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authoraap <aap@papnet.eu>2019-06-02 10:25:55 +0200
committerGitHub <noreply@github.com>2019-06-02 10:25:55 +0200
commit9c26e46e17b421288f7653f4c9cff81b4b6cdfb0 (patch)
treec1b34122ddd4be0461a5310c964e8218b9f5781e /src/skel/win/win.cpp
parentimplemented splashes; fixed zones (diff)
parentMerge branch 'master' into master (diff)
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Diffstat (limited to 'src/skel/win/win.cpp')
-rw-r--r--src/skel/win/win.cpp2152
1 files changed, 2152 insertions, 0 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
new file mode 100644
index 00000000..35575892
--- /dev/null
+++ b/src/skel/win/win.cpp
@@ -0,0 +1,2152 @@
+#define _WIN32_WINDOWS 0x0410
+#define WINVER 0x0500
+#define DIRECTINPUT_VERSION 0x0800
+#define WM_GRAPHNOTIFY WM_USER+13
+
+#include <windows.h>
+#include <mmsystem.h>
+#include <shellapi.h>
+
+#include <windowsx.h>
+#include <basetsd.h>
+
+#include <regstr.h>
+#include <shlobj.h>
+
+#include <dbt.h>
+
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#include <ddraw.h>
+#include <dinput.h>
+#include <DShow.h>
+//#include <dmusici.h>
+#pragma warning( pop )
+
+#pragma comment( lib, "Winmm.lib" )
+#pragma comment( lib, "dxguid.lib" )
+#pragma comment( lib, "strmiids.lib" )
+
+#if (defined(_MSC_VER))
+#include <tchar.h>
+#endif /* (defined(_MSC_VER)) */
+#include <stdio.h>
+#include "rwcore.h"
+#include "resource.h"
+#include "skeleton.h"
+#include "platform.h"
+#include "win.h"
+
+#define MAX_SUBSYSTEMS (16)
+
+
+static RwBool ForegroundApp = TRUE;
+static RwBool RwInitialised = FALSE;
+static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
+static RwInt32 GnumSubSystems = 0;
+static RwInt32 GcurSel = 0, GcurSelVM = 0;
+
+static RwBool startupDeactivate;
+static RwBool useDefault;
+static RwBool defaultFullscreenRes = TRUE;
+
+/* Class name for the MS Window's window class. */
+
+static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
+
+
+/* platform specfic global data */
+
+typedef struct
+{
+ HWND window;
+ HINSTANCE instance;
+ RwBool fullScreen;
+ RwV2d lastMousePos;
+
+ DWORD field_14;
+
+ LPDIRECTINPUT8 diInterface;
+ LPDIRECTINPUTDEVICE8 diMouse;
+ LPDIRECTINPUTDEVICE8 diDevice1;
+ LPDIRECTINPUTDEVICE8 diDevice2;
+}
+psGlobalType;
+
+static psGlobalType PsGlobal;
+
+#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
+
+#undef MAKEPOINTS
+#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
+
+#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
+#define JIF(x) if (FAILED(hr=(x))) \
+ {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;}
+
+
+
+#include "common.h"
+#include "patcher.h"
+#include "FileMgr.h"
+#include "Text.h"
+#include "Pad.h"
+#include "Timer.h"
+#include "DMAudio.h"
+#include "ControllerConfig.h"
+#include "Frontend.h"
+#include "Game.h"
+#include "PCSave.h"
+#include "Sprite2D.h"
+
+// DirectShow interfaces
+IGraphBuilder *pGB = NULL;
+IMediaControl *pMC = NULL;
+IMediaEventEx *pME = NULL;
+IVideoWindow *pVW = NULL;
+IMediaSeeking *pMS = NULL;
+
+/**/
+
+
+DWORD dwDXVersion;
+DWORD _dwMemTotalPhys;
+DWORD &_dwMemAvailPhys = *(DWORD*)0x70F29C;
+DWORD _dwMemTotalVirtual;
+DWORD _dwMemAvailVirtual;
+DWORD &_dwMemTotalVideo = *(DWORD*)0x70F2A8;
+DWORD _dwMemAvailVideo;
+DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
+
+RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
+
+//
+WRAPPER RwUInt32 GetBestRefreshRate(RwUInt32 width, RwUInt32 height, RwUInt32 depth) { EAXJMP(0x581CB0); }
+WRAPPER HRESULT _GetVideoMemInfo(DWORD *total, DWORD *avaible) { EAXJMP(0x580F30); }
+
+WRAPPER BOOL _InputTranslateKey(RsKeyCodes *rs, DWORD flag, UINT key) { EAXJMP(0x583A20); }
+WRAPPER void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { EAXJMP(0x583DC0); }
+WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); }
+WRAPPER void _InputShutdown() { EAXJMP(0x583910); }
+WRAPPER HRESULT _InputInitialiseMouse() { EAXJMP(0x583110); }
+WRAPPER void _InputInitialiseJoys() { EAXJMP(0x583580); }
+WRAPPER void LoadingScreen(char const *msg1, char const *msg2, char const *screen) { EAXJMP(0x48D770); }
+WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
+WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); }
+WRAPPER CSprite2d *LoadSplash(const char *name) { EAXJMP(0x48D550); }
+//
+
+void InitialiseLanguage();
+RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
+HRESULT CenterVideo(void);
+void CloseClip(void);
+
+/**/
+
+_TODO("")
+//CJoySticks::CJoySticks((void)) 00580B30
+//CJoySticks::ClearJoyInfo((int)) 00580B50
+
+/*
+ *****************************************************************************
+ */
+void _psCreateFolder(LPCSTR path)
+{
+ HANDLE hfle = CreateFile(path, GENERIC_READ,
+ FILE_SHARE_READ,
+ NULL,
+ OPEN_EXISTING,
+ FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
+ NULL);
+
+ if ( hfle == INVALID_HANDLE_VALUE )
+ CreateDirectory(path, NULL);
+ else
+ CloseHandle(hfle);
+}
+
+/*
+ *****************************************************************************
+ */
+const char *_psGetUserFilesFolder()
+{
+ HKEY hKey = NULL;
+
+ static CHAR szUserFiles[256];
+
+ if ( RegOpenKeyEx(HKEY_CURRENT_USER,
+ REGSTR_PATH_SPECIAL_FOLDERS,
+ REG_OPTION_RESERVED,
+ KEY_READ,
+ &hKey) == ERROR_SUCCESS )
+ {
+ DWORD KeyType;
+ DWORD KeycbData = sizeof(szUserFiles);
+ if ( RegQueryValueEx(hKey,
+ "Personal",
+ NULL,
+ &KeyType,
+ (LPBYTE)szUserFiles,
+ &KeycbData) == ERROR_SUCCESS )
+ {
+ RegCloseKey(hKey);
+ strcat(szUserFiles, "\\GTA3 User Files");
+ _psCreateFolder(szUserFiles);
+ return szUserFiles;
+ }
+
+ RegCloseKey(hKey);
+ }
+
+ strcpy(szUserFiles, "data");
+ return szUserFiles;
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psCameraBeginUpdate(RwCamera *camera)
+{
+ if ( !RwCameraBeginUpdate(Scene.camera) )
+ {
+ ForegroundApp = FALSE;
+ RsEventHandler(rsACTIVATE, (void *)FALSE);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+void
+psCameraShowRaster(RwCamera *camera)
+{
+ if (CMenuManager::m_PrefsVsync)
+ RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
+ else
+ RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
+
+ return;
+}
+
+
+/*
+ *****************************************************************************
+ */
+RwUInt32
+psTimer(void)
+{
+ RwUInt32 time;
+
+ TIMECAPS TimeCaps;
+
+ timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
+
+ timeBeginPeriod(TimeCaps.wPeriodMin);
+
+ time = (RwUInt32) timeGetTime();
+
+ timeEndPeriod(TimeCaps.wPeriodMin);
+
+ return time;
+}
+
+/*
+ *****************************************************************************
+ */
+void
+psMouseSetPos(RwV2d *pos)
+{
+ POINT point;
+
+ point.x = (RwInt32) pos->x;
+ point.y = (RwInt32) pos->y;
+
+ ClientToScreen(PSGLOBAL(window), &point);
+
+ SetCursorPos(point.x, point.y);
+
+ PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
+
+ PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
+
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+RwMemoryFunctions*
+psGetMemoryFunctions(void)
+{
+ return 0;
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psInstallFileSystem(void)
+{
+ return (TRUE);
+}
+
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psNativeTextureSupport(void)
+{
+ return RwD3D8DeviceSupportsDXTTexture();
+}
+
+/*
+ *****************************************************************************
+ */
+static BOOL
+InitApplication(HANDLE instance)
+{
+ /*
+ * Perform any necessary MS Windows application initialization. Basically,
+ * this means registering the window class for this application.
