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author | aap <aap@papnet.eu> | 2020-06-09 15:50:00 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-14 09:36:30 +0200 |
commit | c7a32bb83d5f5fe58edd9193dd5e6ce74bda092f (patch) | |
tree | 0c8b9b663e8a547c26083dfa5748565dfdc4e084 /src/vehicles/Bike.cpp | |
parent | script fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Bike.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 0dee85ce..01b489b2 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -125,7 +125,7 @@ CBike::CBike(int32 id, uint8 CreatedBy) bIsStanding = false; bExtraSpeed = false; bIsOnFire = false; - m_bike_flag80 = false; + bWheelieCam = false; m_fTireTemperature = 1.0f; m_fBrakeDestabilization = 0.0f; @@ -314,7 +314,7 @@ CBike::ProcessControl(void) ReduceHornCounter(); bVehicleColProcessed = false; bAudioChangingGear = false; - m_bike_flag80 = false; + bWheelieCam = false; // that's all we do for simple vehicles return; @@ -324,7 +324,7 @@ CBike::ProcessControl(void) PlayHornIfNecessary(); bBalancedByRider = true; - m_bike_flag80 = false; + bWheelieCam = false; if(bIsBeingCarJacked){ m_fGasPedal = 0.0f; @@ -350,7 +350,7 @@ CBike::ProcessControl(void) bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; m_fPedLeanAmountLR = 0.0f; m_fPedLeanAmountUD = 0.0f; - m_bike_flag80 = false; + bWheelieCam = false; if(bIsBeingCarJacked){ m_fGasPedal = 0.0f; @@ -371,7 +371,7 @@ CBike::ProcessControl(void) m_nCarHornTimer = 0; bBalancedByRider = false; - m_bike_flag80 = false; + bWheelieCam = false; m_fPedLeanAmountLR = 0.0f; m_fPedLeanAmountUD = 0.0f; break; @@ -393,7 +393,7 @@ CBike::ProcessControl(void) m_nCarHornTimer = 0; bBalancedByRider = true; - m_bike_flag80 = false; + bWheelieCam = false; break; } @@ -1344,7 +1344,7 @@ CBike::PreRender(void) // 1.0 if directly behind car, -1.0 if in front float behindness = DotProduct(lookVector, GetForward()); // 0.0 if behind car, PI if in front - float angle = Abs(PI/2.0f - Acos(Abs(behindness))); + float angle = Abs(Acos(Abs(behindness))); // Headlight |