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authorNikolay Korolev <nickvnuk@gmail.com>2019-07-27 20:28:42 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-07-27 20:28:42 +0200
commitd62225968b6700417790df0fe71007591697423d (patch)
treea5b18032ff3084e213011923e433e5fc0c417a2d /src/vehicles/Automobile.h
parentcargen + some script (diff)
parentfixed intro skip (diff)
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r--src/vehicles/Automobile.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 81b02634..618ad079 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -71,7 +71,7 @@ public:
float m_weaponDoorTimerRight;
float m_fCarGunLR;
float m_fCarGunUD;
- float m_fWindScreenRotation;
+ float m_fPropellerRotation;
uint8 stuff4[4];
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
@@ -108,7 +108,7 @@ public:
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
void BurstTyre(uint8 tyre);
- bool IsRoomForPedToLeaveCar(uint32, CVector *);
+ bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
@@ -122,6 +122,8 @@ public:
int32 RcbanditCheck1CarWheels(CPtrList &list);
void PlaceOnRoadProperly(void);
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
+ void AddDamagedVehicleParticles(void);
+ void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);