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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-12 22:07:24 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-12 22:07:24 +0100
commit3648ef4687967c7363c9c61f4610679484dc478e (patch)
tree29e9018c263edde8792a5e4a6917bfc9007f721c /src/vehicles/Boat.cpp
parentSector sizes (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Boat.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 695d380f..6ad23f8e 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -682,6 +682,7 @@ CBoat::ProcessControl(void)
}
// Spray waterdrops on screen
+ /*
if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
CVector dropPos;
@@ -712,7 +713,7 @@ CBoat::ProcessControl(void)
if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
numWaterDropOnScreen++;
- }
+ }*/
if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
CVector splashDir(0.0f, 0.0f, 0.25f*speed);