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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-28 15:29:45 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-01 02:51:31 +0100 |
commit | 5a3a058ed34848ebd44f055d8175c0ba4560f25a (patch) | |
tree | 028ad895a8ddd94c1935099954d8e5c296bb801c /src/rw/TexRead.cpp | |
parent | Add multisampling to librw (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/rw/TexRead.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp index 069152a2..c5252f77 100644 --- a/src/rw/TexRead.cpp +++ b/src/rw/TexRead.cpp @@ -24,6 +24,7 @@ #include "Sprite2d.h" #include "Text.h" #include "RwHelper.h" +#include "Frontend.h" #endif //GTA_PC float texLoadTime; @@ -390,6 +391,15 @@ CreateTxdImageForVideoCard() // so let's hope that is the case for all rw::gl3::needToReadBackTextures = true; #endif + +#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION + // let's disable vsync and frame limiter to speed up texture conversion + // (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P) + int8 vsyncState = FrontEndMenuManager.m_PrefsVsync; + int8 frameLimiterState = FrontEndMenuManager.m_PrefsFrameLimiter; + FrontEndMenuManager.m_PrefsVsync = 0; + FrontEndMenuManager.m_PrefsFrameLimiter = 0; +#endif int32 i; for (i = 0; i < TXDSTORESIZE; i++) { @@ -444,6 +454,12 @@ CreateTxdImageForVideoCard() } } +#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION + // restore vsync and frame limiter states + FrontEndMenuManager.m_PrefsVsync = vsyncState; + FrontEndMenuManager.m_PrefsFrameLimiter = frameLimiterState; +#endif + RwStreamClose(img, nil); delete []buf; |