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authoraap <aap@papnet.eu>2021-01-22 00:41:34 +0100
committeraap <aap@papnet.eu>2021-01-22 00:41:34 +0100
commitf7ab5cb7c4be22fed5b12a194591dafcfad8d651 (patch)
tree44b2ef334fdab58155bf158a44326d36ceccbf9f /src/skel/win
parenthigher wheel LOD dist (diff)
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Diffstat (limited to 'src/skel/win')
-rw-r--r--src/skel/win/win.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index a5f721c8..d67bd5f2 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance,
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;