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authoraap <aap@papnet.eu>2020-05-27 22:32:33 +0200
committeraap <aap@papnet.eu>2020-05-31 17:05:59 +0200
commitc1e13177a1bbc6ce17d1ddc14cecc74cb278b853 (patch)
treee28cfc9af27dd1c50cbd1afba1add09f53853c49 /src/vehicles/Automobile.cpp
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp520
1 files changed, 365 insertions, 155 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 9fa0df39..ab73394f 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -17,6 +17,7 @@
#include "Explosion.h"
#include "Particle.h"
#include "ParticleObject.h"
+#include "Glass.h"
#include "Antennas.h"
#include "Skidmarks.h"
#include "Shadows.h"
@@ -35,6 +36,7 @@
#include "Population.h"
#include "CarCtrl.h"
#include "CarAI.h"
+#include "Stats.h"
#include "Garages.h"
#include "PathFind.h"
#include "AnimManager.h"
@@ -2118,6 +2120,7 @@ CAutomobile::Render(void)
CEntity::Render();
}
+//--MIAMI: done
int32
CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
@@ -2137,6 +2140,10 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
for(i = 0; i < 4; i++)
prevRatios[i] = m_aSuspensionSpringRatio[i];
+ if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() ||
+ GetModelIndex() == MI_DODO && ent->IsVehicle())
+ colModel->numLines = 0;
+
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
ent->GetMatrix(), *ent->GetColModel(),
colpoints,
@@ -2145,12 +2152,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
- if(m_bIsVehicleBeingShifted || bSkipLineCol ||
- GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
- // don't do line collision
- for(i = 0; i < 4; i++)
- m_aSuspensionSpringRatio[i] = prevRatios[i];
- }else{
+ if(colModel->numLines){
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
numWheelCollisions++;
@@ -2162,32 +2164,14 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
m_aGroundPhysical[i] = phys;
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
-
-#if 0
- if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){
- // damage body cast
- float speed = m_vecMoveSpeed.MagnitudeSqr();
- if(speed > 0.1f){
- CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
- }
-
- // move body cast
- if(phys->IsStatic()){
- phys->bIsStatic = false;
- phys->m_nStaticFrames = 0;
- phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
- phys->AddToMovingList();
- }
- }
-#endif
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
if(ent->IsBuilding())
m_pCurGroundEntity = ent;
}
- }
+ }else
+ colModel->numLines = 4;
if(numCollisions > 0 || numWheelCollisions > 0){
AddCollisionRecord(ent);
@@ -3077,6 +3061,46 @@ CAutomobile::DoDriveByShootings(void)
}
}
+//--MIAMI: done
+void
+CAutomobile::DoHoverSuspensionRatios(void)
+{
+ int i;
+
+ if(GetUp().z < 0.1f)
+ return;
+
+ CColModel *colmodel = GetColModel();
+ for(i = 0; i < 4; i++){
+ float z, waterZ;
+ CVector upper = GetMatrix() * colmodel->lines[i].p0;
+ CVector lower = GetMatrix() * colmodel->lines[i].p1;
+ if(m_aSuspensionSpringRatio[i] < 1.0f)
+ z = m_aWheelColPoints[i].point.z;
+ else
+ z = -100.0f;
+ // see if touching water
+ if(CWaterLevel::GetWaterLevel(lower, &waterZ, false) &&
+ waterZ > z && lower.z-1.0f < waterZ){
+ // compress spring
+ if(lower.z < waterZ){
+ if(upper.z < waterZ)
+ m_aSuspensionSpringRatio[i] = 0.0f;
+ else
+ m_aSuspensionSpringRatio[i] = (upper.z - waterZ)/(upper.z - lower.z);
+ }else
+ m_aSuspensionSpringRatio[i] = 0.99999f;
+
+ m_aWheelColPoints[i].point.x = (lower.x - upper.x)*m_aSuspensionSpringRatio[i] + upper.x;
+ m_aWheelColPoints[i].point.y = (lower.y - upper.y)*m_aSuspensionSpringRatio[i] + upper.y;
+ m_aWheelColPoints[i].point.z = waterZ;
+ m_aWheelColPoints[i].normal = CVector(0.01f, 0.0f, 1.0f);
+ m_aWheelColPoints[i].surfaceB = SURFACE_WATER;
+ }
+ }
+}
+
+//--MIAMI: done
int32
CAutomobile::RcbanditCheckHitWheels(void)
{
@@ -3104,6 +3128,7 @@ CAutomobile::RcbanditCheckHitWheels(void)
