomizer; + +int32 nParticleCreationInterval = 1; +float fParticleScaleLimit = 0.5f; + +#ifdef DEBUGMENU +SETTWEAKPATH("Particle"); +TWEAKINT32(nParticleCreationInterval, 0, 5, 1); +TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); +TWEAKFUNC(CParticle::ReloadConfig); +#endif + +void CParticle::ReloadConfig() +{ + debug("Initialising CParticleMgr..."); + + mod_ParticleSystemManager.Initialise(); + + debug("Initialising CParticle..."); + + m_pUnusedListHead = gParticleArray; + + for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) + { + if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) + gParticleArray[i].m_pNext = nil; + else + gParticleArray[i].m_pNext = &gParticleArray[i + 1]; + + gParticleArray[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + + gParticleArray[i].m_vecVelocity = CVector(0.0f, 0.0f, 0.0f); + + gParticleArray[i].m_nTimeWhenWillBeDestroyed = 0; + + gParticleArray[i].m_nTimeWhenColorWillBeChanged = 0; + + gParticleArray[i].m_fSize = 0.2f; + + gParticleArray[i].m_fExpansionRate = 0.0f; + + gParticleArray[i].m_nColorIntensity = 255; + + gParticleArray[i].m_nFadeToBlackTimer = 0; + + gParticleArray[i].m_nAlpha = 255; + + gParticleArray[i].m_nFadeAlphaTimer = 0; + + gParticleArray[i].m_nCurrentZRotation = 0; + + gParticleArray[i].m_nZRotationTimer = 0; + + gParticleArray[i].m_fCurrentZRadius = 0.0f; + + gParticleArray[i].m_nZRadiusTimer = 0; + + gParticleArray[i].m_nCurrentFrame = 0; + + gParticleArray[i].m_nAnimationSpeedTimer = 0; + + gParticleArray[i].m_nRotation = 0; + + gParticleArray[i].m_nRotationStep = 0; + } +} + +void CParticle::Initialise() +{ + ReloadConfig(); + + CParticleObject::Initialise(); + + float randVal = -1.0f; + for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ ) + { + ms_afRandTable[i] = randVal; + randVal += 0.1f; + } + + for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) + { + float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); + + m_SinTable[i] = ::Sin(angle); + m_CosTable[i] = ::Cos(angle); + } + + int32 slot = CTxdStore::FindTxdSlot("particle"); + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(slot); + + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + { + gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil); + gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); + } + + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + { + gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], nil); + gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); + } + + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + { + gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil); + gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); + } + + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + { + gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil); + gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); + } + + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + { + gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil); + gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); + } + + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + { + gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil); + gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); + } + + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + { + gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); + gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); + } + + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + { + gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], nil); + gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); + } + + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + { + gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil); + gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); + } + + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + { + gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); + gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); + } + + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + { + gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil); + gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); + } + + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + { + gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil); + gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); + } + + gpFlame1Tex = RwTextureRead("flame1", NULL); + gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex); + + gpFlame5Tex = RwTextureRead("flame5", nil); + +//#ifdef FIX_BUGS +#if 0 + gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex); +#else + // this seems to