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authoraap <aap@papnet.eu>2020-04-09 20:50:24 +0200
committeraap <aap@papnet.eu>2020-04-09 20:50:24 +0200
commit34349c4df2683fca35be37ec626aaa8eef2ddaee (patch)
tree6a86b547819f30ab784d00891ee99b8924580093 /src/save/GenericGameStorage.h
parentMerge remote-tracking branch 'Fire-Head/master' (diff)
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Diffstat (limited to '')
-rw-r--r--src/save/GenericGameStorage.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h
index 40d92f16..e6fd2e2d 100644
--- a/src/save/GenericGameStorage.h
+++ b/src/save/GenericGameStorage.h
@@ -1,43 +1,43 @@
-#pragma once
-
-#include "PCSave.h"
-
-#define SLOT_COUNT (8)
-
-bool GenericSave(int file);
-bool GenericLoad();
-bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
-bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
-bool CloseFile(int32 file);
-void DoGameSpecificStuffAfterSucessLoad();
-bool CheckSlotDataValid(int32 slot);
-void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
-void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
-void DoGameSpecificStuffBeforeSave();
-void MakeValidSaveName(int32 slot);
-wchar *GetSavedGameDateAndTime(int32 slot);
-wchar *GetNameOfSavedGame(int32 slot);
-bool CheckDataNotCorrupt(int32 slot, char *name);
-bool RestoreForStartLoad();
-int align4bytes(int32 size);
-
-extern class CDate& CompileDateAndTime;
-
-extern char (&DefaultPCSaveFileName)[260];
-extern char (&ValidSaveName)[260];
-extern char (&LoadFileName)[256];
-extern wchar (&SlotFileName)[SLOT_COUNT][260];
-extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
-extern int &CheckSum;
-extern enum eLevelName &m_LevelToLoad;
-extern int (&Slots)[SLOT_COUNT+1];
-
-extern bool &b_FoundRecentSavedGameWantToLoad;
-extern bool &JustLoadedDontFadeInYet;
-extern bool &StillToFadeOut;
-extern uint32 &TimeStartedCountingForFade;
-extern uint32 &TimeToStayFadedBeforeFadeOut;
-
-extern char SaveFileNameJustSaved[260]; // 8F2570
-
+#pragma once
+
+#include "PCSave.h"
+
+#define SLOT_COUNT (8)
+
+bool GenericSave(int file);
+bool GenericLoad();
+bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
+bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
+bool CloseFile(int32 file);
+void DoGameSpecificStuffAfterSucessLoad();
+bool CheckSlotDataValid(int32 slot);
+void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
+void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
+void DoGameSpecificStuffBeforeSave();
+void MakeValidSaveName(int32 slot);
+wchar *GetSavedGameDateAndTime(int32 slot);
+wchar *GetNameOfSavedGame(int32 slot);
+bool CheckDataNotCorrupt(int32 slot, char *name);
+bool RestoreForStartLoad();
+int align4bytes(int32 size);
+
+extern class CDate& CompileDateAndTime;
+
+extern char (&DefaultPCSaveFileName)[260];
+extern char (&ValidSaveName)[260];
+extern char (&LoadFileName)[256];
+extern wchar (&SlotFileName)[SLOT_COUNT][260];
+extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
+extern int &CheckSum;
+extern enum eLevelName &m_LevelToLoad;
+extern int (&Slots)[SLOT_COUNT+1];
+
+extern bool &b_FoundRecentSavedGameWantToLoad;
+extern bool &JustLoadedDontFadeInYet;
+extern bool &StillToFadeOut;
+extern uint32 &TimeStartedCountingForFade;
+extern uint32 &TimeToStayFadedBeforeFadeOut;
+
+extern char SaveFileNameJustSaved[260]; // 8F2570
+
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; \ No newline at end of file