+ */
+
+ WNDCLASS windowClass;
+
+ windowClass.style = CS_BYTEALIGNWINDOW;
+ windowClass.lpfnWndProc = (WNDPROC) MainWndProc;
+ windowClass.cbClsExtra = 0;
+ windowClass.cbWndExtra = 0;
+ windowClass.hInstance = (HINSTANCE)instance;
+ windowClass.hIcon = NULL;
+ windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
+ windowClass.hbrBackground = NULL;
+ windowClass.lpszMenuName = NULL;
+ windowClass.lpszClassName = AppClassName;
+
+ return RegisterClass(&windowClass);
+}
+
+
+/*
+ *****************************************************************************
+ */
+static HWND
+InitInstance(HANDLE instance)
+{
+ /*
+ * Perform any necessary initialization for this instance of the
+ * application.
+ *
+ * Create the MS Window's window instance for this application. The
+ * initial window size is given by the defined camera size. The window
+ * is not given a title as we set it during Init3D() with information
+ * about the version of RenderWare being used.
+ */
+
+ RECT rect;
+
+ rect.left = rect.top = 0;
+ rect.right = RsGlobal.maximumWidth;
+ rect.bottom = RsGlobal.maximumHeight;
+
+ AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
+
+ return CreateWindow(AppClassName, RsGlobal.appName,
+ WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ rect.right - rect.left, rect.bottom - rect.top,
+ (HWND)NULL, (HMENU)NULL, (HINSTANCE)instance, NULL);
+}
+
+_TODO("")
+//_GetVideoMemInfo 0x580F30
+
+/*
+ *****************************************************************************
+ */
+typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* );
+
+
+//-----------------------------------------------------------------------------
+// Name: GetDXVersion()
+// Desc: This function returns the DirectX version number as follows:
+// 0x0000 = No DirectX installed
+// 0x0700 = At least DirectX 7 installed.
+// 0x0800 = At least DirectX 8 installed.
+//
+// Please note that this code is intended as a general guideline. Your
+// app will probably be able to simply query for functionality (via
+// QueryInterface) for one or two components.
+//
+// Please also note:
+// "if( dwDXVersion != 0x500 ) return FALSE;" is VERY BAD.
+// "if( dwDXVersion < 0x500 ) return FALSE;" is MUCH BETTER.
+// to ensure your app will run on future releases of DirectX.
+//-----------------------------------------------------------------------------
+DWORD GetDXVersion()
+{
+ DIRECTDRAWCREATEEX DirectDrawCreateEx = NULL;
+ HINSTANCE hDDrawDLL = NULL;
+ HINSTANCE hD3D8DLL = NULL;
+ HINSTANCE hDPNHPASTDLL = NULL;
+ DWORD dwDXVersion = 0;
+ //HRESULT hr;
+
+ // First see if DDRAW.DLL even exists.
+ hDDrawDLL = LoadLibrary( "DDRAW.DLL" );
+ if( hDDrawDLL == NULL )
+ {
+ dwDXVersion = 0;
+ OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" );
+ return dwDXVersion;
+ }
+
+
+ //-------------------------------------------------------------------------
+ // DirectX 7.0 Checks
+ //-------------------------------------------------------------------------
+
+ // Check for DirectX 7 by creating a DDraw7 object
+ LPDIRECTDRAW7 pDD7;
+ DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hDDrawDLL,
+ "DirectDrawCreateEx" );
+ if( NULL == DirectDrawCreateEx )
+ {
+ FreeLibrary( hDDrawDLL );
+ OutputDebugString( "Couldn't GetProcAddress DirectDrawCreateEx\r\n" );
+ return dwDXVersion;
+ }
+
+ if( FAILED( DirectDrawCreateEx( NULL, (VOID**)&pDD7, IID_IDirectDraw7,
+ NULL ) ) )
+ {
+ FreeLibrary( hDDrawDLL );
+ OutputDebugString( "Couldn't DirectDrawCreateEx\r\n" );
+ return dwDXVersion;
+ }
+
+ // DDraw7 was created successfully. We must be at least DX7.0
+ dwDXVersion = 0x700;
+ pDD7->Release();
+
+
+ //-------------------------------------------------------------------------
+ // DirectX 8.0 Checks
+ //-------------------------------------------------------------------------
+
+ // Simply see if D3D8.dll exists.
+ hD3D8DLL = LoadLibrary( "D3D8.DLL" );
+ if( hD3D8DLL == NULL )
+ {
+ FreeLibrary( hDDrawDLL );
+ OutputDebugString( "Couldn't LoadLibrary D3D8.DLL\r\n" );
+ return dwDXVersion;
+ }
+
+ // D3D8.dll exists. We must be at least DX8.0
+ dwDXVersion = 0x800;
+
+
+ //-------------------------------------------------------------------------
+ // DirectX 8.1 Checks
+ //-------------------------------------------------------------------------
+
+ // Simply see if dpnhpast.dll exists.