have become more of a design choice + gpFlame5Raster = RwTextureGetRaster(gpFlame1Tex); // copy-paste bug ? +#endif + + gpRainDropSmallTex = RwTextureRead("rainsmall", nil); + gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex); + + gpBloodTex = RwTextureRead("blood", nil); + gpBloodRaster = RwTextureGetRaster(gpBloodTex); + + gpLeafTex = RwTextureRead("gameleaf01_64", nil); + gpLeafRaster = RwTextureGetRaster(gpLeafTex); + + gpCloudTex1 = RwTextureRead("cloud3", nil); + gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1); + + gpCloudTex4 = RwTextureRead("cloudmasked", nil); + gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4); + + gpBloodSmallTex = RwTextureRead("bloodsplat2", nil); + gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex); + + gpGungeTex = RwTextureRead("gunge", nil); + gpGungeRaster = RwTextureGetRaster(gpGungeTex); + + gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil); + gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex); + + gpBulletHitTex = RwTextureRead("bullethitsmoke", nil); + gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex); + + gpGunShellTex = RwTextureRead("gunshell", nil); + gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); + + gpWakeOldTex = RwTextureRead("wake_old", nil); + gpWakeOldRaster = RwTextureGetRaster(gpWakeOldTex); + + gpPointlightTex = RwTextureRead("pointlight", nil); + gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); + + CTxdStore::PopCurrentTxd(); + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + { + tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; + + switch ( i ) + { + case PARTICLE_BLOOD: + entry->m_ppRaster = &gpBloodRaster; + break; + + case PARTICLE_BLOOD_SMALL: + case PARTICLE_BLOOD_SPURT: + entry->m_ppRaster = &gpBloodSmallRaster; + break; + + case PARTICLE_DEBRIS2: + entry->m_ppRaster = &gpGungeRaster; + break; + + case PARTICLE_GUNFLASH: + case PARTICLE_GUNFLASH_NOANIM: + entry->m_ppRaster = gpGunFlashRaster; + break; + + case PARTICLE_GUNSMOKE: + case PARTICLE_SPLASH: + entry->m_ppRaster = nil; + break; + + case PARTICLE_FLAME: + case PARTICLE_CARFLAME: + entry->m_ppRaster = &gpFlame1Raster; + break; + + case PARTICLE_FIREBALL: + entry->m_ppRaster = &gpFlame5Raster; + break; + + case PARTICLE_RAIN_SPLASH: + case PARTICLE_RAIN_SPLASH_BIGGROW: + entry->m_ppRaster = gpRainSplashRaster; + break; + + case PARTICLE_RAIN_SPLASHUP: + entry->m_ppRaster = gpRainSplashupRaster; + break; + + case PARTICLE_WATERSPRAY: + entry->m_ppRaster = gpWatersprayRaster; + break; + + case PARTICLE_SHARD: + case PARTICLE_RAINDROP: + case PARTICLE_RAINDROP_2D: + entry->m_ppRaster = gpRainDropRaster; + break; + + case PARTICLE_EXPLOSION_MEDIUM: + case PARTICLE_EXPLOSION_LARGE: + case PARTICLE_EXPLOSION_MFAST: + case PARTICLE_EXPLOSION_LFAST: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + + case PARTICLE_BOAT_WAKE: + entry->m_ppRaster = &gpWakeOldRaster; + break; + + case PARTICLE_CAR_SPLASH: + case PARTICLE_WATER_HYDRANT: + case PARTICLE_PED_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_SPARK: + case PARTICLE_SPARK_SMALL: + case PARTICLE_RAINDROP_SMALL: + case PARTICLE_HELI_ATTACK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + + case PARTICLE_DEBRIS: + case PARTICLE_TREE_LEAVES: + entry->m_ppRaster = &gpLeafRaster; + break; + + case PARTICLE_CAR_DEBRIS: + case PARTICLE_HELI_DEBRIS: + entry->m_ppRaster = gpCarDebrisRaster; + break; + + case PARTICLE_WHEEL_DIRT: + case PARTICLE_STEAM2: + case PARTICLE_STEAM_NY: + case PARTICLE_STEAM_NY_SLOWMOTION: + case PARTICLE_ENGINE_STEAM: + case PARTICLE_BOAT_THRUSTJET: + case PARTICLE_PEDFOOT_DUST: + case PARTICLE_EXHAUST_FUMES: + entry->m_ppRaster = gpSmoke2Raster; + break; + + case PARTICLE_GUNSMOKE2: + case PARTICLE_RUBBER_SMOKE: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_CARCOLLISION_DUST: + case PARTICLE_BURNINGRUBBER_SMOKE: + entry->m_ppRaster = &gpCollisionSmokeRaster; + break; + + case PARTICLE_WHEEL_WATER: + case PARTICLE_WATER: + case PARTICLE_SMOKE: + case PARTICLE_SMOKE_SLOWMOTION: + case PARTICLE_GARAGEPAINT_SPRAY: + case PARTICLE_STEAM: + case PARTICLE_BOAT_SPLASH: + case PARTICLE_WATER_CANNON: + case PARTICLE_EXTINGUISH_STEAM: + case PARTICLE_HELI_DUST: + case PARTICLE_PAINT_SMOKE: + case PARTICLE_BULLETHIT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_GUNSHELL_FIRST: + case PARTICLE_GUNSHELL: + case PARTICLE_GUNSHELL_BUMP1: + case PARTICLE_GUNSHELL_BUMP2: + entry->m_ppRaster = &gpGunShellRaster; + break; + + case PARTICLE_ENGINE_SMOKE: + case PARTICLE_ENGINE_SMOKE2: + case PARTICLE_CARFLAME_SMOKE: + case PARTICLE_FIREBALL_SMOKE: + case