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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-08-15 20:24:20 +0200
committererorcun <erorcunerorcun@hotmail.com.tr>2021-08-16 20:06:52 +0200
commite0ecbeee39e605cf2ee06e3632f4931d03606ce7 (patch)
tree36569421f31878d57a24cc3d279a2831f8173b04 /src/skel/glfw/glfw.cpp
parentFix impossible bullets & turn speed on heavy guns (diff)
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Diffstat (limited to '')
-rw-r--r--src/skel/glfw/glfw.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 92574953..92a5a93f 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -52,11 +52,7 @@ long _dwOperatingSystemVersion;
#include "Font.h"
#include "MemoryMgr.h"
-// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
-#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_HANDHELD // && !defined WAYLAND
-#define GET_KEYBOARD_INPUT_FROM_X11
-#endif
-
+// This is defined on project-level, via premake5 or cmake
#ifdef GET_KEYBOARD_INPUT_FROM_X11
#include <X11/Xlib.h>
#include <X11/XKBlib.h>