+ hDPNHPASTDLL = LoadLibrary( "dpnhpast.dll" );
+ if( hDPNHPASTDLL == NULL )
+ {
+ FreeLibrary( hDPNHPASTDLL );
+ OutputDebugString( "Couldn't LoadLibrary dpnhpast.dll\r\n" );
+ return dwDXVersion;
+ }
+
+ // dpnhpast.dll exists. We must be at least DX8.1
+ dwDXVersion = 0x801;
+
+
+ //-------------------------------------------------------------------------
+ // End of checking for versions of DirectX
+ //-------------------------------------------------------------------------
+
+ // Close open libraries and return
+ FreeLibrary( hDDrawDLL );
+ FreeLibrary( hD3D8DLL );
+
+ return dwDXVersion;
+}
+
+/*
+ *****************************************************************************
+ */
+static char cpuvendor[16] = "UnknownVendr";
+__declspec(naked) const char * _psGetCpuVendr()
+{
+ __asm
+ {
+ push ebx
+ xor eax, eax
+ cpuid
+ mov dword ptr [cpuvendor+0], ebx
+ mov dword ptr [cpuvendor+4], edx
+ mov dword ptr [cpuvendor+8], ecx
+ mov eax, offset cpuvendor
+ pop ebx
+ retn
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+__declspec(naked) RwUInt32 _psGetCpuFeatures()
+{
+ __asm
+ {
+ mov eax, 1
+ cpuid
+ mov eax, edx
+ retn
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+__declspec(naked) RwUInt32 _psGetCpuFeaturesEx()
+{
+ __asm
+ {
+ mov eax, 80000000h
+ cpuid
+
+ cmp eax, 80000000h
+ jbe short _NOEX
+
+ mov eax, 80000001h
+ cpuid
+
+ mov eax, edx
+ jmp short _RETEX
+
+_NOEX:
+ xor eax, eax
+ mov eax, eax
+
+_RETEX:
+ retn
+ }
+}
+
+void _psPrintCpuInfo()
+{
+ RwUInt32 features = _psGetCpuFeatures();
+ RwUInt32 FeaturesEx = _psGetCpuFeaturesEx();
+
+ debug("Running on a %s", _psGetCpuVendr());
+
+ if ( features & 0x800000 )
+ debug("with MMX");
+ if ( features & 0x2000000 )
+ debug("with SSE");
+ if ( FeaturesEx & 0x80000000 )
+ debug("with 3DNow");
+}
+
+/*
+ *****************************************************************************
+ */
+#ifdef UNDER_CE
+#define CMDSTR LPWSTR
+#else
+#define CMDSTR LPSTR
+#endif
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psInitialise(void)
+{
+ PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0;
+
+ PsGlobal.fullScreen = FALSE;
+
+ RsGlobal.ps = &PsGlobal;
+
+ PsGlobal.fullScreen = FALSE;
+
+ PsGlobal.diInterface = NULL;
+ PsGlobal.diMouse = NULL;
+ PsGlobal.diDevice1 = NULL;
+ PsGlobal.diDevice2 = NULL;
+
+ CFileMgr::Initialise();
+
+ C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
+
+ InitialiseLanguage();
+
+ FrontEndMenuManager.LoadSettings();
+
+ gGameState = GS_START_UP;
+
+ _psPrintCpuInfo();
+
+ OSVERSIONINFO verInfo;
+ verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+
+ GetVersionEx(&verInfo);
+
+ _dwOperatingSystemVersion = 0;
+
+ if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ if ( verInfo.dwMajorVersion == 4 )
+ {
+ debug("Operating System is WinNT\n");
+ _dwOperatingSystemVersion = oS_WINNT;
+ }
+ else if ( verInfo.dwMajorVersion == 5 )
+ {
+ debug("Operating System is Win2000\n");
+ _dwOperatingSystemVersion = OS_WIN2000;
+ }
+ else if ( verInfo.dwMajorVersion > 5 )
+ {
+ debug("Operating System is WinXP or greater\n");
+ _dwOperatingSystemVersion = OS_WINXP;
+ }
+ }
+ else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
+ {
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
+ {
+ debug("Operating System is Win98\n");
+ _dwOperatingSystemVersion = OS_WIN98;
+ }
+ else
+ {
+ debug("Operating System is Win95\n");
+ _dwOperatingSystemVersion = OS_WIN95;
+ }
+ }
+
+ dwDXVersion = GetDXVersion();
+ debug("DirectX version 0x%x\n", dwDXVersion);
+
+ if ( _dwOperatingSystemVersion == OS_WIN95 )
+ {
+ MessageBoxW(NULL,
+ (LPCWSTR)TheText.Get("WIN_95"), // Grand Theft Auto III cannot run on Windows 95
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+
+ return FALSE;
+ }
+
+ if ( dwDXVersion < 0x801 )
+ {
+ MessageBoxW(NULL,
+ (LPCWSTR)TheText.Get("WIN_DX"), // Grand Theft Auto III requires at least DirectX version 8.1
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+
+ return FALSE;
+ }
+
+ MEMORYSTATUS memstats;
+ GlobalMemoryStatus(&memstats);
+
+ _dwMemTotalPhys = memstats.dwTotalPhys;
+ _dwMemAvailPhys = memstats.dwAvailPhys;
+ _dwMemTotalVirtual = memstats.dwTotalVirtual;
+ _dwMemAvailVirtual = memstats.dwAvailVirtual;
+
+ _GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
+
+ debug("Physical memory size %d\n", _dwMemTotalPhys);
+ debug("Available physical memory %d\n", _dwMemAvailPhys);
+ debug("Video memory size %d\n", _dwMemTotalVideo);
+ debug("Available video memory %d\n", _dwMemAvailVideo);
+
+ if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ )
+ {
+ MessageBoxW(NULL,
+ (LPCWSTR)TheText.Get("WIN_VDM"), // Grand Theft Auto III requires at least 12MB of available video memory
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+
+ return FALSE;
+ }
+
+ TheText.Unload();
+
+ return TRUE;
+}
+
+
+/*
+ *****************************************************************************
+ */
+void
+psTerminate(void)
+{
+ return;
+}
+
+/*
+ *****************************************************************************
+ */
+static RwChar **_VMList;
+
+RwInt32 _psGetNumVideModes()
+{
+ return RwEngineGetNumVideoModes();
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool _psFreeVideoModeList()
+{
+ RwInt32 numModes;
+ RwInt32 i;
+
+ numModes = _psGetNumVideModes();
+
+ if ( _VMList == NULL )
+ return TRUE;
+
+ for ( i = 0; i < numModes; i++ )
+ {
+ RwFree(_VMList[i]);
+ }
+
+ RwFree(_VMList);
+
+ _VMList = NULL;
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+RwChar **_psGetVideoModeList()
+{
+ RwInt32 numModes;
+ RwInt32 i;
+
+ if ( _VMList != NULL )
+ {
+ return _VMList;
+ }
+
+ numModes = RwEngineGetNumVideoModes();
+
+ _VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
+
+ for ( i = 0; i < numModes; i++ )
+ {
+ RwVideoMode vm;
+
+ RwEngineGetVideoModeInfo(&vm, i);
+
+ if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
+ {
+ if ( vm.width >= 640
+ && vm.height >= 480
+ && (vm.width == 640
+ && vm.height == 480)
+ || !(vm.flags & rwVIDEOMODEEXCLUSIVE)