return 0;
}
+//--MIAMI: done
int32
CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
{
@@ -3116,7 +3141,8 @@ CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
for(node = list.first; node; node = node->next){
car = (CAutomobile*)node->item;
- if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){
+ if(this != car && car->IsCar() && car->GetModelIndex() != MI_RCBANDIT &&
+ car->m_scanCode != CWorld::GetCurrentScanCode()){
car->m_scanCode = CWorld::GetCurrentScanCode();
if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f &&
@@ -3141,6 +3167,7 @@ CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
return 0;
}
+//--MIAMI: done
void
CAutomobile::PlaceOnRoadProperly(void)
{
@@ -3186,12 +3213,12 @@ CAutomobile::PlaceOnRoadProperly(void)
GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad());
}
+//--MIAMI: done
void
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
{
int i;
- float damageMultiplier = 0.2f;
- bool doubleMoney = false;
+ float damageMultiplier = 0.333f;
if(impulse == 0.0f){
impulse = m_fDamageImpulse;
@@ -3199,22 +3226,33 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
damageMultiplier = 1.0f;
}
+ if(GetStatus() == STATUS_PLAYER && CStats::GetPercentageProgress() >= 100.0f)
+ impulse *= 0.5f;
+
CVector pos(0.0f, 0.0f, 0.0f);
if(!bCanBeDamaged)
return;
+ if(m_pDamageEntity && m_pDamageEntity->IsPed() && ((CPed*)m_pDamageEntity)->bIsStanding){
+ float speed = ((CPed*)m_pDamageEntity)->m_vecAnimMoveDelta.y * DotProduct(GetForward(), m_vecDamageNormal);
+ if(speed < 0.0f)
+ impulse = Max(impulse + ((CPed*)m_pDamageEntity)->m_fMass * speed, 0.0f);
+ }
+
// damage flipped over car
if(GetUp().z < 0.0f && this != FindPlayerVehicle()){
if(bNotDamagedUpsideDown || GetStatus() == STATUS_PLAYER_REMOTE || bIsInWater)
return;
- m_fHealth -= 4.0f*CTimer::GetTimeStep();
+ if(GetStatus() != STATUS_WRECKED)
+ m_fHealth = Max(m_fHealth - 4.0f*CTimer::GetTimeStep(), 0.0f);
}
- if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
+ float minImpulse = GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN ? 1.0f : 25.0f;
+ if(impulse > minImpulse && GetStatus() != STATUS_WRECKED){
if(bIsLawEnforcer &&
FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
- GetStatus() != STATUS_ABANDONED &&
+ GetStatus() != STATUS_ABANDONED &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
FindPlayerPed()->SetWantedLevelNoDrop(1);
@@ -3224,12 +3262,17 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
CPad::GetPad(0)->StartShake(40000/freq, freq);
}
- if(bOnlyDamagedByPlayer){
+ if(GetStatus() != STATUS_PLAYER && bOnlyDamagedByPlayer){
if(m_pDamageEntity != FindPlayerPed() &&
m_pDamageEntity != FindPlayerVehicle())
return;
}
+ if(m_pDamageEntity && m_pDamageEntity->IsVehicle()){
+ m_nLastWeaponDamage = WEAPONTYPE_RAMMEDBYCAR;
+ m_pLastDamageEntity = m_pDamageEntity;
+ }
+
if(bCollisionProof)
return;
@@ -3249,108 +3292,81 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
switch(damagedPiece){
case CAR_PIECE_BUMP_FRONT:
GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
- doubleMoney = true;
- }
if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
case CAR_PIECE_BONNET:
GetComponentWorldPosition(CAR_BONNET, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(GetModelIndex() != MI_DODO)
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
- doubleMoney = true;
- }
}
break;
case CAR_PIECE_BUMP_REAR:
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
- doubleMoney = true;
- }
if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
case CAR_PIECE_BOOT:
GetComponentWorldPosition(CAR_BOOT, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
- doubleMoney = true;
- }
}
break;
case CAR_PIECE_DOOR_LF:
GetComponentWorldPosition(CAR_DOOR_LF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_DOOR_RF:
GetComponentWorldPosition(CAR_DOOR_RF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_DOOR_LR:
GetComponentWorldPosition(CAR_DOOR_LR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_DOOR_RR:
GetComponentWorldPosition(CAR_DOOR_RR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
- Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_WING_LF:
GetComponentWorldPosition(CAR_WING_LF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_WING_RF:
GetComponentWorldPosition(CAR_WING_RF, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_WING_LR:
GetComponentWorldPosition(CAR_WING_LR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_WING_RR:
GetComponentWorldPosition(CAR_WING_RR, pos);
- dmgDrawCarCollidingParticles(pos, impulse);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
- doubleMoney = true;
- }
break;
case CAR_PIECE_WHEEL_LF:
@@ -3364,37 +3380,43 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
- doubleMoney = true;
+ // DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
}
}
break;
}
-
- if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
- int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
- money = Min(money, 40);
- if(money > 2){
- sprintf(gString, "$%d", money);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
- }
- }
}
- float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
+ float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER)
damage *= 7.0f;
+ if(GetModelIndex() == MI_RCGOBLIN || GetModelIndex() == MI_RCRAIDER)
+ damage *= 30.0f;
+
if(damage > 0.0f){
+ if(damage > 5.0f &&
+ pDriver &&
+ m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
+ (this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
+ ((CVehicle*)m_pDamageEntity)->pDriver){
+// TODO(MIAMI)
+// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
+// pDriver->Say(145);
+// else
+// pDriver->Say(144);
+ }
+
int oldHealth = m_fHealth;
- if(this == FindPlayerVehicle()){
+ if(this == FindPlayerVehicle())
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
- }else{
- if(damage > 35.0f && pDriver)
- pDriver->Say(SOUND_PED_CAR_COLLISION);
- m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f;
- }
+ else if(bTakeLessDamage)
+ m_fHealth -= damage/12.0f;
+ else if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle())
+ m_fHealth -= damage/1.5f;
+ else
+ m_fHealth -= damage/4.0f;
if(m_fHealth <= 0.0f && oldHealth > 0)
m_fHealth = 1.0f;
}
@@ -3427,6 +3449,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
}
}
+//--MIAMI: done
void
CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
{
@@ -3518,17 +3541,20 @@ CAutomobile::AddDamagedVehicleParticles(void)
}
}
+//--MIAMI: done
int32
CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
{
int i;
CVector dir;
static RwRGBA grassCol = { 8, 24, 8, 255 };
- static RwRGBA dirtCol = { 64, 64, 64, 255 };
- static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
+ static RwRGBA gravelCol = { 64, 64, 64, 255 };
+ static RwRGBA mudCol = { 64, 32, 16, 255 };
+ static RwRGBA sandCol = { 170, 165, 140, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 };
- if(!belowEffectSpeed)
+ if(!belowEffectSpeed &&
+ colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
return 0;
switch(colpoint->surfaceB){
@@ -3547,7 +3573,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
+ CGeneral::GetRandomNumberInRange(0.05f, 0.09f), gravelCol);
}
return 1;
case SURFACE_MUD_DRY:
@@ -3556,7 +3582,20 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol);
+ }
+ return 0;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ if(CTimer::GetFrameCounter() & 2 ||
+ CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f)
+ return 0;
+ dir.x = 0.5f*m_vecMoveSpeed.x;
+ dir.y = 0.5f*m_vecMoveSpeed.y;
+ for(i = 0; i < 1; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
+ CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
+ 2.0f*m_vecMoveSpeed.Magnitude(), sandCol);
}
return 0;
default:
@@ -3573,11 +3612,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
