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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-01-22 21:40:28 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-01-22 21:43:49 +0100
commit226e3b83dafbff6e59b8d351441026c5a6a4bf25 (patch)
treeff214ec3d124746ae08fba9ef1128f286c89c772 /src/skel/win/win.cpp
parentfix (diff)
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Diffstat (limited to '')
-rw-r--r--src/skel/win/win.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 16c37490..3bda4e9d 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2150,12 +2150,18 @@ WinMain(HINSTANCE instance,
ShowWindow(PSGLOBAL(window), cmdShow);
UpdateWindow(PSGLOBAL(window));
- // This part is needed because controller initialisation overwrites loaded settings.
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
-
+
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
@@ -2166,6 +2172,10 @@ WinMain(HINSTANCE instance,
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
#endif
}