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authorSergeanur <s.anureev@yandex.ua>2021-07-17 23:03:57 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-17 23:03:57 +0200
commitc937bdbfea8f522d14d7a41f24372bddf5bdafcc (patch)
treeeb8f97f6cf9fac31d7ab90388af232d51cc9c137 /src/renderer/WaterLevel.h
parentMerge pull request #1219 from withmorten/miami-ini (diff)
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Diffstat (limited to 'src/renderer/WaterLevel.h')
-rw-r--r--src/renderer/WaterLevel.h184
1 files changed, 184 insertions, 0 deletions
diff --git a/src/renderer/WaterLevel.h b/src/renderer/WaterLevel.h
new file mode 100644
index 00000000..6d6614d8
--- /dev/null
+++ b/src/renderer/WaterLevel.h
@@ -0,0 +1,184 @@
+#pragma once
+
+#define WATER_X_OFFSET (400.0f)
+
+#define WATER_Z_OFFSET (0.5f)
+
+#define NO_WATER -128
+
+#define MAX_SMALL_SECTORS 128
+#define MAX_LARGE_SECTORS 64
+#define MAX_HUGE_SECTORS 32
+#define MAX_EXTRAHUGE_SECTORS 16
+
+#define SMALL_SECTOR_SIZE 32
+#define LARGE_SECTOR_SIZE 64
+#define HUGE_SECTOR_SIZE 128
+#define EXTRAHUGE_SECTOR_SIZE 256
+
+#define WATER_START_X -2048.0f
+#define WATER_END_X 2048.0f
+
+#define WATER_START_Y -2048.0f
+#define WATER_END_Y 2048.0f
+
+#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
+#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
+
+#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
+#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
+#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
+#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) )
+
+// 64x64 Large blocks 64x64 each
+#define WATER_TO_BLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_BLOCK_SECTORS )
+#define WATER_TO_BLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_BLOCK_SECTORS )
+
+// 128x128 Small blocks 32x32 each
+#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS )
+#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS )
+
+// 32
+#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
+#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
+#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
+#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
+#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE )
+#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE )
+
+// 64
+#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS )
+#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS )
+#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
+#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
+#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE )
+#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE )
+
+// 128
+#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS )
+#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS )
+#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
+#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
+#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE )
+#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE )
+
+// 256
+#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS )
+#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS )
+#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
+#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
+#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
+#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
+
+struct ColData
+{
+ uint8 SurfaceType;
+ uint8 PieceType;
+};
+
+enum eBeachToy
+{
+ BEACHTOY_0 = 0,
+ BEACHTOY_BALL,
+ BEACHTOY_LOUNGE_WOOD_UP,
+ BEACHTOY_LOUNGE_TOWEL_UP,
+ BEACHTOY_LOUNGE_WOOD_ON,
+ BEACHTOY_ANY_LOUNGE,
+ BEACHTOY_LOTION,
+ BEACHTOY_TOWEL1,
+ BEACHTOY_TOWEL2,
+ BEACHTOY_TOWEL3,
+ BEACHTOY_TOWEL4,
+ BEACHTOY_ANY_TOWEL,
+};
+
+extern RwRaster* gpWaterRaster;
+extern bool gbDontRenderWater;
+
+class CEntity;
+
+class CWaterLevel
+{
+public:
+ static int32 ms_nNoOfWaterLevels;
+ static float ms_aWaterZs[48];
+ static CRect ms_aWaterRects[48];
+ static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each
+ static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each
+ static bool WavesCalculatedThisFrame;
+
+ static bool RequireWavySector;
+ static bool MaskCalculatedThisFrame;
+ static CVector PreCalculatedMaskPosn;
+ static bool m_bRenderSeaBed;
+ static int32 m_nRenderWaterLayers;
+
+ static RpAtomic *ms_pWavyAtomic;
+ static RpAtomic *ms_pMaskAtomic;
+
+ static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
+ static void Shutdown();
+
+ static void CreateWavyAtomic();
+ static void DestroyWavyAtomic();
+
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
+
+ static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
+ static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
+ static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
+ static float GetWaterWavesOnly(short x, short y); // unused
+ static CVector GetWaterNormal(float fX, float fY);
+
+ static void RenderWater();
+ static void RenderTransparentWater(void);
+ // unused
+ static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
+ // inlined
+ static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
+ static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
+ static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color);
+ // inlined
+ static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender = false);
+ // unused
+#ifdef PC_WATER
+ static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
+#else
+ static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, int32 nCamDirX, int32 nCamDirY, RwRGBA const&color);
+#endif
+
+#ifdef PC_WATER
+ static void PreCalcWaterGeometry(void);
+ static bool PreCalcWavySector(RwRGBA const &color); //fucked up
+ static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color);
+#endif
+
+
+ static void RenderBoatWakes(void);
+ static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ);
+
+ // unused
+ static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED
+ static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist);
+ static float CalcDistanceToWater(float fX, float fY);
+ static void RenderAndEmptyRenderBuffer();
+
+ static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
+
+ // unused
+ static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset);
+ // unused
+ static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance);
+ static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel);
+
+ static void RenderSeaBirds();
+ static void RenderShipsOnHorizon();
+
+ static void HandleSeaLifeForms();
+
+ static void HandleBeachToysStuff(void);
+ static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
+};