PARTICLE_WATERSPRAY,
#endif
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
-#ifdef PC_PARTICLE
- CVector(0.0f, 0.0f, 1.0f),
-#else
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
-#endif
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
@@ -3587,6 +3622,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
}
}
+//--MIAMI: done
void
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
{
@@ -3598,12 +3634,14 @@ CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
pos = *RwMatrixGetPos(ltm);
}
+//--MIAMI: done
bool
CAutomobile::IsComponentPresent(int32 comp)
{
return m_aCarNodes[comp] != nil;
}
+//--MIAMI: done
void
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
{
@@ -3617,6 +3655,7 @@ CAutomobile::SetComponentRotation(int32 component, CVector rotation)
mat.UpdateRW();
}
+//--MIAMI: done
void
CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
{
@@ -3693,6 +3732,8 @@ inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eD
car->OpenDoor(component, door, 0.0f);
}
}
+
+//--MIAMI: done
void
CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
{
@@ -3713,13 +3754,13 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_QJACK:
case ANIM_CAR_OPEN_LHS:
case ANIM_CAR_OPEN_RHS:
- ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
+ ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f);
break;
case ANIM_CAR_CLOSEDOOR_LHS:
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
case ANIM_CAR_CLOSEDOOR_RHS:
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
+ ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f);
break;
case ANIM_CAR_ROLLDOOR:
case ANIM_CAR_ROLLDOOR_LOW:
@@ -3764,6 +3805,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
}
}
+//--MIAMI: done
bool
CAutomobile::IsDoorReady(eDoors door)
{
@@ -3780,24 +3822,66 @@ CAutomobile::IsDoorReady(eDoors door)
return (doorflag & m_nGettingInFlags) == 0;
}
+//--MIAMI: done
bool
CAutomobile::IsDoorFullyOpen(eDoors door)
{
return Doors[door].IsFullyOpen() || IsDoorMissing(door);
}
+//--MIAMI: done
bool
CAutomobile::IsDoorClosed(eDoors door)
{
return !!Doors[door].IsClosed();
}
+//--MIAMI: done
bool
CAutomobile::IsDoorMissing(eDoors door)
{
return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING;
}
+//--MIAMI: done
+bool
+CAutomobile::IsDoorReady(uint32 door)
+{
+ switch(door){
+ case CAR_DOOR_RF: return IsDoorReady(DOOR_FRONT_RIGHT);
+ case CAR_DOOR_RR: return IsDoorReady(DOOR_REAR_RIGHT);
+ case CAR_DOOR_LF: return IsDoorReady(DOOR_FRONT_LEFT);
+ case CAR_DOOR_LR: return IsDoorReady(DOOR_REAR_LEFT);
+ default:
+ return false;
+ }
+}
+
+//--MIAMI: done
+bool
+CAutomobile::IsDoorMissing(uint32 door)
+{
+ switch(door){
+ case CAR_DOOR_RF: return IsDoorMissing(DOOR_FRONT_RIGHT);
+ case CAR_DOOR_RR: return IsDoorMissing(DOOR_REAR_RIGHT);
+ case CAR_DOOR_LF: return IsDoorMissing(DOOR_FRONT_LEFT);
+ case CAR_DOOR_LR: return IsDoorMissing(DOOR_REAR_LEFT);
+ default:
+ return false;
+ }
+}
+
+//--MIAMI: done
+bool
+CAutomobile::IsOpenTopCar(void)
+{
+ return GetModelIndex() == MI_STINGER ||
+ // component 0 is assumed to be a roof
+ GetModelIndex() == MI_COMET && m_aExtras[0] != 0 && m_aExtras[1] != 0 ||
+ GetModelIndex() == MI_STALLION && m_aExtras[0] != 0 && m_aExtras[1] != 0;
+}
+
+//--MIAMI: done
void
CAutomobile::RemoveRefsToVehicle(CEntity *ent)
{
@@ -3807,15 +3891,21 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
m_aGroundPhysical[i] = nil;
}
+//--MIAMI
void
CAutomobile::BlowUpCar(CEntity *culprit)
{
- int i;
RpAtomic *atomic;
if(!bCanBeDamaged)
return;
+ if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
+ CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
+ }
+
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
SetStatus(STATUS_WRECKED);
@@ -3845,27 +3935,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
- // kill driver and passengers
- if(pDriver){
- CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