+ || (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ )
+ {
+ _VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
+ rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth);
+ }
+ else
+ _VMList[i] = NULL;
+ }
+ else
+ _VMList[i] = NULL;
+ }
+
+ return _VMList;
+}
+
+/*
+ *****************************************************************************
+ */
+void _psSelectScreenVM(RwInt32 videoMode)
+{
+ RwTexDictionarySetCurrent( NULL );
+
+ FrontEndMenuManager.UnloadTextures();
+
+ if ( !_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode) )
+ {
+ RsGlobal.quit = TRUE;
+
+ ShowWindow(PSGLOBAL(window), SW_HIDE);
+
+ MessageBoxW(NULL,
+ (LPCWSTR)TheText.Get("WIN_RSZ"), // Failed to select new screen resolution
+ (LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
+ MB_OK);
+ }
+ else
+ FrontEndMenuManager.LoadAllTextures();
+}
+
+/*
+ *****************************************************************************
+ */
+HRESULT WaitForState(FILTER_STATE State)
+{
+ HRESULT hr;
+
+ // Make sure we have switched to the required state
+ LONG lfs;
+ do
+ {
+ hr = pMC->GetState(10, &lfs);
+ } while (State != lfs);
+
+ return hr;
+}
+
+/*
+ *****************************************************************************
+ */
+HRESULT HandleGraphEvent(void)
+{
+ LONG evCode, evParam1, evParam2;
+ HRESULT hr=S_OK;
+
+ // Process all queued events
+ while(SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *) &evParam1,
+ (LONG_PTR *) &evParam2, 0)))
+ {
+ // Free memory associated with callback, since we're not using it
+ hr = pME->FreeEventParams(evCode, evParam1, evParam2);
+
+ // If this is the end of the clip, reset to beginning
+ if(EC_COMPLETE == evCode)
+ {
+ switch ( gGameState )
+ {
+ case GS_LOGO_MPEG:
+ gGameState = GS_INIT_INTRO_MPEG;
+ break;
+ case GS_INTRO_MPEG:
+ gGameState = GS_INIT_ONCE;
+ break;
+ default:
+ break;
+ }
+
+ pME->SetNotifyWindow((OAHWND)NULL, 0, 0);
+ }
+ }
+
+ return hr;
+}
+
+/*
+ *****************************************************************************
+ */
+
+LRESULT CALLBACK
+MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ POINTS points;
+ static BOOL noMemory = FALSE;
+
+
+ switch( message )
+ {
+ case WM_SETCURSOR:
+ {
+ ShowCursor(FALSE);
+
+ SetCursor(NULL);
+
+ break; // is this correct ?
+ }
+
+ case WM_SIZE:
+ {
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = LOWORD(lParam);
+ r.h = HIWORD(lParam);
+
+ if (RwInitialised && r.h > 0 && r.w > 0)
+ {
+ RsEventHandler(rsCAMERASIZE, &r);
+
+ if (r.w != LOWORD(lParam) && r.h != HIWORD(lParam))
+ {
+ WINDOWPLACEMENT wp;
+
+ /* failed to create window of required size */
+ noMemory = TRUE;
+
+ /* stop re-sizing */
+ ReleaseCapture();
+
+ /* handle maximised window */
+ GetWindowPlacement(window, &wp);
+ if (wp.showCmd == SW_SHOWMAXIMIZED)
+ {
+ SendMessage(window, WM_WINDOWPOSCHANGED, 0, 0);
+ }
+ }
+ else
+ {
+ noMemory = FALSE;
+ }
+
+ }
+
+ return 0L;
+ }
+
+ case WM_SIZING:
+ {
+ /*
+ * Handle event to ensure window contents are displayed during re-size
+ * as this can be disabled by the user, then if there is not enough
+ * memory things don't work.
+ */
+ RECT *newPos = (LPRECT) lParam;
+ RECT rect;
+
+ /* redraw window */
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+
+ /* Manually resize window */
+ rect.left = rect.top = 0;
+ rect.bottom = newPos->bottom - newPos->top;
+ rect.right = newPos->right - newPos->left;
+
+ SetWindowPos(window, HWND_TOP, rect.left, rect.top,
+ (rect.right - rect.left),
+ (rect.bottom - rect.top), SWP_NOMOVE);
+
+ return 0L;
+ }
+
+ case WM_LBUTTONDOWN:
+ {
+ SetCapture(window);
+
+ return 0L;
+ }
+
+ case WM_RBUTTONDOWN:
+ {
+ SetCapture(window);
+
+ return 0L;
+ }
+
+ case WM_MBUTTONDOWN:
+ {
+ SetCapture(window);
+
+ return 0L;
+ }
+
+ case WM_MOUSEWHEEL:
+ {
+ return 0L;
+ }
+
+ case WM_MOUSEMOVE:
+ {
+ points = MAKEPOINTS(lParam);
+
+ FrontEndMenuManager.m_nMouseTempPosX = points.x;
+ FrontEndMenuManager.m_nMouseTempPosY = points.y;
+
+ return 0L;
+ }
+
+ case WM_LBUTTONUP:
+ {
+ ReleaseCapture();
+
+ return 0L;
+ }
+
+ case WM_RBUTTONUP:
+ {
+ ReleaseCapture();
+
+ return 0L;
+ }
+
+ case WM_MBUTTONUP:
+ {
+ ReleaseCapture();
+
+ return 0L;
+ }
+
+ case WM_KEYDOWN:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYDOWN, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+ return 0L;
+ }
+
+ case WM_KEYUP:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYUP, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+ return 0L;
+ }
+
+ case WM_SYSKEYDOWN:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYDOWN, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+ return 0L;
+ }
+
+ case WM_SYSKEYUP:
+ {
+ RsKeyCodes ks;
+
+ if ( _InputTranslateKey(&ks, lParam, wParam) )
+ RsKeyboardEventHandler(rsKEYUP, &ks);
+
+ if ( wParam == VK_SHIFT )
+ _InputTranslateShiftKeyUpDown(&ks);
+
+ return 0L;
+ }
+
+ case WM_ACTIVATEAPP:
+ {
+ switch ( gGameState )
+ {
+ case GS_LOGO_MPEG:
+ case GS_INTRO_MPEG:
+ {
+ LONG state;
+ pMC->GetState(10, &state);
+
+ if ( !(BOOL)wParam ) // losing activation
+ {
+ if ( state == State_Running && pMC != NULL )
+ {
+ HRESULT hr = pMC->Pause();
+
+ if (hr == S_FALSE)
+ OutputDebugString("Failed to pause the MPEG");
+ else
+ WaitForState(State_Paused);
+ }
+ }
+ else
+ {
+ CenterVideo();
+
+ if ( state != State_Running && pMC != NULL )
+ {
+ HRESULT hr = pMC->Run();
+
+ if ( hr == S_FALSE )
+ OutputDebugString("Failed to run the MPEG");
+ else
+ {
+ WaitForState(State_Running);
+ SetFocus(PSGLOBAL(window));
+ }
+ }
+ }
+
+ break;
+ }
+
+ case GS_START_UP:
+ {
+ if ( !(BOOL)wParam && PSGLOBAL(fullScreen) ) // losing activation
+ startupDeactivate = TRUE;
+
+ break;
+ }
+ }
+
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
+
+ return 0L;
+ }
+
+ case WM_TIMER:
+ {
+ return 0L;
+ }
+
+ case WM_GRAPHNOTIFY:
+ {
+ if (gGameState == GS_INTRO_MPEG || gGameState == GS_LOGO_MPEG)
+ HandleGraphEvent();
+
+ break;
+ }
+
+ case WM_CLOSE:
+ case WM_DESTROY:
+ {
+ /*
+ * Quit message handling.
