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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-12 22:07:24 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-12 22:07:24 +0100 |
commit | 3648ef4687967c7363c9c61f4610679484dc478e (patch) | |
tree | 29e9018c263edde8792a5e4a6917bfc9007f721c /src/vehicles/Boat.cpp | |
parent | Sector sizes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Boat.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 695d380f..6ad23f8e 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -682,6 +682,7 @@ CBoat::ProcessControl(void) } // Spray waterdrops on screen + /* if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){ CVector dropPos; @@ -712,7 +713,7 @@ CBoat::ProcessControl(void) if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm)) numWaterDropOnScreen++; - } + }*/ if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){ CVector splashDir(0.0f, 0.0f, 0.25f*speed); |