- if(pDriver->GetPedState() == PED_DRIVING){
- pDriver->SetDead();
- if(!pDriver->IsPlayer())
- pDriver->FlagToDestroyWhenNextProcessed();
- }else
- pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
- for(i = 0; i < m_nNumMaxPassengers; i++){
- if(pPassengers[i]){
- CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
- if(pPassengers[i]->GetPedState() == PED_DRIVING){
- pPassengers[i]->SetDead();
- if(!pPassengers[i]->IsPlayer())
- pPassengers[i]->FlagToDestroyWhenNextProcessed();
- }else
- pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
- }
+ KillPedsInVehicle();
bEngineOn = false;
bLightsOn = false;
@@ -3889,12 +3959,17 @@ CAutomobile::BlowUpCar(CEntity *culprit)
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
}
+//--MIAMI: done
bool
CAutomobile::SetUpWheelColModel(CColModel *colModel)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *vehColModel = mi->GetColModel();
+ if(GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
+ GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)
+ return false;
+
colModel->boundingSphere = vehColModel->boundingSphere;
colModel->boundingBox = vehColModel->boundingBox;
@@ -3920,19 +3995,27 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
return true;
}
+//--MIAMI: done
void
CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
{
+ if(GetModelIndex() == MI_RHINO || bTyresDontBurst)
+ return;
+
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
+ default: assert(0 && "invalid wheel");
}
int status = Damage.GetWheelStatus(wheel);
if(status == WHEEL_STATUS_OK){
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
+ CStats::TyresPopped++;
+// TODO(MIAMI)
+// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
@@ -3946,6 +4029,7 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
}
}
+//--MIAMI: done
bool
CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
{
@@ -4008,24 +4092,20 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
return true;
}
+//-MIAMI: done
float
CAutomobile::GetHeightAboveRoad(void)
{
return m_fHeightAboveRoad;
}
+//-MIAMI: done
void
CAutomobile::PlayCarHorn(void)
{
int r;
- if (m_nAlarmState && m_nAlarmState != -1)
- return;
-
- if (GetStatus() == STATUS_WRECKED)
- return;
-
- if(m_nCarHornTimer != 0)
+ if (IsAlarmOn() || GetStatus() == STATUS_WRECKED || m_nCarHornTimer != 0)
return;
if (m_nCarHornDelay) {
@@ -4047,6 +4127,7 @@ CAutomobile::PlayCarHorn(void)
}
}
+//--MIAMI: done
void
CAutomobile::PlayHornIfNecessary(void)
{
@@ -4056,7 +4137,7 @@ CAutomobile::PlayHornIfNecessary(void)
PlayCarHorn();
}
-
+//--MIAMI: done
void
CAutomobile::ResetSuspension(void)
{
@@ -4069,6 +4150,7 @@ CAutomobile::ResetSuspension(void)
}
}
+//--MIAMI: done
void
CAutomobile::SetupSuspensionLines(void)
{
@@ -4099,8 +4181,8 @@ CAutomobile::SetupSuspensionLines(void)
}
// Compress spring somewhat to get normal height on road
- m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
- (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel)));
+ m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel))
+ - colModel->lines[0].p0.z + mi->m_wheelScale*0.5f;
for(i = 0; i < 4; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
@@ -4118,6 +4200,7 @@ CAutomobile::SetupSuspensionLines(void)
}
}
+//--MIAMI: done
// called on police cars
void
CAutomobile::ScanForCrimes(void)
@@ -4129,6 +4212,7 @@ CAutomobile::ScanForCrimes(void)
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
}
+//--MIAMI: done
void
CAutomobile::BlowUpCarsInPath(void)
{
@@ -4139,10 +4223,14 @@ CAutomobile::BlowUpCarsInPath(void)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
- !m_aCollisionRecords[i]->bRenderScorched)
+ !m_aCollisionRecords[i]->bRenderScorched){
+ if(this == FindPlayerVehicle())
+ CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, this, FindPlayerPed(), 2000);
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
+ }
}
+//--MIAMI: done
bool
