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author | Filip Gawin <filip.gawin@zoho.com> | 2021-01-31 20:44:39 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2021-01-31 20:44:39 +0100 |
commit | 7a3b80a9b7f414967fe59f89ab0fe5416735babe (patch) | |
tree | a84fb5e1dbdb00959d6916594d43b9c82c9bef23 /src/vehicles/CarGen.cpp | |
parent | fix realloc (diff) | |
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Diffstat (limited to 'src/vehicles/CarGen.cpp')
-rw-r--r-- | src/vehicles/CarGen.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 7524444b..9a0e5847 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -100,7 +100,12 @@ void CCarGenerator::DoInternalProcessing() // So game crashes if it's bike :D if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE) pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); - +#ifdef FIX_BUGS + else { + debug("This shouldn't happen"); + return; + } +#endif pCar->SetIsStatic(false); pCar->bEngineOn = false; pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); |