PARTICLE_TEST: + entry->m_ppRaster = &gpCloudRaster4; + break; + + case PARTICLE_BIRD_FRONT: + entry->m_ppRaster = gpBirdfrontRaster; + break; + } + } + + debug("CParticle ready"); +} + +void +CEntity::AddSteamsFromGround(CVector *unused) +{ + int i, n; + C2dEffect *effect; + CVector pos; + + n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects(); + for(i = 0; i < n; i++){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + if(effect->type != EFFECT_PARTICLE) + continue; + + pos = GetMatrix() * effect->pos; + switch(effect->particle.particleType){ + case 0: + CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 1: + CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 2: + CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); + break; + case 3: + CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 4: + CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); + break; + } + } +} + +void CParticle::Shutdown() +{ + debug("Shutting down CParticle..."); + + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + { + RwTextureDestroy(gpSmokeTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpSmokeTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + { + RwTextureDestroy(gpSmoke2Tex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpSmoke2Tex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + { + RwTextureDestroy(gpRubberTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRubberTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + { + RwTextureDestroy(gpRainSplashTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRainSplashTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + { + RwTextureDestroy(gpWatersprayTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpWatersprayTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + { + RwTextureDestroy(gpExplosionMediumTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpExplosionMediumTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + { + RwTextureDestroy(gpGunFlashTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpGunFlashTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + { + RwTextureDestroy(gpRainDropTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRainDropTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + { + RwTextureDestroy(gpRainSplashupTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpRainSplashupTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + { + RwTextureDestroy(gpBirdfrontTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpBirdfrontTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + { + RwTextureDestroy(gpCarDebrisTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpCarDebrisTex[i] = nil; +#endif + } + + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + { + RwTextureDestroy(gpCarSplashTex[i]); +#if GTA_VERSION >= GTA3_PC_11 + gpCarSplashTex[i] = nil; +#endif + } + + RwTextureDestroy(gpFlame1Tex); +#if GTA_VERSION >= GTA3_PC_11 + gpFlame1Tex = nil; +#endif + + RwTextureDestroy(gpFlame5Tex); +#if GTA_VERSION >= GTA3_PC_11 + gpFlame5Tex = nil; +#endif + + RwTextureDestroy(gpRainDropSmallTex); +#if GTA_VERSION >= GTA3_PC_11 + gpRainDropSmallTex = nil; +#endif + + RwTextureDestroy(gpBloodTex); +#if GTA_VERSION >= GTA3_PC_11 + gpBloodTex = nil; +#endif + + RwTextureDestroy(gpLeafTex); +#if GTA_VERSION >= GTA3_PC_11 + gpLeafTex = nil; +#endif + + RwTextureDestroy(gpCloudTex1); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex1 = nil; +#endif + + RwTextureDestroy(gpCloudTex4); +#if GTA_VERSION >= GTA3_PC_11 + gpCloudTex4 = nil; +#endif + + RwTextureDestroy(gpBloodSmallTex); +#if GTA_VERSION >= GTA3_PC_11 + gpBloodSmallTex = nil; +#endif + + RwTextureDestroy(gpGungeTex); +#if GTA_VERSION >= GTA3_PC_11 + gpGungeTex = nil; +#endif + + RwTextureDestroy(gpCollisionSmokeTex); +#if GTA_VERSION >= GTA3_PC_11 + gpCollisionSmokeTex = nil; +#endif + + RwTextureDestroy(gpBulletHitTex); +#if GTA_VERSION >= GTA3_PC_11 + gpBulletHitTex = nil; +#endif + + RwTextureDestroy(gpGunShellTex); +#if GTA_VERSION >= GTA3_PC_11 + gpGunShellTex = nil; +#endif + + RwTextureDestroy(gpWakeOldTex); +#if GTA_VERSION >= GTA3_PC_11 + gpWakeOldTex = nil; +#endif + + RwTextureDestroy(gpPointlightTex); +#if GTA_VERSION >= GTA3_PC_11 + gpPointlightTex = nil; +#endif + + int32 slot; + + slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::RemoveTxdSlot(slot); + + debug("CParticle shut down"); +} + +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) +{ + CRGBA color(0, 0, 0, 0); + return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); +} + +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) +{ + if ( CTimer::GetIsPaused() ) + return