CAutomobile::HasCarStoppedBecauseOfLight(void)
{
@@ -4174,6 +4262,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
return false;
}
+//--MIAMI: done
void
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
{
@@ -4188,6 +4277,7 @@ CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
}
+//--MIAMI: done
void
CAutomobile::ProcessAutoBusDoors(void)
{
@@ -4227,6 +4317,7 @@ CAutomobile::ProcessAutoBusDoors(void)
}
}
+//--MIAMI: done
void
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
{
@@ -4242,8 +4333,30 @@ CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
mat.SetRotate(axes[0], axes[1], axes[2]);
mat.Translate(pos);
mat.UpdateRW();
+
+ // make wind rip off bonnet
+ if(door == DOOR_BONNET && Doors[door].m_nDoorState == DOORST_OPEN &&
+ DotProduct(m_vecMoveSpeed, GetForward()) > 0.4f){
+#ifdef FIX_BUGS
+ CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
+#else
+ CObject *comp = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+#endif
+ // make both doors invisible on car
+ SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
+ Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
+
+ if(comp){
+ if(CGeneral::GetRandomNumber() & 1)
+ comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed + 0.1f*GetRight() + 0.5f*GetUp();
+ else
+ comp->m_vecMoveSpeed = 0.4f*m_vecMoveSpeed - 0.1f*GetRight() + 0.5f*GetUp();
+ comp->ApplyTurnForce(10.0f*GetUp(), GetForward());
+ }
+ }
}
+//--MIAMI: done
void
CAutomobile::Fix(void)
{
@@ -4268,8 +4381,22 @@ CAutomobile::Fix(void)
mat.UpdateRW();
}
}
+
+ for(component = 0; component < 4; component++)
+ Damage.SetWheelStatus(component, WHEEL_STATUS_OK);
+
+ if(GetModelIndex() == MI_HUNTER){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }else if(IsRealHeli()){
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
+ RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
+ }
}
+//--MIAMI: done
void
CAutomobile::SetupDamageAfterLoad(void)
{
@@ -4299,6 +4426,7 @@ CAutomobile::SetupDamageAfterLoad(void)
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
}
+//--MIAMI: done
RwObject*
GetCurrentAtomicObjectCB(RwObject *object, void *data)
{
@@ -4309,8 +4437,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
return object;
}
-static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
-
+//--MIAMI: done
CObject*
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
{
@@ -4343,6 +4470,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
case COMPGROUP_DOOR:
obj->SetModelIndexNoCreate(MI_CAR_DOOR);
obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
+ obj->bDrawLast = true;
break;
case COMPGROUP_BONNET:
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
@@ -4369,6 +4497,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
+ obj->bDontStream = true;
// init object
obj->m_fMass = 10.0f;
@@ -4415,7 +4544,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
- float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
+ float speed = CVector2D(m_vecMoveSpeed).Magnitude();
obj->GetMatrix().Translate(GetUp()*speed);
}
}
@@ -4427,9 +4556,16 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fAirResistance = 0.99f;
}
+ if(GetStatus() == STATUS_WRECKED && IsVisible() && DotProduct(dist, TheCamera.GetPosition() - GetPosition()) > -0.5f){
+ dist = TheCamera.GetPosition() - GetPosition();
+ dist.Normalise();
+ dist.z += 0.3f;
+ ApplyMoveForce(5.0f*dist);
+ }
+
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
this->GetMatrix(), *this->GetColModel(),
- aTempPedColPts, nil, nil) > 0)
+ CWorld::m_aTempColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
@@ -4440,6 +4576,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
return obj;
}
+//--MIAMI: done
CObject*
CAutomobile::RemoveBonnetInPedCollision(void)
{
@@ -4447,8 +4584,11 @@ CAutomobile::RemoveBonnetInPedCollision(void)
if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
- // BUG? why not COMPGROUP_BONNET?
