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authorGreg V <greg@unrelenting.technology>2020-09-28 03:53:15 +0200
committerGreg V <greg@unrelenting.technology>2020-09-28 03:53:15 +0200
commit0205960a2fe13174b5dc17abf080b6821a3c883a (patch)
treedd11ed43979354559086030437a76dcef089eb2d /src/skel
parentglfw: scale cursor position by the ratio of framebuffer to screen size (diff)
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Diffstat (limited to 'src/skel')
-rw-r--r--src/skel/glfw/glfw.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index d7054b9c..e954e04b 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1628,6 +1628,8 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
+ glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR,
+ (FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
if( ForegroundApp )
{
switch ( gGameState )