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authorSergeanur <s.anureev@yandex.ua>2021-01-25 18:35:03 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-25 18:35:03 +0100
commit9647901ba07e6252ce850b72108958324d3b3230 (patch)
tree0a17b9decd677ecbf3a288705df0ed2eeaef87e4 /src/skel/crossplatform.h
parentMove CRunningScript (diff)
parentUpdate OpenAL (diff)
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Diffstat (limited to 'src/skel/crossplatform.h')
-rw-r--r--src/skel/crossplatform.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index bfc03913..009b17c7 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -21,7 +21,11 @@ char *_strdate(char *buf);
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #include <IntSafe.h>
+ #ifndef __MWERKS__
+ #include <IntSafe.h>
+ #else
+ #include <Windows.h>
+ #endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"