+#ifdef FIX_BUGS
+ obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
+#else
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
+#endif
// make both doors invisible on car
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
@@ -4457,6 +4597,7 @@ CAutomobile::RemoveBonnetInPedCollision(void)
return nil;
}
+//--MIAMI:: done
void
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
{
@@ -4464,16 +4605,21 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone
if(m_aCarNodes[component] == nil)
return;
if(status == PANEL_STATUS_SMASHED1){
+// TODO(MIAMI)
+// DMAudio.PlayOneShot(m_audioEntityId, SOUND_12, 0.0f);
// show damaged part
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
}else if(status == PANEL_STATUS_MISSING){
if(!noFlyingComponents)
SpawnFlyingComponent(component, COMPGROUP_PANEL);
+ else
+ CGlass::CarWindscreenShatters(this, false);
// hide both
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
}
}
+//--MIAMI: done
void
CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents)
{
@@ -4494,6 +4640,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
}
}
+//--MIAMI: done
void
CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents)
{
@@ -4504,18 +4651,26 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
return;
}
+ if(!CanDoorsBeDamaged() && status > DOOR_STATUS_SMASHED && door != DOOR_BONNET && door != DOOR_BOOT){
+ Damage.SetDoorStatus(door, DOOR_STATUS_SMASHED);
+ status = DOOR_STATUS_SMASHED;
+ }
+
if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
status = DOOR_STATUS_MISSING;
}
- if(status == DOOR_STATUS_SMASHED){
+ switch(status){
+ case DOOR_STATUS_SMASHED:
// show damaged part
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
- }else if(status == DOOR_STATUS_SWINGING){
+ break;
+ case DOOR_STATUS_SWINGING:
// turn off angle cull for swinging doors
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
- }else if(status == DOOR_STATUS_MISSING){
+ break;
+ case DOOR_STATUS_MISSING:
if(!noFlyingComponents){
if(door == DOOR_BONNET)
SpawnFlyingComponent(component, COMPGROUP_BONNET);
@@ -4526,10 +4681,12 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
}
// hide both
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
+ break;
}
}
+//--MIAMI: done
static RwObject*
SetVehicleAtomicVisibilityCB(RwObject *object, void *data)
{
@@ -4542,6 +4699,7 @@ SetVehicleAtomicVisibilityCB(RwObject *object, void *data)
return object;
}
+//--MIAMI: done
void
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
{
@@ -4550,6 +4708,7 @@ CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
}
+//--MIAMI: done
void
CAutomobile::SetupModelNodes(void)
{
@@ -4559,12 +4718,14 @@ CAutomobile::SetupModelNodes(void)
CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
}
+//--MIAMI: done
void
CAutomobile::SetTaxiLight(bool light)
{
bTaxiLight = light;
}
+//--MIAMI: done
bool
CAutomobile::GetAllWheelsOffGround(void)
{
@@ -4583,6 +4744,7 @@ CAutomobile::ShowAllComps(void)
// empty
}
+//--MIAMI: done
void
CAutomobile::ReduceHornCounter(void)
{
@@ -4608,6 +4770,54 @@ CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
//TODO(MIAMI)
}
+//--MIAMI: done
+void
+CAutomobile::PopBoot(void)
+{
+ switch(Damage.GetDoorStatus(DOOR_BOOT)){
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ Doors[DOOR_BOOT].m_fAngle = Doors[DOOR_BOOT].m_fMinAngle;
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[DOOR_BOOT]));
+ CVector pos = mat.GetPosition();
+ float axes[3] = { 0.0f, 0.0f, 0.0f };
+ axes[Doors[DOOR_BOOT].m_nAxis] = Doors[DOOR_BOOT].m_fAngle;
+ mat.SetRotate(axes[0], axes[1], axes[2]);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+}
+
+//--MIAMI: done
+void
+CAutomobile::PopBootUsingPhysics(void)
+{
+ switch(Damage.GetDoorStatus(DOOR_BOOT))
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_SWINGING);
+ Doors[DOOR_BOOT].m_fAngle = -2.0f;
+}
+
+//--MIAMI: done
+void
+CAutomobile::CloseAllDoors(void)
+{
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+ if(!IsDoorMissing(DOOR_FRONT_LEFT))
+ OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
+ if(mi->m_numDoors > 1){
+ if(!IsDoorMissing(DOOR_FRONT_RIGHT))
+ OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
+ if(mi->m_numDoors > 2){
+ if(!IsDoorMissing(DOOR_REAR_LEFT))
+ OpenDoor(CAR_DOOR_LR, DOOR_REAR_LEFT, 0.0f);
+ if(!IsDoorMissing(DOOR_REAR_RIGHT))
+ OpenDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT, 0.0f);
+ }
+ }
+}
+
#ifdef COMPATIBLE_SAVES
void
CAutomobile::Save(uint8*& buf)