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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
commit | 2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e (patch) | |
tree | 24ca53597b1ebf632b12fb315ef91e899807d47d /src/vehicles/Boat.cpp | |
parent | Merge pull request #528 from Nick007J/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Boat.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 5879717a..261a8426 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -3,6 +3,7 @@ #include "General.h" #include "Timecycle.h" #include "HandlingMgr.h" +#include "CarAI.h" #include "CarCtrl.h" #include "RwHelper.h" #include "ModelIndices.h" @@ -152,6 +153,7 @@ CBoat::ProcessControl(void) case STATUS_SIMPLE: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; + CCarAI::UpdateCarAI(this); CPhysical::ProcessControl(); bBoatInWater = true; bPropellerInWater = true; @@ -160,7 +162,8 @@ CBoat::ProcessControl(void) case STATUS_PHYSICS: m_bIsAnchored = false; m_fOrientation = INVALID_ORIENTATION; - CCarCtrl::SteerAIBoatWithPhysics(this); + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); break; case STATUS_ABANDONED: case STATUS_WRECKED: @@ -398,9 +401,9 @@ CBoat::ProcessControl(void) } // Slow down or push down boat as it approaches the world limits - m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east - m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west - m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north + m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1500.0f)*0.01f); // east + m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -2300.0f)*0.01f); // west + m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 1900.0f)*0.01f); // north m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south if(!onLand && bBoatInWater) |