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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-03-06 17:28:59 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-03-06 17:28:59 +0100
commit62b8f0f553917bf2db467941b5a055e08872913f (patch)
tree9e012cf5c6b1e530bee4c02e2540c52e471cdf12 /src/rw
parentFix FPEs (diff)
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Diffstat (limited to 'src/rw')
-rw-r--r--src/rw/MemoryMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rw/MemoryMgr.cpp b/src/rw/MemoryMgr.cpp
index 2379692c..b9cff043 100644
--- a/src/rw/MemoryMgr.cpp
+++ b/src/rw/MemoryMgr.cpp
@@ -28,10 +28,10 @@ RwMemoryFunctions memFuncs = {
#ifdef USE_CUSTOM_ALLOCATOR
// game seems to be using heap directly here, but this is nicer
-void *operator new(size_t sz) { return MemoryMgrMalloc(sz); }
-void *operator new[](size_t sz) { return MemoryMgrMalloc(sz); }
-void operator delete(void *ptr) noexcept { MemoryMgrFree(ptr); }
-void operator delete[](void *ptr) noexcept { MemoryMgrFree(ptr); }
+void *operator new(size_t sz) throw() { return MemoryMgrMalloc(sz); }
+void *operator new[](size_t sz) throw() { return MemoryMgrMalloc(sz); }
+void operator delete(void *ptr) throw() { MemoryMgrFree(ptr); }
+void operator delete[](void *ptr) throw() { MemoryMgrFree(ptr); }
#endif
void*