NULL; + +#ifdef PC_PARTICLE + if ( ( type == PARTICLE_ENGINE_SMOKE + || type == PARTICLE_ENGINE_SMOKE2 + || type == PARTICLE_ENGINE_STEAM + || type == PARTICLE_CARFLAME_SMOKE + || type == PARTICLE_RUBBER_SMOKE + || type == PARTICLE_BURNINGRUBBER_SMOKE + || type == PARTICLE_EXHAUST_FUMES + || type == PARTICLE_CARCOLLISION_DUST ) + && nParticleCreationInterval & CTimer::GetFrameCounter() ) + { + return nil; + } +#endif + + CParticle *pParticle = m_pUnusedListHead; + + if ( pParticle == nil ) + return nil; + + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[type]; + + if ( psystem->m_fCreateRange != 0.0f && psystem->m_fCreateRange < ( TheCamera.GetPosition() - vecPos ).MagnitudeSqr() ) + return nil; + + + pParticle->m_fSize = psystem->m_fDefaultInitialRadius; + pParticle->m_fExpansionRate = psystem->m_fExpansionRate; + + if ( nLifeSpan != 0 ) + pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + nLifeSpan; + else + pParticle->m_nTimeWhenWillBeDestroyed = CTimer::GetTimeInMilliseconds() + psystem->m_nLifeSpan; + + pParticle->m_nColorIntensity = psystem->m_nFadeToBlackInitialIntensity; + pParticle->m_nAlpha = psystem->m_nFadeAlphaInitialIntensity; + pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle; + pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius; + + if ( nCurFrame != 0 ) + pParticle->m_nCurrentFrame = nCurFrame; + else + pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; + + pParticle->m_nFadeToBlackTimer = 0; + pParticle->m_nFadeAlphaTimer = 0; + pParticle->m_nZRotationTimer = 0; + pParticle->m_nZRadiusTimer = 0; + pParticle->m_nAnimationSpeedTimer = 0; + pParticle->m_fZGround = 0.0f; + pParticle->m_vecPosition = vecPos; + pParticle->m_vecVelocity = vecDir; + pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f); + pParticle->m_nTimeWhenColorWillBeChanged = 0; + + if ( color.alpha != 0 ) + RwRGBAAssign(&pParticle->m_Color, &color); + else + { + RwRGBAAssign(&pParticle->m_Color, &psystem->m_RenderColouring); + + if ( psystem->m_ColorFadeTime != 0 ) + pParticle->m_nTimeWhenColorWillBeChanged = CTimer::GetTimeInMilliseconds() + psystem->m_ColorFadeTime; + + if ( psystem->m_InitialColorVariation != 0 ) + { + int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); + //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); + + pParticle->m_Color.red = Clamp(pParticle->m_Color.red + + PERCENT(pParticle->m_Color.red, ColorVariation), + 0, 255); + + pParticle->m_Color.green = Clamp(pParticle->m_Color.green + + PERCENT(pParticle->m_Color.green, ColorVariation), + 0, 255); + + pParticle->m_Color.blue = Clamp(pParticle->m_Color.blue + + PERCENT(pParticle->m_Color.blue, ColorVariation), + 0, 255); + } + } + + pParticle->m_nRotation = nRotation; + +// PC only + if ( pParticle->m_nRotation >= 360 ) + pParticle->m_nRotation -= 360; + else if ( pParticle->m_nRotation < 0 ) + pParticle->m_nRotation += 360; + + if ( nRotationSpeed != 0 ) + pParticle->m_nRotationStep = nRotationSpeed; + else + pParticle->m_nRotationStep = psystem->m_nRotationSpeed; + + if ( CGeneral::GetRandomNumber() & 1 ) + pParticle->m_nRotationStep = -pParticle->m_nRotationStep; + + pParticle->m_vecScreenPosition.x = 0.0f; // bug ? + + if ( psystem->m_fPositionRandomError != 0.0f ) + { + pParticle->m_vecPosition.x += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + pParticle->m_vecPosition.y += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + + if ( psystem->Flags & RAND_VERT_V ) + pParticle->m_vecPosition.z += psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + } + + if ( psystem->m_fVelocityRandomError != 0.0f ) + { + pParticle->m_vecVelocity.x += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + pParticle->m_vecVelocity.y += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + + if ( psystem->Flags & RAND_VERT_V ) + pParticle->m_vecVelocity.z += psystem->m_fVelocityRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + } + + if ( psystem->m_fExpansionRateError != 0.0f ) + pParticle->m_fExpansionRate += psystem->m_fExpansionRateError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE] + psystem->m_fExpansionRateError; + + if ( psystem->m_nRotationRateError != 0 ) + pParticle->m_nRotationStep += CGeneral::GetRandomNumberInRange(-psystem->m_nRotationRateError, psystem->m_nRotationRateError); + + if ( psystem->m_nLifeSpanErrorShape != 0 ) + { + float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + if ( randVal > 0.0f ) + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape)); + else + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape)); + } + + if ( psystem->Flags & ZCHECK_FIRST ) + { + static