+ */
+ ClipCursor(NULL);
+
+ _InputShutdown();
+
+ PostQuitMessage(0);
+
+ return 0L;
+ }
+
+ case WM_DEVICECHANGE:
+ {
+ if( wParam == DBT_DEVICEREMOVECOMPLETE )
+ {
+ PDEV_BROADCAST_HDR pDev = (PDEV_BROADCAST_HDR)lParam;
+
+ if (pDev->dbch_devicetype != DBT_DEVTYP_VOLUME)
+ break;
+
+ if ( DMAudio.IsAudioInitialised() )
+ {
+ PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev;
+ if ( pVol->dbcv_flags & DBTF_MEDIA )
+ {
+ Char c = DMAudio.GetCDAudioDriveLetter();
+
+ if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) )
+ {
+ OutputDebugString("About to check CD drive...");
+
+ while ( true )
+ {
+ FrontEndMenuManager.WaitForUserCD();
+
+ if ( !FrontEndMenuManager.m_bQuitGameNoCD )
+ {
+ if ( DMAudio.CheckForAnAudioFileOnCD() )
+ {
+ OutputDebugString("GTA3 Audio CD has been inserted");
+ break;
+ }
+ }
+ else
+ {
+ OutputDebugString("Exiting game as Audio CD was not inserted");
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ break;
+ }
+
+ }
+
+ /*
+ * Let Windows handle all other messages.
+ */
+ return DefWindowProc(window, message, wParam, lParam);
+}
+
+
+/*
+ *****************************************************************************
+ */
+
+RwBool IsForegroundApp()
+{
+ return !!ForegroundApp;
+}
+
+_TODO("")
+//GetBestRefreshRate(uint,uint,uint) 00581CB0
+
+
+/*
+ *****************************************************************************
+ */
+RwBool
+psSelectDevice()
+{
+ RwVideoMode vm;
+ RwInt32 subSysNum;
+ RwInt32 AutoRenderer = 0;
+
+
+ RwBool modeFound = FALSE;
+
+ if ( !useDefault )
+ {
+ GnumSubSystems = RwEngineGetNumSubSystems();
+ if ( !GnumSubSystems )
+ {
+ return FALSE;
+ }
+
+ /* Just to be sure ... */
+ GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
+
+ /* Get the names of all the sub systems */
+ for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
+ {
+ RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
+ }
+
+ /* Get the default selection */
+ GcurSel = RwEngineGetCurrentSubSystem();
+ }
+
+ /* Set the driver to use the correct sub system */
+ if (!RwEngineSetSubSystem(GcurSel))
+ {
+ return FALSE;
+ }
+
+
+ if ( !useDefault )
+ {
+ if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
+ {
+ FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
+ GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
+ }
+ else
+ {
+ while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
+ {
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+ if ( defaultFullscreenRes && vm.width != 640
+ || vm.height != 480
+ || vm.depth != 16
+ || !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
+ ++GcurSelVM;
+ else
+ modeFound = TRUE;
+ }
+
+ if ( !modeFound )
+ {
+ MessageBox(NULL, "Cannot find 640x480 video mode", "GTA3", MB_OK);
+ return FALSE;
+ }
+ }
+ }
+
+ RwEngineGetVideoModeInfo(&vm, GcurSelVM);
+
+ FrontEndMenuManager.m_nCurrOption = 0;
+
+ /* Set up the video mode and set the apps window
+ * dimensions to match */
+ if (!RwEngineSetVideoMode(GcurSelVM))
+ {
+ return FALSE;
+ }
+
+ if (vm.flags & rwVIDEOMODEEXCLUSIVE)
+ {
+ debug("%dx%dx%d", vm.width, vm.height, vm.depth);
+
+ RwUInt32 refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
+
+ if ( refresh != (RwUInt32)-1 )
+ {
+ debug("refresh %d", refresh);
+ RwD3D8EngineSetRefreshRate(refresh);
+ }
+ }
+
+ if (vm.flags & rwVIDEOMODEEXCLUSIVE)
+ {
+ RsGlobal.maximumWidth = vm.width;
+ RsGlobal.maximumHeight = vm.height;
+ RsGlobal.width = vm.width;
+ RsGlobal.height = vm.height;
+
+ PSGLOBAL(fullScreen) = TRUE;
+ }
+
+ return TRUE;
+}
+
+/*
+ *****************************************************************************
+ */
+RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
+{
+ RwInitialised = FALSE;
+
+ RsEventHandler(rsRWTERMINATE, NULL);
+
+ GcurSel = subSystem;
+ GcurSelVM = videoMode;
+
+ useDefault = TRUE;
+
+ if ( RsEventHandler(rsRWINITIALISE, PSGLOBAL(window)) == rsEVENTERROR )
+ return FALSE;
+
+ RwInitialised = TRUE;
+ useDefault = FALSE;
+
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = RsGlobal.maximumWidth;
+ r.h = RsGlobal.maximumHeight;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+
+ return TRUE;
+}
+
+
+/*
+ *****************************************************************************
+ */
+static RwChar **
+CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
+{
+ RwInt32 numArgs = 0;
+ RwBool inArg, inString;
+ RwInt32 i, len;
+ RwChar *res, *str, **aptr;
+
+ len = strlen(cmdLine);
+
+ /*
+ * Count the number of arguments...
+ */
+ inString = FALSE;
+ inArg = FALSE;
+
+ for(i=0; i<=len; i++)
+ {
+ if( cmdLine[i] == '"' )
+ {
+ inString = !inString;
+ }
+
+ if( (cmdLine[i] <= ' ' && !inString) || i == len )
+ {
+ if( inArg )
+ {
+ inArg = FALSE;
+
+ numArgs++;
+ }
+ }
+ else if( !inArg )
+ {
+ inArg = TRUE;
+ }
+ }
+
+ /*
+ * Allocate memory for result...
+ */
+ res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
+ str = res + sizeof(RwChar *) * numArgs;
+ aptr = (RwChar **)res;
+
+ strcpy(str, cmdLine);
+
+ /*
+ * Walk through cmdLine again this time setting pointer to each arg...
