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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
commit | 87bca997a45c3364b3994fddb40230ef20a56d90 (patch) | |
tree | 1a4c6997451d097141386bf246dfeef97dd2794c /src/rw/TexRead.cpp | |
parent | ps2 hud, restore original code (diff) | |
parent | Fixing the Ghost vehicle name. (diff) | |
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Diffstat (limited to 'src/rw/TexRead.cpp')
-rw-r--r-- | src/rw/TexRead.cpp | 108 |
1 files changed, 104 insertions, 4 deletions
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp index 5dde20dd..d0addcca 100644 --- a/src/rw/TexRead.cpp +++ b/src/rw/TexRead.cpp @@ -18,6 +18,7 @@ #include "Sprite2d.h" #include "Text.h" #include "RwHelper.h" +#include "Frontend.h" #endif //GTA_PC float texLoadTime; @@ -150,11 +151,80 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict) } #ifdef GTA_PC -#ifdef RWLIBS -extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); -#else -RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); + +#ifdef LIBRW + +#define CAPSVERSION 0 + +struct GPUcaps +{ + uint32 version; // so we can force regeneration easily + uint32 platform; + uint32 subplatform; + uint32 dxtSupport; +}; + +static void +GetGPUcaps(GPUcaps *caps) +{ + caps->version = CAPSVERSION; + caps->platform = rw::platform; + caps->subplatform = 0; + caps->dxtSupport = 0; + // TODO: more later +#ifdef RW_GL3 + caps->subplatform = rw::gl3::gl3Caps.gles; + caps->dxtSupport = rw::gl3::gl3Caps.dxtSupported; +#endif +#ifdef RW_D3D9 + caps->dxtSupport = 1; // TODO, probably #endif +} + +void +ReadVideoCardCapsFile(GPUcaps *caps) +{ + memset(caps, 0, sizeof(GPUcaps)); + + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "rb"); + if (file != 0) { + CFileMgr::Read(file, (char*)&caps->version, 4); + CFileMgr::Read(file, (char*)&caps->platform, 4); + CFileMgr::Read(file, (char*)&caps->subplatform, 4); + CFileMgr::Read(file, (char*)&caps->dxtSupport, 4); + CFileMgr::CloseFile(file); + } +} + +bool +CheckVideoCardCaps(void) +{ + GPUcaps caps, fcaps; + GetGPUcaps(&caps); + ReadVideoCardCapsFile(&fcaps); + return caps.version != fcaps.version || + caps.platform != fcaps.platform || + caps.subplatform != fcaps.subplatform || + caps.dxtSupport != fcaps.dxtSupport; +} + +void +WriteVideoCardCapsFile(void) +{ + GPUcaps caps; + GetGPUcaps(&caps); + int32 file = CFileMgr::OpenFile("DATA\\CAPS.DAT", "wb"); + if (file != 0) { + CFileMgr::Write(file, (char*)&caps.version, 4); + CFileMgr::Write(file, (char*)&caps.platform, 4); + CFileMgr::Write(file, (char*)&caps.subplatform, 4); + CFileMgr::Write(file, (char*)&caps.dxtSupport, 4); + CFileMgr::CloseFile(file); + } +} + +#else +extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags); void ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8) { @@ -201,6 +271,7 @@ WriteVideoCardCapsFile(void) CFileMgr::CloseFile(file); } } +#endif void ConvertingTexturesScreen(uint32 num, uint32 count, const char *text) @@ -282,6 +353,22 @@ CreateTxdImageForVideoCard() return false; } +#ifdef RW_GL3 + // so we can read back DXT with GLES + // only works for textures that are not yet loaded + // so let's hope that is the case for all + rw::gl3::needToReadBackTextures = true; +#endif + +#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION + // let's disable vsync and frame limiter to speed up texture conversion + // (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P) + int8 vsyncState = CMenuManager::m_PrefsVsync; + int8 frameLimiterState = CMenuManager::m_PrefsFrameLimiter; + CMenuManager::m_PrefsVsync = 0; + CMenuManager::m_PrefsFrameLimiter = 0; +#endif + int32 i; for (i = 0; i < TXDSTORESIZE; i++) { ConvertingTexturesScreen(i, TXDSTORESIZE, "CVT_MSG"); @@ -309,6 +396,9 @@ CreateTxdImageForVideoCard() delete []buf; delete pDir; CStreaming::RemoveTxd(i); +#ifdef RW_GL3 + rw::gl3::needToReadBackTextures = false; +#endif return false; } @@ -332,9 +422,19 @@ CreateTxdImageForVideoCard() } } +#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION + // restore vsync and frame limiter states + CMenuManager::m_PrefsVsync = vsyncState; + CMenuManager::m_PrefsFrameLimiter = frameLimiterState; +#endif + RwStreamClose(img, nil); delete []buf; +#ifdef RW_GL3 + rw::gl3::needToReadBackTextures = false; +#endif + if (!pDir->WriteDirFile("models\\txd.dir")) { DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR"); delete pDir; |