bool bValidGroundFound = false; + static CVector LastTestCoors; + static float LastTestGroundZ; + + if ( bValidGroundFound + && vecPos.x == LastTestCoors.x + && vecPos.y == LastTestCoors.y + && vecPos.z == LastTestCoors.z ) + { + pParticle->m_fZGround = LastTestGroundZ; + } + else + { + bValidGroundFound = false; + + CColPoint point; + CEntity *entity; + + if ( !CWorld::ProcessVerticalLine( + pParticle->m_vecPosition + CVector(0.0f, 0.0f, 0.5f), + -100.0f, point, entity, true, true, false, false, true, false, nil) ) + { + return nil; + } + + if ( point.point.z >= pParticle->m_vecPosition.z ) + return nil; + + pParticle->m_fZGround = point.point.z; + bValidGroundFound = true; + LastTestCoors = vecPos; + LastTestGroundZ = point.point.z; + } + } + + if ( psystem->Flags & ZCHECK_BUMP ) + { + static float Z_Ground = 0.0f; + + if ( psystem->Flags & ZCHECK_BUMP_FIRST ) + { + bool bZFound = false; + + Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); + + if ( bZFound == false ) + return nil; + + pParticle->m_fZGround = Z_Ground; + } + + pParticle->m_fZGround = Z_Ground; + } + + switch ( type ) + { + case PARTICLE_DEBRIS: + pParticle->m_vecVelocity.z *= CGeneral::GetRandomNumberInRange(0.5f, 3.0f); + break; + + case PARTICLE_EXPLOSION_MEDIUM: + pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; + pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f); + pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); + break; + + case PARTICLE_EXPLOSION_LARGE: + pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; + pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f); + pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f); + break; + + case PARTICLE_WATER_HYDRANT: + pParticle->m_vecPosition.z += 20.0f * psystem->m_fPositionRandomError * ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + break; + default: break; + } + + if ( fSize != 0.0f ) + pParticle->m_fSize = fSize; + + m_pUnusedListHead = pParticle->m_pNext; + + pParticle->m_pNext = psystem->m_pParticles; + + psystem->m_pParticles = pParticle; + + return pParticle; +} + +void CParticle::Update() +{ + if ( CTimer::GetIsPaused() ) + return; + + CRGBA color(0, 0, 0, 0); + + float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); + float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); + float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); + float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); + float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); + float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); + + CParticleObject::UpdateAll(); + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + { + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; + CParticle *particle = psystem->m_pParticles; + CParticle *prevParticle = nil; + bool bRemoveParticle; + + if ( particle == nil ) + continue; + + for ( ; particle != nil; _Next(particle, prevParticle, psystem, bRemoveParticle) ) + { + bRemoveParticle = false; + + CVector moveStep = particle->m_vecPosition + ( particle->m_vecVelocity * CTimer::GetTimeStep() ); + + if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 ) + { + bRemoveParticle = true; + continue; + } + + if ( particle->m_nTimeWhenColorWillBeChanged != 0 ) + { + if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() ) + { + float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime); + + particle->m_Color.red = Clamp( + psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), + 0, 255); + + particle->m_Color.green = Clamp( + psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), + 0, 255); + + particle->m_Color.blue = Clamp( + psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), + 0, 255); + } + else + RwRGBAAssign(&particle->m_Color, &psystem->m_FadeDestinationColor); + } + + if ( psystem->Flags & CLIPOUT2D ) + { + if ( particle->m_vecPosition.x < -10.0f || particle->m_vecPosition.x > SCREEN_WIDTH + 10.0f + || particle->m_vecPosition.y < -10.0f || particle->m_vecPosition.y > SCREEN_HEIGHT + 10.0f ) + { + bRemoveParticle = true; + continue; + } + } + + float size = particle->m_fSize + particle->m_fExpansionRate; + + if ( size < 0.0f ) + { + bRemoveParticle = true; + continue; + } + + particle->m_fSize = size; + + switch ( psystem->m_nFrictionDecceleration ) + { + case 50: + particle->m_vecVelocity *= fFricDeccel50; + break; + + case 80: + particle->m_vecVelocity *= fFricDeccel80; + break; + + case 90: + particle->m_vecVelocity *= fFricDeccel90; + break; + + case 95: + particle->m_vecVelocity *= fFricDeccel95; + break; + + case 96: + particle->m_vecVelocity *= fFricDeccel96; + break; + + case 99: + particle->m_vecVelocity *= fFricDeccel99; + break; + } + + if ( psystem->m_fGravitationalAcceleration > 0.0f ) + { + if ( -50.0f * psystem->m_fGravitationalAcceleration < particle->m_vecVelocity.z ) + particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep(); + + if ( psystem->Flags & ZCHECK_FIRST ) + { + if ( particle->m_vecPosition.z < particle->m_fZGround ) + { + switch ( psystem->m_Type ) + { + case PARTICLE_RAINDROP: + case PARTICLE_RAINDROP_SMALL: + { + bRemoveParticle = true; + + if ( CGeneral::GetRandomNumber() & 1 ) + { + AddParticle(PARTICLE_RAIN_SPLASH, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + else + { + AddParticle(PARTICLE_RAIN_SPLASHUP, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + + continue; + } + break; + + case PARTICLE_WHEEL_WATER: + { + bRemoveParticle = true; + + int32 randVal = CGeneral::GetRandomNumber(); + + if ( randVal & 1 ) + { + if ( (randVal % 5) == 0 ) + { + AddParticle(PARTICLE_RAIN_SPLASH, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + else + { + AddParticle(PARTICLE_RAIN_SPLASHUP, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, 0, 0); + } + + } + continue; + } + break; + + case PARTICLE_BLOOD: + case PARTICLE_BLOOD_SMALL: + { + bRemoveParticle = true; + + CVector vecPosn = particle->m_vecPosition; + vecPosn.z += 1.0f; + + Randomizer++; + int32 randVal = int32(Randomizer & 7); + + if ( randVal == 5 ) + { + CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, + 0.1f, 0.0f, 0.0f, -0.1f, + 255, + 255, 0, 0, + 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f); + } + else if ( randVal == 2 ) + { + CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, + 0.2f, 0.0f, 0.0f, -0.2f, + 255, + 255, 0, 0, + 4.0f, (CGeneral::GetRandomNumber() & 4095) + 8000, 1.0f); + } + continue; + } + break; + default: break; + } + } + } + else if ( psystem->Flags & ZCHECK_STEP ) + { + CColPoint point; + CEntity *entity; + + if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, + true, true, false, false, true, false, nil) ) + { + if ( moveStep.z <= point.point.z ) + { + moveStep.z = point.point.z; + if ( psystem->m_Type == PARTICLE_DEBRIS2 ) + { + particle->m_vecVelocity.x *= 0.8f; + particle->m_vecVelocity.y *= 0.8f; + particle->m_vecVelocity.z *= -0.4f; + if ( particle->m_vecVelocity.z < 0.005f ) + particle->m_vecVelocity.z = 0.0f; + } + } + } + } + else if ( psystem->Flags & ZCHECK_BUMP ) + { + if ( particle->m_vecPosition.z < particle->m_fZGround ) + { + switch ( psystem->m_Type ) + { + case PARTICLE_GUNSHELL_FIRST: + case PARTICLE_GUNSHELL: + { + bRemoveParticle = true; + + AddParticle(PARTICLE_GUNSHELL_BUMP1, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector + ( + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(0.05f, 0.1f) + ), + nil, + particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); + + PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition); + } + break; + + case PARTICLE_GUNSHELL_BUMP1: + { + bRemoveParticle = true; + + AddParticle(PARTICLE_GUNSHELL_BUMP2, + CVector + ( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + 0.05f + particle->m_fZGround + ), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.03f, 0.06f)), + nil, + particle->m_fSize, color, 0, 0, 0, 0); + + PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition); + } + break; + + case PARTICLE_GUNSHELL_BUMP2: + { + bRemoveParticle = true; + continue; + } + break; + default: break; + } + } + } + } + else + { + if ( psystem->m_fGravitationalAcceleration < 0.0f ) + { + if ( -5.0f * psystem->m_fGravitationalAcceleration > particle->m_vecVelocity.z ) + particle->m_vecVelocity.z -= psystem->m_fGravitationalAcceleration * CTimer::GetTimeStep(); + } + else + { + if ( psystem->Flags & ZCHECK_STEP ) + { + CColPoint point; + CEntity *entity; + + if ( CWorld::ProcessVerticalLine(particle->m_vecPosition, moveStep.z, point, entity, + true, false, false, false, true, false, nil) ) + { + if ( moveStep.z <= point.point.z ) + { + moveStep.z = point.point.z; + if ( psystem->m_Type == PARTICLE_HELI_ATTACK ) + { + bRemoveParticle = true; + AddParticle(PARTICLE_STEAM, moveStep, CVector(0.0f, 0.0f, 0.05f), nil, 0.2f, 0, 0, 0, 0); + continue; + } + } + } + } + } + } + + if ( psystem->m_nFadeToBlackAmount != 0 ) + { + if ( particle->m_nFadeToBlackTimer >= psystem->m_nFadeToBlackTime ) + { + particle->m_nFadeToBlackTimer = 0; + + particle->m_nColorIntensity = Clamp(particle->m_nColorIntensity - psystem->m_nFadeToBlackAmount, + 0, 255); + } + else + ++particle->m_nFadeToBlackTimer; + } + + if ( psystem->m_nFadeAlphaAmount != 0 ) + { + if ( particle->m_nFadeAlphaTimer >= psystem->m_nFadeAlphaTime ) + { + particle->m_nFadeAlphaTimer = 0; + + particle->m_nAlpha = Clamp(particle->m_nAlpha - psystem->m_nFadeAlphaAmount, + 0, 255); +#ifdef PC_PARTICLE + if ( particle->m_nAlpha == 0 ) + { + bRemoveParticle = true; + continue; + } +#endif + } + else + ++particle->m_nFadeAlphaTimer; + } + + if ( psystem->m_nZRotationAngleChangeAmount != 0 ) + { + if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime ) + { + particle->m_nZRotationTimer = 0; + particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount; + } + else + ++particle->m_nZRotationTimer; + } + + if ( psystem->m_fZRadiusChangeAmount != 0.0f ) + { + if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime ) + { + particle->m_nZRadiusTimer = 0; + particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount; + } + else + ++particle->m_nZRadiusTimer; + } + + if ( psystem->m_nAnimationSpeed != 0 ) + { + if ( particle->m_nAnimationSpeedTimer > psystem->m_nAnimationSpeed ) + { + particle->m_nAnimationSpeedTimer = 0; + + if ( ++particle->m_nCurrentFrame > psystem->m_nFinalAnimationFrame ) + { + if ( psystem->Flags & CYCLE_ANIM ) + particle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; + else + --particle->m_nCurrentFrame; + } + } + else + ++particle->m_nAnimationSpeedTimer; + } + + if ( particle->m_nRotationStep != 0 ) + { + particle->m_nRotation += particle->m_nRotationStep; + + if ( particle->m_nRotation >= 360 ) + particle->m_nRotation -= 360; + else if ( particle->m_nRotation < 0 ) + particle->m_nRotation += 360; + } + + if ( particle->m_fCurrentZRadius != 0.0f ) + { + int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + + float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius; + + float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius; + + moveStep -= particle->m_vecParticleMovementOffset; + + moveStep += CVector(fX, fY, 0.0f); + + particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f); + } + + particle->m_vecPosition = moveStep; + } + } +} + +void CParticle::Render() +{ + PUSH_RENDERGROUP("CParticle::Render"); + + RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP); + RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + CSprite::InitSpriteBuffer2D(); + + uint32 flags = DRAW_OPAQUE; + + RwRaster *prevFrame = nil; + + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) + { + tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; +#ifdef PC_PARTICLE + bool particleBanned = false; +#endif + CParticle *particle = psystem->m_pParticles; + + RwRaster **frames = psystem->m_ppRaster; +#ifdef PC_PARTICLE + tParticleType type = psystem->m_Type; + + if ( type == PARTICLE_ENGINE_SMOKE + || type == PARTICLE_ENGINE_SMOKE2 + || type == PARTICLE_ENGINE_STEAM + || type == PARTICLE_CARFLAME_SMOKE + || type == PARTICLE_RUBBER_SMOKE + || type == PARTICLE_BURNINGRUBBER_SMOKE + || type == PARTICLE_EXHAUST_FUMES + || type == PARTICLE_CARCOLLISION_DUST ) + { + particleBanned = true; + } +#endif + + if ( particle ) + { + if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE) + || (flags & DRAW_DARK) != (psystem->Flags & DRAW_DARK) ) + { + CSprite::FlushSpriteBuffer(); + + if ( psystem->Flags & DRAW_OPAQUE ) + { + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + } + else + { + if ( psystem->Flags & DRAW_DARK ) + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + else + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); + + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); + } + + flags = psystem->Flags; + } + + if ( frames != nil ) + { + RwRaster *curFrame = *frames; + if ( curFrame != prevFrame ) + { + CSprite::FlushSpriteBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame); + prevFrame = curFrame; + } + } + } + + while ( particle != nil ) + { + bool canDraw = true; +#ifdef PC_PARTICLE + + if ( particle->m_nAlpha == 0 ) + canDraw = false; +#endif + if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) + { + RwRaster *curFrame = frames[particle->m_nCurrentFrame]; + if ( prevFrame != curFrame ) + { + CSprite::FlushSpriteBuffer(); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)curFrame); + prevFrame = curFrame; + } + } + + if ( canDraw && psystem->Flags & DRAWTOP2D ) + { + if ( particle->m_nRotation != 0 ) + { + CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + particle->m_fSize * 63.0f, + particle->m_fSize * 63.0f, + particle->m_Color, + particle->m_nColorIntensity, + (float)particle->m_nRotation, //DEGTORAD((float)particle->m_nRotation) ps2 + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite2D( + particle->m_vecPosition.x, + particle->m_vecPosition.y, + particle->m_fSize * 63.0f, + particle->m_fSize * 63.0f, + particle->m_Color, + particle->m_nColorIntensity, + particle->m_nAlpha); + } + + canDraw = false; + } + + if ( canDraw ) + { + CVector coors; + float w; + float h; + + if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) ) + { +#ifdef PC_PARTICLE + if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) + && SCREEN_HEIGHT * fParticleScaleLimit >= h ) +#endif + { + if ( particle->m_nRotation != 0 ) + { + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + float(particle->m_nRotation), // DEGTORAD((float)particle->m_nRotation) ps2 + particle->m_nAlpha); + } + else if ( psystem->Flags & SCREEN_TRAIL ) + { + float fRotation; + float fTrailLength; + + if ( particle->m_vecScreenPosition.x == 0.0f ) + { + fTrailLength = 0.0f; + fRotation = 0.0f; + } + else + { + CVector2D vecDist + ( + coors.x - particle->m_vecScreenPosition.x, + coors.y - particle->m_vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + fRotation = RADTODEG(fRotation); + + if ( fRotation < 0.0f ) + fRotation += 360.0f; + + float fSpeed = particle->m_vecVelocity.Magnitude(); + + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + + if ( fDist > fNewTrailLength ) + fTrailLength = fNewTrailLength; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + + particle->m_vecScreenPosition = coors; + } + else if ( psystem->Flags & SPEED_TRAIL ) + { + CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; + float fRotation; + float fTrailLength; + + if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) + { + CVector2D vecDist + ( + coors.x - particle->m_vecScreenPosition.x, + coors.y - particle->m_vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + fRotation = RADTODEG(fRotation); + + if ( fRotation < 0.0f ) + fRotation += 360.0f; + } + else + { + fRotation = 0.0f; + fTrailLength = 0.0f; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + } + else if ( psystem->Flags & VERT_TRAIL ) + { + float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); + + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_RAINDROP_SMALL ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w * 0.05f, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_BOAT_WAKE ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + psystem->m_fDefaultInitialRadius * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + } + } + } + + particle = particle->m_pNext; + } + + CSprite::FlushSpriteBuffer(); + + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); + + POP_RENDERGROUP(); +} + +void CParticle::RemovePSystem(tParticleType type) +{ + tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[type]; + + for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = psystemdata->m_pParticles ) + RemoveParticle(particle, nil, psystemdata); +} + +void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) +{ + if ( pPrevParticle ) + pPrevParticle->m_pNext = pParticle->m_pNext; + else + pPSystemData->m_pParticles = pParticle->m_pNext; + + pParticle->m_pNext = m_pUnusedListHead; + m_pUnusedListHead = pParticle; +} + +void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize) +{ + CRGBA color(240, 240, 240, 255); + + if ( fPower < 1.0f ) + fPower = 1.0f; + + CVector vecRandOffset + ( + CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), + CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), + CGeneral::GetRandomNumberInRange(0.1f, 0.3f) + ); + + vecRandOffset *= 2.0f; + + CVector vecStepPos = vecPos; + + for ( int32 i = 0; i < int32(fPower * 4.0f); i++ ) + { + AddParticle(PARTICLE_EXPLOSION_MFAST, + vecStepPos, + CVector + ( + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.0f) + ), + nil, + fSize, color, 0, 0, 0, 0); + + AddParticle(PARTICLE_EXPLOSION_MFAST, + vecStepPos, + CVector + ( + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(0.0f, 0.07f) + ), + nil, + fSize, color, 0, 0, 0, 0); + + AddParticle(PARTICLE_EXPLOSION_MFAST, + vecStepPos, + CVector + ( + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(-0.04f, 0.04f), + CGeneral::GetRandomNumberInRange(0.0f, 0.07f) + ), + nil, + fSize, color, 0, 0, 0, 0); + + vecStepPos += vecRandOffset; + } +} + +void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix) +{ + CRGBA color(0, 0, 0, 0); + + CMatrix invMat(Invert(matMatrix)); + + CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f)); + + for ( int32 i = 0; i < 5; i++ ) + { + CVector pos = vecBasePos; + + pos.x += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f); + pos.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f); + + AddParticle(PARTICLE_CARCOLLISION_DUST, + pos, + CVector(0.0f, 0.0f, 0.0f), + nil, + 0.3f, color, 0, 0, 0, 0); + } +} |