+ */
+ inArg = FALSE;
+ inString = FALSE;
+
+ for(i=0; i<=len; i++)
+ {
+ if( cmdLine[i] == '"' )
+ {
+ inString = !inString;
+ }
+
+ if( (cmdLine[i] <= ' ' && !inString) || i == len )
+ {
+ if( inArg )
+ {
+ if( str[i-1] == '"' )
+ {
+ str[i-1] = '\0';
+ }
+ else
+ {
+ str[i] = '\0';
+ }
+
+ inArg = FALSE;
+ }
+ }
+ else if( !inArg && cmdLine[i] != '"' )
+ {
+ inArg = TRUE;
+
+ *aptr++ = &str[i];
+ }
+ }
+
+ *argCount = numArgs;
+
+ return (RwChar **)res;
+}
+
+/*
+ *****************************************************************************
+ */
+void InitialiseLanguage()
+{
+#pragma warning( push )
+#pragma warning( disable : 4302)
+ WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
+ WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
+ WORD primLayout = PRIMARYLANGID(GetKeyboardLayout(0));
+
+ WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
+ WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
+ WORD subLayout = SUBLANGID(GetKeyboardLayout(0));
+#pragma warning( pop )
+
+ if ( primUserLCID == LANG_GERMAN
+ || primSystemLCID == LANG_GERMAN
+ || primLayout == LANG_GERMAN )
+ {
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CGame::germanGame = true;
+ }
+
+ if ( primUserLCID == LANG_FRENCH
+ || primSystemLCID == LANG_FRENCH
+ || primLayout == LANG_FRENCH )
+ {
+ CGame::nastyGame = false;
+ CMenuManager::m_PrefsAllowNastyGame = false;
+ CGame::frenchGame = true;
+ }
+
+ if ( subUserLCID == SUBLANG_ENGLISH_AUS
+ || subSystemLCID == SUBLANG_ENGLISH_AUS
+ || subLayout == SUBLANG_ENGLISH_AUS )
+ CGame::noProstitutes = true;
+
+ Int32 lang;
+
+ switch ( primSystemLCID )
+ {
+ case LANG_GERMAN:
+ {
+ lang = LANG_GERMAN;
+ break;
+ }
+ case LANG_FRENCH:
+ {
+ lang = LANG_FRENCH;
+ break;
+ }
+ case LANG_SPANISH:
+ {
+ lang = LANG_SPANISH;
+ break;
+ }
+ case LANG_ITALIAN:
+ {
+ lang = LANG_ITALIAN;
+ break;
+ }
+ default:
+ {
+ lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
+ break;
+ }
+ }
+
+ CMenuManager::OS_Language = primUserLCID;
+
+ switch ( lang )
+ {
+ case LANG_GERMAN:
+ {
+ CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ break;
+ }
+ case LANG_SPANISH:
+ {
+ CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ break;
+ }
+ case LANG_FRENCH:
+ {
+ CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ break;
+ }
+ case LANG_ITALIAN:
+ {
+ CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ break;
+ }
+ default:
+ {
+ CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+ break;
+ }
+ }
+
+ TheText.Unload();
+ TheText.Load();
+}
+
+/*
+ *****************************************************************************
+ */
+HRESULT CenterVideo(void)
+{
+ HRESULT hr = S_OK;
+ RECT rect;
+
+ GetClientRect(PSGLOBAL(window), &rect);
+
+ JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom));
+
+ JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window)));
+
+ SetFocus(PSGLOBAL(window));
+
+ return hr;
+}
+
+/*
+ *****************************************************************************
+ */
+HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile)
+{
+ WCHAR wFileName[256];
+ HRESULT hr;
+
+ // Clear open dialog remnants before calling RenderFile()
+ UpdateWindow(PSGLOBAL(window));
+
+ // Convert filename to wide character string
+ MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1);
+
+ // Initialize COM
+ JIF(CoInitialize(NULL));
+
+ // Get the interface for DirectShow's GraphBuilder
+ JIF(CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC,
+ IID_IGraphBuilder, (void **)&pGB));
+
+ if(SUCCEEDED(hr))
+ {
+ // Have the graph builder construct its the appropriate graph automatically
+ JIF(pGB->RenderFile(&wFileName[0], NULL));
+
+ // QueryInterface for DirectShow interfaces
+ JIF(pGB->QueryInterface(IID_IMediaControl, (void **)&pMC));
+ JIF(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME));
+ JIF(pGB->QueryInterface(IID_IMediaSeeking, (void **)&pMS));
+
+ // Query for video interfaces, which may not be relevant for audio files
+ JIF(pGB->QueryInterface(IID_IVideoWindow, (void **)&pVW));
+
+ JIF(pVW->put_Owner((OAHWND) PSGLOBAL(window)));
+ JIF(pVW->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN));
+
+ // Have the graph signal event via window callbacks for performance
+ JIF(pME->SetNotifyWindow((OAHWND)PSGLOBAL(window), WM_GRAPHNOTIFY, 0));
+
+ CenterVideo();
+
+ // Run the graph to play the media file
+ JIF(pMC->Run());
+
+ SetFocus(PSGLOBAL(window));
+ }
+
+ if(FAILED(hr))
+ CloseClip();
+
+ return hr;
+}
+
+/*
+ *****************************************************************************
+ */
+void CloseInterfaces(void)
+{
+ // Release and zero DirectShow interfaces
+ SAFE_RELEASE(pME);
+ SAFE_RELEASE(pMS);
+ SAFE_RELEASE(pMC);
+ SAFE_RELEASE(pVW);
+ SAFE_RELEASE(pGB);
+}
+
+/*
+ *****************************************************************************
+ */
+void CloseClip(void)
+{
+ HRESULT hr;
+
+ // Stop playback
+ if(pMC)
+ hr = pMC->Stop();
+
+ // Free DirectShow interfaces
+ CloseInterfaces();
+}
+
+/*
+ *****************************************************************************
+ */
+void HandleExit()
+{
+ MSG message;
+ while ( PeekMessage(&message, NULL, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
+ {
+ if( message.message == WM_QUIT )
+ {
+ RsGlobal.quit = TRUE;
+ }
+ else
+ {
+ TranslateMessage(&message);
+ DispatchMessage(&message);
+ }
+ }
+}
+
+/*
+ *****************************************************************************
+ */
+int PASCAL
+_WinMain(HINSTANCE instance,
+ HINSTANCE prevInstance __RWUNUSED__,
+ CMDSTR cmdLine,
+ int cmdShow)
+{
+ MSG message;
+ RwV2d pos;
+ RwInt32 argc, i;
+ RwChar **argv;
+
+ SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, NULL, SPIF_SENDCHANGE);
+
+ /*
+ * Initialize the platform independent data.
+ * This will in turn initialize the platform specific data...
