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author | aap <aap@papnet.eu> | 2019-07-24 23:06:48 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-24 23:06:48 +0200 |
commit | 93d55bd029b62224a0690bc06bf5d9d6126e59ce (patch) | |
tree | 562f096661118d2f1a6f688eb7d18c20d4746f66 /src/vehicles/Automobile.cpp | |
parent | implemented cBuoyancy (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 135 |
1 files changed, 128 insertions, 7 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index fb42e6e6..bc0c8593 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -7,12 +7,16 @@ #include "ModelIndices.h" #include "VisibilityPlugins.h" #include "DMAudio.h" +#include "TimeCycle.h" #include "Camera.h" #include "Darkel.h" #include "Rubbish.h" #include "Fire.h" #include "Explosion.h" #include "Particle.h" +#include "ParticleObject.h" +#include "WaterLevel.h" +#include "Floater.h" #include "World.h" #include "SurfaceTable.h" #include "HandlingMgr.h" @@ -49,7 +53,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) bTaxiLight = m_sAllTaxiLights; m_auto_flagA20 = false; m_auto_flagA40 = false; - m_auto_flagA80 = false; + bWaterTight = false; SetModelIndex(id); @@ -1179,10 +1183,6 @@ CAutomobile::ProcessControl(void) m_vecTurnSpeed.z = 0.0f; } } - -// TEMP -if(pDriver) - pDriver->m_fHealth = 100.0f; } void @@ -1431,9 +1431,130 @@ CAutomobile::HydraulicControl(void) { EAXJMP(0x52D4E0); } -WRAPPER void +void CAutomobile::ProcessBuoyancy(void) -{ EAXJMP(0x5308D0); +{ + int i; + CVector impulse, point; + + if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){ + m_flagD8 = true; + ApplyMoveForce(impulse); + ApplyTurnForce(impulse, point); + + CVector initialSpeed = m_vecMoveSpeed; + float timeStep = max(CTimer::GetTimeStep(), 0.01f); + float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep); + float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep()); + m_vecMoveSpeed *= waterResistance; + m_vecTurnSpeed *= waterResistance; + + if(impulseRatio > 0.5f){ + bIsInWater = true; + if(m_vecMoveSpeed.z < -0.1f) + m_vecMoveSpeed.z = -0.1f; + + if(pDriver){ + pDriver->bIsInWater = true; + if(pDriver->IsPlayer() || !bWaterTight) + pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]){ + pPassengers[i]->bIsInWater = true; + if(pPassengers[i]->IsPlayer() || !bWaterTight) + pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + }else + bIsInWater = false; + + static uint32 nGenerateRaindrops = 0; + static uint32 nGenerateWaterCircles = 0; + + if(initialSpeed.z < -0.3f && impulse.z > 0.3f){ + RwRGBA color; + color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255; + color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255; + color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255; + color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128; + CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(), + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)), + 0.0f, 75, color, true); + + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; + if(m_vecMoveSpeed.z < -0.2f) + m_vecMoveSpeed.z = -0.2f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f); + } + + if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){ + CVector pos = GetPosition(); + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + pos.z = waterLevel; + static RwRGBA black; + if(pos.z != 0.0f){ + nGenerateWaterCircles = 0; + pos.z += 1.0f; + for(i = 0; i < 4; i++){ + CVector p = pos; + p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, + p, CVector(0.0f, 0.0f, 0.0f), + nil, 0.0f, black, 0, 0, 0, 0); + } + } + } + + if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){ + CVector pos = GetPosition(); + float waterLevel = 0.0f; + if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) + pos.z = waterLevel; + static RwRGBA black; + if(pos.z >= 0.0f){ + nGenerateRaindrops = 0; + pos.z += 0.5; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, + pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true); + } + } + }else{ + bIsInWater = false; + m_flagD8 = false; + + static RwRGBA splashCol = {155, 155, 185, 196}; + static RwRGBA smokeCol = {255, 255, 255, 255}; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_PUDDLE){ + CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition(); + CVector vSpeed = GetSpeed(pos); + vSpeed.z = 0.0f; + float fSpeed = vSpeed.MagnitudeSqr(); + if(fSpeed > sq(0.05f)){ + fSpeed = Sqrt(fSpeed); + float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f); + CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed; + + CParticle::AddParticle(PARTICLE_PED_SPLASH, + pos + GetPosition(), -0.5f*right, + nil, size, splashCol, + CGeneral::GetRandomNumberInRange(0.0f, 10.0f), + CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0); + + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, + pos + GetPosition(), -0.6f*right, + nil, size, smokeCol, 0, 0, 0, 0); + + if((CTimer::GetFrameCounter() & 0xF) == 0) + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed); + } + } + } + } } void |