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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-07-29 11:17:53 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-07-29 11:17:53 +0200 |
commit | 1803dcc873df329282adab46e1d42baa4b6ee45b (patch) | |
tree | d78ac699caa9124338701a5e413b70379204c8a3 /src/vehicles/Heli.cpp | |
parent | NULL->nil (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Heli.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 1e0a8c27..36681c15 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -560,6 +560,7 @@ CHeli::PreRender(void) { float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f; HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f)); + CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI); } void @@ -595,7 +596,7 @@ CHeli::PreRenderAlways(void) CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos, 6.0f, 0.0f, 0.0f, -6.0f, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, - 50.0f, true, 1.0f); + 50.0f, true, 1.0f, NULL, false); CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f); CVector toPlayer = FindPlayerCoors() - front; |