+ */
+ if( RsEventHandler(rsINITIALISE, NULL) == rsEVENTERROR )
+ {
+ return FALSE;
+ }
+
+ /*
+ * Register the window class...
+ */
+ if( !InitApplication(instance) )
+ {
+ return FALSE;
+ }
+
+ /*
+ * Get proper command line params, cmdLine passed to us does not
+ * work properly under all circumstances...
+ */
+ cmdLine = GetCommandLine();
+
+ /*
+ * Parse command line into standard (argv, argc) parameters...
+ */
+ argv = CommandLineToArgv(cmdLine, &argc);
+
+
+ /*
+ * Parse command line parameters (except program name) one at
+ * a time BEFORE RenderWare initialization...
+ */
+ for(i=1; i<argc; i++)
+ {
+ RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
+ }
+
+ /*
+ * Create the window...
+ */
+ PSGLOBAL(window) = InitInstance(instance);
+ if( PSGLOBAL(window) == NULL )
+ {
+ return FALSE;
+ }
+
+ PSGLOBAL(instance) = instance;
+
+ ControlsManager.MakeControllerActionsBlank();
+ ControlsManager.InitDefaultControlConfiguration();
+
+ if ( _InputInitialise() == S_OK )
+ {
+ _InputInitialiseMouse();
+ _InputInitialiseJoys();
+ }
+
+ ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
+
+ SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
+ SetWindowPos(PSGLOBAL(window), 0, 0, 0, 0, 0,
+ SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
+ SWP_FRAMECHANGED);
+
+ /*
+ * Initialize the 3D (RenderWare) components of the app...
+ */
+ if( rsEVENTERROR == RsEventHandler(rsRWINITIALISE, PSGLOBAL(window)) )
+ {
+ DestroyWindow(PSGLOBAL(window));
+
+ RsEventHandler(rsTERMINATE, NULL);
+
+ return FALSE;
+ }
+
+ /*
+ * Parse command line parameters (except program name) one at
+ * a time AFTER RenderWare initialization...
+ */
+ for(i=1; i<argc; i++)
+ {
+ RsEventHandler(rsCOMMANDLINE, argv[i]);
+ }
+
+ /*
+ * Force a camera resize event...
+ */
+ {
+ RwRect r;
+
+ r.x = 0;
+ r.y = 0;
+ r.w = RsGlobal.maximumWidth;
+ r.h = RsGlobal.maximumHeight;
+
+ RsEventHandler(rsCAMERASIZE, &r);
+ }
+
+ SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, NULL, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, NULL, SPIF_SENDCHANGE);
+
+
+ STICKYKEYS SavedStickyKeys;
+ SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
+
+ SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
+
+ STICKYKEYS NewStickyKeys;
+ NewStickyKeys.cbSize = sizeof(STICKYKEYS);
+ NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
+
+ SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
+
+
+ /*
+ * Show the window, and refresh it...
+ */
+ ShowWindow(PSGLOBAL(window), cmdShow);
+ UpdateWindow(PSGLOBAL(window));
+
+ {
+ CFileMgr::SetDirMyDocuments();
+
+ Int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
+
+ if ( gta3set )
+ {
+ ControlsManager.LoadSettings(gta3set);
+ CFileMgr::CloseFile(gta3set);
+ }
+
+ CFileMgr::SetDir("");
+ }
+
+ SetErrorMode(SEM_FAILCRITICALERRORS);
+
+ while ( TRUE )
+ {
+ RwInitialised = TRUE;
+
+ /*
+ * Set the initial mouse position...
+ */
+ pos.x = RsGlobal.maximumWidth * 0.5f;
+ pos.y = RsGlobal.maximumHeight * 0.5f;
+
+ RsMouseSetPos(&pos);
+
+ WINDOWPLACEMENT wp;
+ wp.length = sizeof(WINDOWPLACEMENT);
+
+ /*
+ * Enter the message processing loop...
+ */
+
+ while( !RsGlobal.quit && !FrontEndMenuManager.m_bStartGameLoading )
+ {
+ if( PeekMessage(&message, NULL, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
+ {
+ if( message.message == WM_QUIT )
+ {
+ break;
+ }
+ else
+ {
+ TranslateMessage(&message);
+ DispatchMessage(&message);
+ }
+ }
+ else if( ForegroundApp )
+ {
+ switch ( gGameState )
+ {
+ case GS_START_UP:
+ {
+ gGameState = GS_INIT_LOGO_MPEG;
+ break;
+ }
+
+ case GS_INIT_LOGO_MPEG:
+ {
+ if ( !startupDeactivate )
+ PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
+ gGameState = GS_LOGO_MPEG;
+ break;
+ }
+
+ case GS_LOGO_MPEG:
+ {
+ CPad::UpdatePads();
+ if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetTabJustDown() )
+ ++gGameState;
+ }
+
+ case GS_INIT_INTRO_MPEG:
+ {
+ CloseClip();
+
+ CoUninitialize();
+
+ if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN )
+ PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
+ else
+ PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
+
+ gGameState = GS_INTRO_MPEG;
+ break;
+ }
+
+ case GS_INTRO_MPEG:
+ {
+ CPad::UpdatePads();
+ if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetExtEnterJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
+ ++gGameState;
+ else if ( CPad::GetPad(0)->GetTabJustDown() )
+ ++gGameState;
+ }
+
+ case GS_INIT_ONCE:
+ {
+ CloseClip();
+ CoUninitialize();
+
+ LoadingScreen(NULL, NULL, "loadsc0");
+
+ if ( !CGame::InitialiseOnceAfterRW() )
+ RsGlobal.quit = TRUE;
+
+ gGameState = GS_INIT_FRONTEND;
+ break;
+ }
+
+ case GS_INIT_FRONTEND:
+ {
+ LoadingScreen(NULL, NULL, "loadsc0");
+
+ FrontEndMenuManager.m_bGameNotLoaded = true;
+
+ CMenuManager::m_bStartUpFrontEndRequested = true;
+
+ if ( defaultFullscreenRes )
+ {
+ defaultFullscreenRes = 0;
+ FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
+ FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
+ }
+
+ gGameState = GS_FRONTEND;
+ break;
+ }
+
+ case GS_FRONTEND:
+ {
+ GetWindowPlacement(PSGLOBAL(window), &wp);
+
+ if ( wp.showCmd != SW_SHOWMINIMIZED )
+ RsEventHandler(rsFRONTENDIDLE, NULL);
+
+ if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
+ gGameState = GS_INIT_PLAYING_GAME;
+
+ if ( FrontEndMenuManager.m_bLoadingSavedGame )
+ {
+ InitialiseGame();
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+ gGameState = GS_PLAYING_GAME;
+ }
+ break;
+ }
+
+ case GS_INIT_PLAYING_GAME:
+ {
+ InitialiseGame();
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+ gGameState = GS_PLAYING_GAME;
+ break;
+ }
+
+ case GS_PLAYING_GAME:
+ {
+ Float ms = (Float)CTimer::GetCurrentTimeInCycles() / (Float)CTimer::GetCyclesPerMillisecond();
+ if ( RwInitialised )
+ {
+ if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (Float)RsGlobal.maxFPS) < ms)
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ if ( RwCameraBeginUpdate(Scene.camera) )
+ {
+ RwCameraEndUpdate(Scene.camera);
+ ForegroundApp = TRUE;
+ RsEventHandler(rsACTIVATE, (void *)TRUE);
+ }
+
+ WaitMessage();
+ }
+ }
+
+
+ /*
+ * About to shut down - block resize events again...
+ */
+ RwInitialised = FALSE;
+
+ FrontEndMenuManager.UnloadTextures();
+ if ( !FrontEndMenuManager.m_bStartGameLoading )
+ break;
+
+ CPad::ResetCheats();
+ CPad::StopPadsShaking();
+
+ DMAudio.ChangeMusicMode(_TODOCONST(3));
+
+ CTimer::Stop();
+
+ if ( FrontEndMenuManager.m_bLoadingSavedGame )
+ {
+ CGame::ShutDownForRestart();
+ CGame::InitialiseWhenRestarting();
+ DMAudio.ChangeMusicMode(_TODOCONST(1));
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+ FrontEndMenuManager.m_bLoadingSavedGame = false;
+ }
+ else
+ {
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
+ CTimer::Stop();
+
+ if ( FrontEndMenuManager.m_bFirstTime == true )
+ gGameState = GS_INIT_FRONTEND;
+ else
+ gGameState = GS_INIT_PLAYING_GAME;
+ }
+
+ FrontEndMenuManager.m_bFirstTime = false;
+ FrontEndMenuManager.m_bStartGameLoading = false;
+ }
+
+
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
+ DMAudio.Terminate();
+
+ _psFreeVideoModeList();
+
+
+ /*
+ * Tidy up the 3D (RenderWare) components of the application...
+ */
+ RsEventHandler(rsRWTERMINATE, NULL);
+
+ /*
+ * Kill the window...
+ */
+ DestroyWindow(PSGLOBAL(window));
+
+ /*
+ * Free the platform dependent data...
+ */
+ RsEventHandler(rsTERMINATE, NULL);
+
+ /*
+ * Free the argv strings...
+ */
+ free(argv);
+
+ ShowCursor(TRUE);
+
+ SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, NULL, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, NULL, SPIF_SENDCHANGE);
+ SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, SPIF_SENDCHANGE);
+
+ SetErrorMode(0);
+
+ return message.wParam;
+}
+
+/*
+ *****************************************************************************
+ */
+
+_TODO("");
+// _InputInitialise .text 005830D0 00000033 00000000 00000000 R . . . . . .
+//_InputInitialiseMouse .text 00583110 00000073 00000004 00000000 R . . . . . .
+//CapturePad(int) .text 00583190 000003E7 00000128 00000004 R . . . . . .
+//_InputInitialiseJoys .text 00583580 000000EA 00000044 00000000 R . . . . . .
+//_InputAddJoyStick .text 00583670 00000197 00000164 00000008 R . . . . . .
+//_InputAddJoys .text 00583810 0000005B 00000004 00000000 R . . . . . .
+//_InputGetMouseState .text 00583870 00000095 00000008 00000004 R . . . . T .
+//_InputShutdown .text 00583910 00000021 00000004 00000000 R . . . . . .
+//_InputEnumDevicesCallback .text 00583940 000000DB 00000008 00000004 R . . . . . .
+//_InputTranslateKey .text 00583A20 0000039C 00000008 0000000C R . . . . T .
+//_InputTranslateShiftKeyUpDown .text 00583DC0 00000088 00000004 00000004 R . . . . T .
+//_InputTranslateShiftKey .text 00583E50 00000085 00000008 00000009 R . . . . T .
+//_InputIsExtended .text 00583EE0 00000013 00000000 00000004 R . . . . . .
+
+
+STARTPATCHES
+ InjectHook(0x580B70, _psCreateFolder, PATCH_JUMP);
+ InjectHook(0x580BB0, _psGetUserFilesFolder, PATCH_JUMP);
+ InjectHook(0x580C70, psCameraBeginUpdate, PATCH_JUMP);
+ InjectHook(0x580CA0, psCameraShowRaster, PATCH_JUMP);
+ InjectHook(0x580CE0, psTimer, PATCH_JUMP);
+ InjectHook(0x580D20, psMouseSetPos, PATCH_JUMP);
+ InjectHook(0x580E10, psGetMemoryFunctions, PATCH_JUMP);
+ InjectHook(0x580E20, psInstallFileSystem, PATCH_JUMP);
+ InjectHook(0x580E30, psNativeTextureSupport, PATCH_JUMP);
+ InjectHook(0x580E40, InitApplication, PATCH_JUMP);
+ InjectHook(0x580EB0, InitInstance, PATCH_JUMP);
+ InjectHook(0x580FA0, GetDXVersion, PATCH_JUMP);
+ InjectHook(0x5810C0, _psGetCpuVendr, PATCH_JUMP);
+ InjectHook(0x5810E0, _psGetCpuFeatures, PATCH_JUMP);
+ InjectHook(0x5810F0, _psGetCpuFeaturesEx, PATCH_JUMP);
+ InjectHook(0x581120, _psPrintCpuInfo, PATCH_JUMP);
+ InjectHook(0x581180, psInitialise, PATCH_JUMP);
+ InjectHook(0x581460, psTerminate, PATCH_JUMP);
+ InjectHook(0x581470, _psGetNumVideModes, PATCH_JUMP);
+ InjectHook(0x581480, _psFreeVideoModeList, PATCH_JUMP);
+ InjectHook(0x5814F0, _psGetVideoModeList, PATCH_JUMP);
+ InjectHook(0x581630, _psSelectScreenVM, PATCH_JUMP);
+ InjectHook(0x5816B0, WaitForState, PATCH_JUMP);
+ InjectHook(0x5816E0, HandleGraphEvent, PATCH_JUMP);
+ InjectHook(0x581790, MainWndProc, PATCH_JUMP);
+ InjectHook(0x581C90, IsForegroundApp, PATCH_JUMP);
+ InjectHook(0x581D80, psSelectDevice, PATCH_JUMP);
+ InjectHook(0x581F90, _psSetVideoMode, PATCH_JUMP);
+ InjectHook(0x582030, CommandLineToArgv, PATCH_JUMP);
+ InjectHook(0x582160, InitialiseLanguage, PATCH_JUMP);
+ InjectHook(0x5822F0, CenterVideo, PATCH_JUMP);
+ InjectHook(0x582380, PlayMovieInWindow, PATCH_JUMP);
+ InjectHook(0x5825E0, CloseInterfaces, PATCH_JUMP);
+ InjectHook(0x582680, CloseClip, PATCH_JUMP);
+ InjectHook(0x5826A0, HandleExit, PATCH_JUMP);
+ InjectHook(0x582710, _WinMain, PATCH_JUMP);
+
+ENDPATCHES \ No newline at end of file